forked from Mirrors/openclonk
Changed C4GamePadControl::Execute() to C4GamePadControl::Execute(bool send_axis_strength_changes) to match declaration.
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f48e02c97d
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92e506f458
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@ -369,7 +369,7 @@ void C4GamePadOpener::SetGamePad(int iGamepad)
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// Dedicated server and everything else with neither Win32 nor SDL.
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C4GamePadControl::C4GamePadControl() { Log("WARNING: Engine without Gamepad support"); }
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C4GamePadControl::~C4GamePadControl() { }
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C4GamePadControl::~C4GamePadControl(bool send_axis_strength_changes) { }
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void C4GamePadControl::Execute() { }
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int C4GamePadControl::GetGamePadCount() { return 0; }
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bool C4GamePadControl::AnyButtonDown() { return false; }
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