Commit Graph

147 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Sven Eberhardt 84163cefd1 GoldenMountain: More stuff can be bought.
Gold is still not very useful here, but at least you can get some more stuff now.
2013-03-26 22:28:02 +01:00
Sven Eberhardt 243070ca64 Some GoldenMountain balancing 2013-03-26 22:21:28 +01:00
Sven Eberhardt d2037caef7 GoldenMountain starting conditions rework 2013-03-26 10:53:20 +01:00
Sven Eberhardt e387c7cdb9 Added new settlement scenario "Golden Mountain" to Experimental.ocf 2013-03-26 00:48:22 +01:00
Sven Eberhardt eeb6436f89 FrostySummit: Fixed some scenario properties. 2013-03-22 21:49:01 +01:00
Sven Eberhardt eeac0f7c98 Fixed MinPlayer in some experimental scenarios 2013-03-22 21:46:09 +01:00
Sven Eberhardt 0801209a34 New experimental scenario: Frosty Summit.
At the moment, the round is a bit too short I think :)
2013-03-22 21:35:14 +01:00
Armin Burgmeier e0b977c88d MineRescue: Goal checks whether elevator can move, not whether it does move 2013-03-16 16:59:18 +01:00
Armin Burgmeier 6d688f8d23 Add new experimental scenario Mine Rescue 2013-03-16 14:11:39 +01:00
Sven Eberhardt d505c8a760 DeadlyGrotto fix DuroLava and statue head vertices 2013-03-07 22:23:27 +01:00
Sven Eberhardt 44f45a8e06 New settlement scenario in Experimental.ocf: Deadly Grotto. 2013-03-07 01:09:38 +01:00
Sven Eberhardt e5ecf33455 Experimental ruby cave: Icon and knowledge. 2013-03-07 01:09:37 +01:00
Sven Eberhardt cc299bd799 New experimental settlement scenario: Ruby cave 2013-03-03 17:09:49 +01:00
Sven Eberhardt 7ddba1e2c2 Experimental WallKit moved to definition folder.
I need it in another scenario
2013-03-03 14:25:52 +01:00
Sven Eberhardt 6bd3646a35 Experimental BigVolcano: Some gfx+sound effects 2013-02-27 00:21:30 +01:00
Sven Eberhardt f727c2eca0 New experimental scenario: Volcano Escape EXTREME! 2013-02-25 21:47:55 +01:00
Sven Eberhardt cae188a5d8 Experimental scenario tweaks [ala] 2013-02-19 00:53:07 +01:00
Sven Eberhardt 2693db2189 Experimental AcidGoldMine landscape tweaks 2013-02-17 18:00:53 +01:00
Sven Eberhardt 2a05f16a73 Experimental AcidGoldMine landscape rework 2013-02-11 21:01:19 +01:00
Sven Eberhardt 8974355760 Experimental acid gold mine: Difficulty tweaked. 2013-02-10 19:15:56 +01:00
Sven Eberhardt af0b44a5ab Experimental AcidGoldMine minor stuff 2013-02-10 12:47:38 +01:00
Sven Eberhardt 377d709465 Experimental AcidGoldMine: Made a bit easier. 2013-02-09 16:47:24 +01:00
Sven Eberhardt 5bd634b02a Experimental AcidGoldMine: Gold mine in hostile environment. 2013-02-09 15:31:41 +01:00
Sven Eberhardt 7d12dff8dc Experimental: VolcanoEscape. Relatively hard, cooperative race. 2013-02-06 01:18:32 +01:00
Sven Eberhardt 3ee1cbe60b Experimental EvilCastle+HotIce wip 2013-02-03 22:38:46 +01:00
Sven Eberhardt 7f14d6bdef Experimental EvilCastle: Message when you enter the mushroom cave + misc landscape/object stuff 2013-01-31 22:42:15 +01:00
Sven Eberhardt 320b0f4672 Experimental: HotIce. A short, new arena scenario. 2013-01-28 22:25:40 +01:00
Sven Eberhardt 3b73955e6f Experimental EvilCastle Horax moar stronk! 2013-01-27 18:40:45 +01:00
Sven Eberhardt 82cf8a0892 Experimental EvilCastle: Mushroom poison improvement. Upside-down shrooms now work as well! 2013-01-27 18:06:23 +01:00
Sven Eberhardt 237e44034b Experimental Enemy AI: Evasion and shield usage. EvilCastle: EnergyBars 2013-01-27 17:17:55 +01:00
Sven Eberhardt b44466729a Experimental EvilCastle: Some more textures for castle materials 2013-01-26 23:39:14 +01:00
Sven Eberhardt 63a34ab9ba Experimental: Lots of small improvements on EvilCastle and EnemyAI.
