The available gamepads are distributed automatically among players.
This also implements controller hot-plugging: It is possible to start a
game without a controller and plug it in later, and to reconnect a
controller after plugging it out.
We want one gamepad key mapping to work with multiple gamepads, so
including the id there doesn't make sense.
Additionally, the gamepad id may change during the game (controller
hot-plugging).
It is now possible to control all GUI menus using the left stick or the
dpad, along with the A and B buttons on the controller.
This also doubles the button emulation dead zone to make navigating the
menus with the stick easier.
If the gamepad code initialized the SDL video subsystem, GTK+ crashed in
libX11. Or something along those lines.
Making the optional subsystems using SDL for gamepads and audio use
SDL_InitSubSystem and only the SDL Application port do the full SDL_Init
is the proper way to do things in any case.
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.
For the updated source files, the timeline has been split into three
parts:
1. Pre-RWD code (before 2001)
2. RWD code (2001 through 2009)
3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
This time with more manual checking and using git blame -M -C, so that
a few cases of copied code get a copyright notice corresponding to
their initial introduction.
This is a whitespace-only patch. Hopefully, it'll only affect rarely-changed
parts of the engine, since all regularly maintained pieces should already
use tabs.