forked from Mirrors/openclonk
Experimental AcidGoldMine landscape rework
parent
ffcd74e70d
commit
2a05f16a73
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@ -1,29 +1,30 @@
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/* Acid world - by Sven2 */
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overlay VaryTex { turbulence=10; algo=rndchecker; zoomX=-100; zoomY=-100; };
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overlay Mats { algo=rndchecker; a=10; zoomX=-100; zoomY=-100; turbulence=100; y=17; hgt=60; };
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overlay GraniteTop { algo=border; a=0; b=2; mat=Granite; oy=5; turbulence=10; };
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overlay LavaSurround { algo=border; a=0; b=2; mat=DuroLava; oy=5; turbulence=10; };
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overlay Mats { algo=rndchecker; a=10; zoomX=-100; zoomY=-100; turbulence=100; y=48px; hgt=168px; };
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overlay GraniteTop { algo=border; a=0; b=2; mat=Granite; oy=14px; turbulence=10; };
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overlay LavaSurround { algo=border; a=0; b=2; mat=DuroLava; oy=14px; turbulence=10; };
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overlay SoilBorder { algo=border; a=1; b=1; mat=Earth; tex=earth_midSoil; loosebounds=1; };
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overlay SideLava { mat=DuroLava; algo=bozo; turbulence=100; };
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overlay Ground { algo=poly;
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point { x=-50%; y=40%; };
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point { x=0%; y=40%; };
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point { x=20%; y=35%; };
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point { x=25%; y=10%; };
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point { x=50%; y=10%; };
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point { x=60%; y=50%; };
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point { x=75%; y=50%; };
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point { x=85%; y=35%; };
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point { x=150%; y=35%; };
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point { x=150%; y=150%; };
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point { x=-50%; y=150%; };
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point { x=-50px; y=112px; };
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point { x=0px; y=112px; };
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point { x=24px; y=98px; };
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point { x=30px; y=28px; };
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point { x=60px; y=28px; };
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point { x=72px; y=140px; };
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point { x=90px; y=140px; };
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point { x=102px; y=98px; };
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point { x=200px; y=98px; };
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point { x=200px; y=420px; };
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point { x=-50px; y=420px; };
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};
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map AcidWorld {
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// Acid lake
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overlay { mat=Acid; y=15%; sub=0; };
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overlay { mat=Acid; y=45%; };
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overlay { mat=Acid; y=42px; sub=0; };
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overlay { mat=Acid; y=126px; };
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// Ground
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Ground {
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@ -41,77 +42,77 @@ map AcidWorld {
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VaryTex { mat=Earth; tex=earth_dry; };
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// In earth acid
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Mats { turbulence=10000; y=50; hgt=25; a=3; mat=Acid; };
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Mats { turbulence=10000; y=75; hgt=9; a=0; mat=Acid; };
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Mats { turbulence=10000; y=140px; hgt=70px; a=3; mat=Acid; };
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Mats { turbulence=10000; y=210px; hgt=25px; a=0; mat=Acid; };
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// In earth water
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Mats { turbulence=10000; y=65; hgt=20; a=5; zoomX=10; zoomY=10; mat=Water; SoilBorder; };
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Mats { turbulence=10000; y=182px; hgt=56px; a=5; zoomX=10; zoomY=10; mat=Water; SoilBorder; };
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// Lava bottom
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overlay { turbulence=10; y=85; hgt=2; mat=DuroLava; loosebounds=1; };
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Mats { turbulence=10000; y=95; a=0; mat=DuroLava; loosebounds=1; SoilBorder; };
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Mats { turbulence=100; algo=sin; y=95; a=0; mat=DuroLava; loosebounds=1; SoilBorder; };
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overlay { turbulence=10; y=238px; hgt=20px; mat=DuroLava; loosebounds=1; };
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Mats { turbulence=10000; y=266px; a=0; mat=DuroLava; loosebounds=1; SoilBorder; };
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Mats { turbulence=100; algo=sin; y=266px; a=0; mat=DuroLava; loosebounds=1; SoilBorder; };
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// Caves
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overlay Caves { algo=rndchecker; a=2; zoomX=-100; zoomY=10; y=17; hgt=60; mask=1; turbulence=10; y=65; hgt=30;
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overlay Caves { algo=rndchecker; a=2; zoomX=-100; zoomY=10; mask=1; turbulence=10; y=172px; hgt=64px;
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overlay {algo=border; a=3; b=0; mat=Tunnel; invert=1;
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overlay {mat=Earth; tex=earth_topSoil; algo=border; a=1; b=1;};
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};
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};
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// Ground materials
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Mats { mat=Sulphur; y=30; hgt=50; turbulence=1000; };
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Mats { mat=Sulphur; y=84px; hgt=140px; turbulence=1000; };
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Mats { mat=Rock; zoomX=10; a=5; VaryTex { mat=rock; tex=rock_cracked;};};
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Mats { mat=Coal; y=20; hgt=50; turbulence=1000; };
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Mats { mat=Ore; y=30; hgt=40; turbulence=10; };
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Mats { mat=Granite; y=70; };
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Mats { mat=Granite; y=87; a=1; hgt=10; };
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Mats { mat=Gold; a=1; y=85; hgt=10; zoomX=-10; zoomY=-10;
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LavaSurround;
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};
