Changed C4GamePadControl::Execute() to C4GamePadControl::Execute(bool send_axis_strength_changes) to match declaration.

TomyLobo 2010-04-22 11:39:13 +02:00
parent f48e02c97d
commit 92e506f458
1 changed files with 1 additions and 1 deletions

View File

@ -369,7 +369,7 @@ void C4GamePadOpener::SetGamePad(int iGamepad)
// Dedicated server and everything else with neither Win32 nor SDL.
C4GamePadControl::C4GamePadControl() { Log("WARNING: Engine without Gamepad support"); }
C4GamePadControl::~C4GamePadControl() { }
C4GamePadControl::~C4GamePadControl(bool send_axis_strength_changes) { }
void C4GamePadControl::Execute() { }
int C4GamePadControl::GetGamePadCount() { return 0; }
bool C4GamePadControl::AnyButtonDown() { return false; }