Commit Graph

493 Commits (stable-7)

Author SHA1 Message Date
Maikel de Vries 46b977e506 block construction sites based on Exclusive and not on planes (#1534)
This makes more sense, exclusive object block all other construction sites, irrespective of their planes.
2016-02-14 13:36:10 +01:00
Sven Eberhardt 8552b3a8f9 Change return value of InsertMaterial when inserting outside landscape bounds #1509
Fixes clogged pump when pumping outside map.
2016-01-08 01:05:22 -04:00
Günther Brammer 755fd09c78 docs: Fix contents position in really wide browser windows 2016-01-03 00:21:39 +01:00
Günther Brammer 5bd30204b7 docs: Fix some <ul> contents to be <li> instead of <text>
This fixes visual breakage in the contents.
2016-01-02 22:52:30 +01:00
Günther Brammer e1b7db956a docs: Update header and CSS for the new openclonk.org style 2016-01-02 22:44:45 +01:00
Günther Brammer 00a4c6c428 Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Nicolas Hake 93df9ba532 Docs: Desc??.rtf is now Desc??.txt 2015-12-29 19:17:48 +01:00
Günther Brammer 7ae26c00b9 docs: Fix index entry of operator > 2015-12-20 00:50:43 +01:00
Maikel de Vries 1d10220a00 fix documentation of Touchable property 2015-12-19 10:42:30 +01:00
Sven Eberhardt 1deb7e8176 Add range parameter to ShakeViewport.
Controls the falloff distance, so you can create more localized (or more global) shakes.
2015-12-13 11:11:01 -05:00
Sven Eberhardt 03c9399804 docs: Mention that root windows in script GUIs are not clipped. 2015-12-10 20:32:38 -05:00
Sven Eberhardt 8927096286 Sound namespace changes: Add missing documentation and a lost sound. 2015-12-07 00:17:41 -05:00
Sven Eberhardt 2ad8c75d37 docs: Remove .mid from allowed music extension (#1476) 2015-12-04 19:08:16 -05:00
Sven Eberhardt d758c85028 Add max memory time to music resume feature (#1461) 2015-12-03 19:17:41 -05:00
Sven Eberhardt cc12230d56 Add "immediate" parameter to SetPlrView and ResetCursorView script functions to force viewport scroll position to the target. 2015-12-02 22:11:28 -05:00
Clonkonaut f8ddc7b313 Documentation for the second parameter of EliminatePlayer (#1261). 2015-11-30 23:49:15 +01:00
Sven Eberhardt 7f827d4b15 Add optional debug logging for shape texture loading.
Set Config.Developer.DebugShapeTextures to 1 for testing.
2015-11-20 20:35:05 -05:00
Armin 31371bcc82 Docs: Fix mistake in map scripts. 'Op=checkerboard' was missing. 2015-11-07 11:22:52 +01:00
Armin 9a9ab3059d Docs: Add related function "DoEnergy" to "GetEnergy".
squashed:
Correct mistake. Copied too many lines in my last commit.
Docs: Add releated function.
2015-10-29 11:24:21 +01:00
Armin 0b223be474 Docs: Correct two examples in Script GUIs. 2015-10-29 11:16:53 +01:00
David Dormagen 4556fbe011 documented GetPlayerControlState 2015-10-15 18:05:21 +02:00
Sven Eberhardt 47e422f452 Rework and document texture shapes.
* Renamed from material shapes to textures shapes
* No per-texture, so the same material can use different shapes with different textures
* Load a shape image instead of text file with vector components
* Allow texture sizes that are not multiple of the map zoom
* Add minimum overlap parameter to draw shapes only when the given overlap is reached.
2015-10-09 00:16:24 -04:00
David Dormagen fa1e86f2ae docs: added fuzzy logic to "library" folder 2015-10-05 14:50:02 +02:00
David Dormagen cb58bed40e fuzzy logic library: changed interface & added documentation
The interface now follows the Shape library's interface.
2015-10-04 18:38:05 +02:00
Armin 5a2bfe40a6 Docs: Map.c examples: Replace DrawSulphur with DrawFirestone. 2015-10-01 18:46:35 +02:00
Sven Eberhardt 17e0e2f423 Add breaks between music. 2015-09-30 22:50:18 -04:00
Sven Eberhardt 62c3d13ece Document InitializeAmbience. 2015-09-28 20:20:57 -04:00
Sven Eberhardt 3f6cacade4 Add parameters to Music and SetPlayList to resume a piece from where it was last interrupted. 2015-09-27 20:58:37 -04:00
Sven Eberhardt 766cd3e7d6 Fix default map zoom in docs (#1409). 2015-09-27 16:12:17 -04:00
David Dormagen 052e0358d9 script guis: document and give example for names starting with underscores 2015-09-27 18:34:18 +02:00
David Dormagen cd9c0717c9 document new GUI_NoCrop effect on text 2015-09-26 08:33:20 +02:00
Sven Eberhardt 88167a03a8 Add support for hidden scenarios.
If C4S.Head.Secret is set and mission access to the scenario has not been gained, it is hidden in the scenario selection list.
2015-09-24 23:51:16 -04:00
Maikel de Vries 0cf664e5d9 fix dead link in Anim_Linear documentation 2015-09-20 20:29:34 +02:00
Sven Eberhardt 95da770892 Move GetDefWidth and GetDefHeight script functions to engine.
They started to appear in script profiler runs and the GetDefVal-implementation is very inefficient.
2015-09-19 21:22:55 -04:00
Armin Burgmeier 653680b296 Revert "Add Scale parameter in materials"
This reverts commit 8ef1f908cc. This seems to be
a performance bottleneck on some graphics cards and/or drivers. Clonkonaut
reports issues with a Radeon HD 7800.

