Sven Eberhardt
84163cefd1
GoldenMountain: More stuff can be bought.
...
Gold is still not very useful here, but at least you can get some more stuff now.
2013-03-26 22:28:02 +01:00
Sven Eberhardt
243070ca64
Some GoldenMountain balancing
2013-03-26 22:21:28 +01:00
Sven Eberhardt
d2037caef7
GoldenMountain starting conditions rework
2013-03-26 10:53:20 +01:00
Sven Eberhardt
e387c7cdb9
Added new settlement scenario "Golden Mountain" to Experimental.ocf
2013-03-26 00:48:22 +01:00
Sven Eberhardt
eeb6436f89
FrostySummit: Fixed some scenario properties.
2013-03-22 21:49:01 +01:00
Sven Eberhardt
eeac0f7c98
Fixed MinPlayer in some experimental scenarios
2013-03-22 21:46:09 +01:00
Sven Eberhardt
0801209a34
New experimental scenario: Frosty Summit.
...
At the moment, the round is a bit too short I think :)
2013-03-22 21:35:14 +01:00
Armin Burgmeier
e0b977c88d
MineRescue: Goal checks whether elevator can move, not whether it does move
2013-03-16 16:59:18 +01:00
Armin Burgmeier
6d688f8d23
Add new experimental scenario Mine Rescue
2013-03-16 14:11:39 +01:00
Sven Eberhardt
d505c8a760
DeadlyGrotto fix DuroLava and statue head vertices
2013-03-07 22:23:27 +01:00
Sven Eberhardt
44f45a8e06
New settlement scenario in Experimental.ocf: Deadly Grotto.
2013-03-07 01:09:38 +01:00
Sven Eberhardt
e5ecf33455
Experimental ruby cave: Icon and knowledge.
2013-03-07 01:09:37 +01:00
Sven Eberhardt
cc299bd799
New experimental settlement scenario: Ruby cave
2013-03-03 17:09:49 +01:00
Sven Eberhardt
7ddba1e2c2
Experimental WallKit moved to definition folder.
...
I need it in another scenario
2013-03-03 14:25:52 +01:00
Sven Eberhardt
6bd3646a35
Experimental BigVolcano: Some gfx+sound effects
2013-02-27 00:21:30 +01:00
Sven Eberhardt
f727c2eca0
New experimental scenario: Volcano Escape EXTREME!
2013-02-25 21:47:55 +01:00
Sven Eberhardt
cae188a5d8
Experimental scenario tweaks [ala]
2013-02-19 00:53:07 +01:00
Sven Eberhardt
2693db2189
Experimental AcidGoldMine landscape tweaks
2013-02-17 18:00:53 +01:00
Sven Eberhardt
2a05f16a73
Experimental AcidGoldMine landscape rework
2013-02-11 21:01:19 +01:00
Sven Eberhardt
8974355760
Experimental acid gold mine: Difficulty tweaked.
2013-02-10 19:15:56 +01:00
Sven Eberhardt
af0b44a5ab
Experimental AcidGoldMine minor stuff
2013-02-10 12:47:38 +01:00
Sven Eberhardt
377d709465
Experimental AcidGoldMine: Made a bit easier.
2013-02-09 16:47:24 +01:00
Sven Eberhardt
5bd634b02a
Experimental AcidGoldMine: Gold mine in hostile environment.
2013-02-09 15:31:41 +01:00
Sven Eberhardt
7d12dff8dc
Experimental: VolcanoEscape. Relatively hard, cooperative race.
2013-02-06 01:18:32 +01:00
Sven Eberhardt
3ee1cbe60b
Experimental EvilCastle+HotIce wip
2013-02-03 22:38:46 +01:00
Sven Eberhardt
7f14d6bdef
Experimental EvilCastle: Message when you enter the mushroom cave + misc landscape/object stuff
2013-01-31 22:42:15 +01:00
Sven Eberhardt
320b0f4672
Experimental: HotIce. A short, new arena scenario.