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Mats { mat=Coal; y=56px; hgt=140px; turbulence=1000; };
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Mats { mat=Ore; y=84px; hgt=112px; turbulence=10; };
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Mats { mat=Granite; y=196px; };
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Mats { mat=Granite; y=244px; a=1; hgt=28px; };
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overlay { algo=bozo; mat=Gold; a=10; y=245px; hgt=55px; zoomX=10; zoomY=10; turbulence=100; };
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Mats { mat=Gold; a=4; y=270px; hgt=30px; zoomX=10; zoomY=10; };
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// Ground border
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Ground { mask=1; overlay {algo=border; mat=Rock; tex=rock_cracked; a=2; b=1; turbulence=10; };};
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// Some safety granit in pit
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overlay { x=50; y=40; wdt=30; hgt=14; mat=Granite; loosebounds=1; turbulence=10; VaryTex { mat=Rock; }; };
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overlay { x=60px; y=112px; wdt=36px; hgt=39px; mat=Granite; loosebounds=1; turbulence=10; VaryTex { mat=Rock; }; };
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// Mid cave
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overlay { x=38; y=50; wdt=8; hgt=6; turbulence=10; loosebounds=1; mat=Tunnel;
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overlay { x=20; y=0; wdt=60; hgt=100; turbulence=10; loosebounds=1; };
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overlay { x=45px; y=140px; wdt=10px; hgt=17px; turbulence=10; loosebounds=1; mat=Tunnel;
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overlay { x=24; y=0px; wdt=72; hgt=280px; turbulence=10; loosebounds=1; };
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SoilBorder;
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};
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};
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// Granite border
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overlay BorderL {
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mat=Granite; algo=poly; turbulence=10;
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point { x=-50%; y=60%; };
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point { x=5%; y=60%; };
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point { x=10%; y=80%; };
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point { x=30%; y=100%; };
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point { x=30%; y=150%; };
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point { x=-50%; y=150%; };
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point { x=-50px; y=168px; };
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point { x=6px; y=168px; };
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point { x=12px; y=224px; };
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point { x=36px; y=300px; };
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point { x=36px; y=420px; };
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point { x=-50px; y=420px; };
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};
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overlay BorderR {
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mat=Granite; algo=poly; turbulence=10;
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point { x=150%; y=60%; };
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point { x=95%; y=60%; };
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point { x=90%; y=80%; };
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point { x=70%; y=100%; };
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point { x=70%; y=150%; };
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point { x=150%; y=150%; };
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point { x=200px; y=168px; };
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point { x=114px; y=168px; };
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point { x=108px; y=224px; };
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point { x=84px; y=300px; };
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point { x=84px; y=420px; };
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point { x=200px; y=420px; };
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};
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// overlay {mat =Granite; y=260px; };
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BorderL { mask=1; overlay { algo=border; a=5; b=5; invert=1; mat=DuroLava; }; };
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BorderR { mask=1; overlay { algo=border; a=5; b=5; invert=1; mat=DuroLava; }; };
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BorderL { mask=1; overlay { algo=border; a=5; b=5; invert=1; mask=1; SideLava; }; };
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BorderR { mask=1; overlay { algo=border; a=5; b=5; invert=1; mask=1; SideLava; }; };
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overlay { mat=DuroLava; y=95; turbulence=10; loosebounds=1; };
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overlay { mat=DuroLava; y=305px; turbulence=10; loosebounds=1; };
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// Extra gold
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overlay { x=85; y=40; wdt=10; hgt=2; mat=Gold; loosebounds=1; turbulence=10; };
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overlay { x=45; y=88; wdt=10; hgt=5; mat=Gold; loosebounds=1; turbulence=10; LavaSurround; };
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overlay { x=102px; y=112px; wdt=12px; hgt=6px; mat=Gold; loosebounds=1; turbulence=10; };
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overlay { x=54px; y=249px; wdt=10px; hgt=12px; mat=Gold; loosebounds=1; turbulence=10; };
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};
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@ -34,7 +34,7 @@ SkyScrollMode=1
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TopOpen=1
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BottomOpen=0
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MapWidth=120
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MapHeight=280
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MapHeight=315
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MapZoom=6
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[Weather]
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@ -37,7 +37,7 @@ func Initialize()
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lorry->CreateContents(DynamiteBox,2);
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}
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// Mushrooms before any earth materials, because they create their own caves
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LargeCaveMushroom->Place(15, Rectangle(LandscapeWidth()/4,LandscapeHeight()*72/100,LandscapeWidth()/2,LandscapeHeight()*7/100));
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LargeCaveMushroom->Place(15, Rectangle(LandscapeWidth()/4,172*6,LandscapeWidth()/2,60*6));
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// Create earth materials
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// Create them in big clusters so the whole object arrangement looks a bit less uniform and more interesting
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PlaceBatches([Firestone], 3, 100, 5);
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