This feature is not vital since textures can always be drawn such that they
tile properly at 512x512. While that particular problem with the Radeon card
could probably be worked around, it's just not worth it.
2015-09-19 17:26:46 -04:00
Armin Burgmeier 8ef1f908cc Add Scale parameter in materials
This allows to scale textures up or down from their initial size, allowing
them to tile at intervals other than 512x512.
2015-09-19 10:48:28 -04:00
Armin Burgmeier 8e2ad1fb33 Fix property name "LightOffset" in SetLightRange docs 2015-09-16 21:55:33 -04:00
Sven Eberhardt b683e47499 Add LightOffset property to allow light sources to origin from locations other than the object center. 2015-09-16 21:14:08 -04:00
Mark 722a5ad448 Explode: DoShockwave
Added the global function DoShockwave. Updated documentation. Changed the way explosions deal damage: Every object at the center of the explosion gets full damage. Every object inside the explosion radius gets half damage.

(cherry picked from commit 22298a6d1389b5344ebe7aea56f3c371b5ad845f)

Conflicts:
	planet/System.ocg/Explode.c
2015-09-13 13:01:28 +02:00
Mark 15056b823f Explode: Damage override
Added damage override parameter to the explosion functions. Updated the documentation as well.

(cherry picked from commit 59f802c2d3f269d54c12489ac9659ee3ca57a857)

Conflicts:
	planet/System.ocg/Explode.c
2015-09-13 13:01:24 +02:00
Armin Burgmeier a40792013f Add "AttachNumber" parameter to AttachMesh
This allows to create nested definition-based attached meshes.
2015-09-12 19:57:00 -04:00
Maikel de Vries e64534b201 document ignore_ocf parameter of Collect 2015-09-12 22:37:21 +02:00
Sven Eberhardt 75d0eba402 Document attach_number in several animation-related script functions. 2015-09-12 12:26:03 -04:00
Sven Eberhardt 6face464aa Document attach_mesh parameter of the PlayAnimation function. 2015-09-12 11:07:20 -04:00
David Dormagen cd82b41c06 particles: added CollisionDensity to specify with which kind of material a particle will collide 2015-09-12 10:53:23 +02:00
Maikel de Vries 0610cbda7d document object layer setter and getter 2015-09-10 22:31:51 +02:00
Sven Eberhardt 3723024e2f Added implicit layer check to local calls of FindObjects-family functions (#1383).
Also fixed some docs links. Note that GetObjectLayer and SetObjectLayer are still not documented.
2015-09-09 20:19:45 -04:00
Sven Eberhardt e3213812a9 Implement GetStartupTeamCount() script function (#1246).
Returns number of teams containing active players at game start.
2015-09-06 23:29:22 -04:00
Sven Eberhardt 31a3f5979f Add missing image in script gui docs. 2015-09-06 17:06:14 -04:00
Maikel de Vries a9ac4b0ea7 fix dead link in GetStartupPlayerCount docs 2015-09-04 23:20:02 +02:00