2013-01-28 22:25:40 +01:00
Sven Eberhardt
3b73955e6f
Experimental EvilCastle Horax moar stronk!
2013-01-27 18:40:45 +01:00
Sven Eberhardt
82cf8a0892
Experimental EvilCastle: Mushroom poison improvement. Upside-down shrooms now work as well!
2013-01-27 18:06:23 +01:00
Sven Eberhardt
237e44034b
Experimental Enemy AI: Evasion and shield usage. EvilCastle: EnergyBars
2013-01-27 17:17:55 +01:00
Sven Eberhardt
b44466729a
Experimental EvilCastle: Some more textures for castle materials
2013-01-26 23:39:14 +01:00
Sven Eberhardt
63a34ab9ba
Experimental: Lots of small improvements on EvilCastle and EnemyAI.
...
EnemyAI:
* Try to avoid shooting allies standing between AI and target. Jump to get free path.
* Fix some cases of AI stuck in wall scaling action
* Ranged enemies face their targets when they shoot
* Catapult handling: If catapult is empty, let go and attack with melee weapon
* Change ranged targets if current is unreachable
* Encounter callbacks to game script and ally wakeup
EvilCastle:
* Lock player view (Prohibit mouse scrolling)
* Encounter messages for some enemies
* Enemy aggro ranges tweaked
* Some landscape reworks
* Icon changed
2013-01-26 17:24:48 +01:00
Sven Eberhardt
1ed3e9d648
Experimental EvilCastle now has a goal!
2013-01-20 17:12:07 +01:00
Sven Eberhardt
34831fd821
Experimental EvilCastle: Intro, startup materials, relaunch, enemies. Still no goal :(
2013-01-20 13:26:34 +01:00
Sven Eberhardt
c8edaab426
Experimental: EvilCastle scorching ruins and some enemies
2013-01-20 01:45:00 +01:00
Sven Eberhardt
1f32bce29b
Experimental: EvilCastle now with evil mushroom cave!
2013-01-20 00:45:17 +01:00
Sven Eberhardt
18c7525420
Experimental: EvilCastle
2013-01-19 17:49:08 +01:00
Maikel de Vries
b6b8e559a0
Moved Raiders.ocs to Experimental.ocf
...
This is where experimental scenarios belong.
2013-01-14 20:06:27 +01:00
Nicolas Hake
016f626cbe
planet: Normalize line endings
2013-01-13 19:00:12 +01:00
Sven Eberhardt
8c3e78cee4
Skylands: Map update with less rock, so building the double elevator is easier now
2012-12-07 23:21:34 +01:00
Sven Eberhardt
9cc2c0aca1
Skylands loam length tweak
2012-12-07 23:13:18 +01:00
Sven Eberhardt
7cbf11e39d
Skylands
...
* Removed lift tower
* Fix scaffolds walls to no longer move Clonks on creation
* Reduce scaffold hit points
* Add flints to home base material and more flints to landscape
* Remodeled landscape and chests a bit
* Made plane parts destructible on damage, so you can destroy them if they get stuck
* Tweaked storm push a bit
2012-12-07 23:11:52 +01:00
Sven Eberhardt
c3ad022a25
Skylands made a bit easier
2012-12-02 21:33:17 +01:00
Sven Eberhardt
fc10ae7b33
Skylands balancing...
2012-12-02 21:19:12 +01:00
Sven Eberhardt
f7bde6706d
Skylands now a bit more playable
2012-12-02 18:53:25 +01:00
Günther Brammer
0f48d92036
Move Minimal.ocs back to Tests.ocf
...
Minimal.ocs is not at all experimental. It has two uses: Testing aspects of
the game that do not depend on the scenario in a clean environment, and
checking that the default scenario settings still work.
2012-12-02 17:48:34 +01:00
Maikel de Vries
9489759d3a
Renamed Tests.ocf to Experimental.ocf
...
This scenario folder is now intended more towards scenario testing purposes rather than containing random development stuff.
Both Experimental.ocd and Experimental.ocf should never be included in releases.
2012-12-02 16:55:53 +01:00