EnemyAI:
* Try to avoid shooting allies standing between AI and target. Jump to get free path.
* Fix some cases of AI stuck in wall scaling action
* Ranged enemies face their targets when they shoot
* Catapult handling: If catapult is empty, let go and attack with melee weapon
* Change ranged targets if current is unreachable
* Encounter callbacks to game script and ally wakeup

EvilCastle:
* Lock player view (Prohibit mouse scrolling)
* Encounter messages for some enemies
* Enemy aggro ranges tweaked
* Some landscape reworks
* Icon changed
2013-01-26 17:24:48 +01:00
Sven Eberhardt 1ed3e9d648 Experimental EvilCastle now has a goal! 2013-01-20 17:12:07 +01:00
Sven Eberhardt 34831fd821 Experimental EvilCastle: Intro, startup materials, relaunch, enemies. Still no goal :( 2013-01-20 13:26:34 +01:00
Sven Eberhardt c8edaab426 Experimental: EvilCastle scorching ruins and some enemies 2013-01-20 01:45:00 +01:00
Sven Eberhardt 1f32bce29b Experimental: EvilCastle now with evil mushroom cave! 2013-01-20 00:45:17 +01:00
Sven Eberhardt 18c7525420 Experimental: EvilCastle 2013-01-19 17:49:08 +01:00
Maikel de Vries b6b8e559a0 Moved Raiders.ocs to Experimental.ocf
This is where experimental scenarios belong.
2013-01-14 20:06:27 +01:00
Nicolas Hake 016f626cbe planet: Normalize line endings 2013-01-13 19:00:12 +01:00
Sven Eberhardt 8c3e78cee4 Skylands: Map update with less rock, so building the double elevator is easier now 2012-12-07 23:21:34 +01:00
Sven Eberhardt 9cc2c0aca1 Skylands loam length tweak 2012-12-07 23:13:18 +01:00
Sven Eberhardt 7cbf11e39d Skylands
* Removed lift tower
* Fix scaffolds walls to no longer move Clonks on creation
* Reduce scaffold hit points
* Add flints to home base material and more flints to landscape
* Remodeled landscape and chests a bit
* Made plane parts destructible on damage, so you can destroy them if they get stuck
* Tweaked storm push a bit
2012-12-07 23:11:52 +01:00
Sven Eberhardt c3ad022a25 Skylands made a bit easier 2012-12-02 21:33:17 +01:00
Sven Eberhardt fc10ae7b33 Skylands balancing... 2012-12-02 21:19:12 +01:00
Sven Eberhardt f7bde6706d Skylands now a bit more playable 2012-12-02 18:53:25 +01:00
Günther Brammer 0f48d92036 Move Minimal.ocs back to Tests.ocf
Minimal.ocs is not at all experimental. It has two uses: Testing aspects of
the game that do not depend on the scenario in a clean environment, and
checking that the default scenario settings still work.
2012-12-02 17:48:34 +01:00
Maikel de Vries 9489759d3a Renamed Tests.ocf to Experimental.ocf
This scenario folder is now intended more towards scenario testing purposes rather than containing random development stuff.
Both Experimental.ocd and Experimental.ocf should never be included in releases.
2012-12-02 16:55:53 +01:00