forked from Mirrors/openclonk
Docs: Correct two examples in Script GUIs.
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6e00a2bd91
commit
0b223be474
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@ -206,13 +206,14 @@
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<code>
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func MakeMyMenu()
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{
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var menu = {
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var menu =
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{
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Left = "50%",
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Top = "0%",
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Right = "100%",
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Bottom = "100%",
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...
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};
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};
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var menu_id = <funclink>GuiOpen</funclink>(menu);
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// I made up my mind, I'd rather not have a menu.
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@ -223,13 +224,14 @@ func MakeMyMenu()
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<code>
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func MakeMyMenu()
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{
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var menu = {
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var menu =
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{
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Left = "50% + 3.5em",
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Top = "0%",
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Right = "100%",
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Bottom = "100% - 3.5em",
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...
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};
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};
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GuiOpen(menu);
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}
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</code>
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@ -240,7 +242,7 @@ func MakeMyMenu()
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<code>
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func MakeMyMenu()
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{
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menu =
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var menu =
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{
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Text = "I am the container!",
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BackgroundColor = <funclink>RGB</funclink>(255, 255, 100),
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@ -287,9 +289,9 @@ func Initialize()
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Std = 0,
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Hover = <funclink>RGBa</funclink>(255, 0, 0, 200)
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},
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OnMouseIn = [<funclink>GuiAction_SetTag</funclink>("Hover"), <funclink>GuiAction_Call</funclink>("Hovering", this, "I am a parameter")],
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OnMouseIn = [<funclink>GuiAction_SetTag</funclink>("Hover"), <funclink>GuiAction_Call</funclink>(this, "Hovering", "I am a parameter")],
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OnMouseOut = <funclink>GuiAction_SetTag</funclink>("Std"),
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OnMouseClick = <funclink>GuiAction_Call</funclink>("ClickedMyMenu", this)
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OnClick = <funclink>GuiAction_Call</funclink>(this, "ClickedMyMenu")
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};
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GuiOpen(menu);
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}
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