Commit Graph

83 Commits (30a70d9e3efde289cef335d57a33e0183d3b3c0f)

Author SHA1 Message Date
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 9c0263faef add title image to Acid Rift 2015-01-09 20:00:41 +01:00
Maikel de Vries 36b29fd32e adapt scenarios to rank->branch change 2015-01-07 00:04:44 +01:00
Maikel de Vries a3bb831b33 add torch to basic knowledge for all worlds 2015-01-07 00:04:44 +01:00
Tobias Zwick 659a697cf2 fix ShakeViewport effect, especially for explosions
* The shake effect used to have a target object, which made it vanish as soon as it is removed (and on Explode, it is immediately). So, the shake was never visible. The shake effect is now global and manages all shakes currently on the landscape
* Additionally, if there are several explosions that cause a shake, they were not added up correctly
2015-01-03 22:53:01 +01:00
Maikel de Vries 588b75955f correct bottom open for Chine.ocs 2014-12-30 14:13:34 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries 868b17b6d7 improved difficulties for Krakatoa 2014-10-26 15:58:48 +01:00
Maikel de Vries 399524330d new title image for Krakatoa 2014-10-26 11:27:25 +01:00
Maikel de Vries e715fd4e70 Krakatoa: new goal and intro sequence 2014-10-24 21:57:05 +02:00
Maikel de Vries 6c1e45519d fixed player spawning in Krakatoa 2014-10-22 16:32:22 +02:00
Maikel de Vries 717ea1a031 reworked Krakatoa landscape, is now map script 2014-10-22 16:23:32 +02:00
Sven Eberhardt aadd8176cb AcidRift: Fix scale precipitation, meteorites and rockfall by map size. 2014-10-21 21:18:10 +02:00
Sven Eberhardt 516cd46c37 AcidRift: Scale precipitation, meteorites and rockfall by map size.
(in addition to scaling on difficulty)
2014-10-21 20:48:09 +02:00
Sven Eberhardt 257cbf1a9f Insane difficulty of Acid Rift tweaked. 2014-10-19 20:01:55 +02:00
Sven Eberhardt 8a7a96a453 More rain in Acid Rift. 2014-10-19 17:12:17 +02:00
Maikel de Vries b5a84eba87 move TransposeArray to System.ocg functions 2014-10-19 10:49:12 +02:00
Maikel de Vries 406821f92a correct difficulty for acid rift 2014-10-18 18:42:30 +02:00
Maikel de Vries 85646c7a8e removed cloud vertices 2014-10-18 18:41:56 +02:00
Maikel de Vries 83930ee27f fixed cloud movement in ironpeak(#1149) 2014-10-18 12:52:06 +02:00
Sven Eberhardt 1f3c53cec1 New world: Acid Rift. 2014-10-18 01:19:21 +02:00
Maikel de Vries 9142faff36 more loam for Chine on normal difficulty 2014-10-12 16:56:34 +02:00
Maikel de Vries d5cb53b952 title images for the worlds 2014-10-04 13:12:29 +02:00
Maikel de Vries 7153b17812 achievements for worlds inside .ocf 2014-10-03 18:48:25 +02:00
Maikel de Vries 411c34fb5c league param settings for worlds 2014-10-03 14:58:48 +02:00
Maikel de Vries 9e0304cd5a rockfall as disaster 2014-10-03 14:37:44 +02:00
Sven Eberhardt 8b322a23b5 Added German translation for IronPeak. 2014-10-02 22:15:27 +02:00
Sven Eberhardt f87f115ef4 Added German translation for GoldRush. 2014-10-02 22:15:27 +02:00
Sven Eberhardt 23c39216dd Added German translation for GemGrabbers. 2014-10-02 22:15:27 +02:00
Sven Eberhardt c991f156b6 Added German translation for FloodedVeins. 2014-10-02 22:15:27 +02:00
Sven Eberhardt 03cb37eb12 Added German translation for Chine. 2014-10-02 22:15:26 +02:00
Maikel de Vries d24ae4eb46 allow for infinite gunpowder in the powder keg 2014-09-29 20:10:58 +02:00
Maikel de Vries 72a26d029a better difficulty levels for FloodedVeins 2014-09-28 17:06:13 +02:00
Maikel de Vries aa0528c95f improved Chine map 2014-09-28 10:56:32 +02:00
Maikel de Vries ef6930414f removed a few unused variables in Worlds.ocf 2014-09-27 15:29:34 +02:00
Sven Eberhardt 701e28b7fa Chine icon changed to cannon. 2014-09-27 01:08:35 +02:00
Maikel de Vries 3ed341c342 added intro sequence for Chine 2014-09-26 22:08:19 +02:00
Maikel de Vries 6f7b8027f0 implemented lobby options for GemGrabbers 2014-09-26 21:50:03 +02:00
Maikel de Vries 7d5f2effb4 implemented lobby options for Chine 2014-09-26 19:33:19 +02:00
Maikel de Vries dfef8992be implemented lobby options for FloodedVeins 2014-09-26 19:33:19 +02:00
Maikel de Vries e93e6b8eab implemented lobby options for IronPeak 2014-09-26 19:33:19 +02:00
Maikel de Vries 908ebb3a63 implemented lobby options for GoldRush 2014-09-26 19:05:42 +02:00
Maikel de Vries ee7caaac2c Chine.ocs: improved map and added description 2014-09-23 19:48:30 +02:00
Maikel de Vries 7f6bf8c359 Chine.ocs: golden cannon with infinite ammo 2014-09-23 19:44:51 +02:00
Maikel de Vries 35c9aa9a78 new goal for Chine.ocs 2014-09-22 19:20:32 +02:00
Maikel de Vries 059a704f55 added new World: Chine.ocs 2014-09-21 18:37:48 +02:00
Maikel de Vries 77be7b01c2 fixed intro sequences for GoldRush and FloodedVeins 2014-09-21 16:53:39 +02:00
Sven Eberhardt dfa6050cd0 Put missions above worlds in scenario selection 2014-09-21 16:39:07 +02:00
Maikel de Vries de52ad2d4c fixed IronPeak intro 2014-09-21 16:29:57 +02:00