Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
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Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
Sven Eberhardt
4a94c3598b
Sequence: Add "<" operator to contents count trigger
2016-08-13 23:25:01 -04:00
Clonkonaut
1036bad7fb
Added a helmet by pluto. Wear and get 20% off damage*!
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*: not all damage is reduced, does not help against explosions, fire, asphyxiation or corrosion. We assume no liability for any deaths or injuries occurred while wearing.
2016-08-12 18:25:01 +02:00
Clonkonaut
43117a53bd
Added Library_Wearable for clothing or other worn items.
2016-08-12 18:22:50 +02:00
Lukas Werling
abef0da0aa
Fix RestartApplication on Linux
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(and hopefully don't break it on Windows)
2016-08-11 22:11:15 +02:00
Sven Eberhardt
4869eff787
Allow joining to editor games through startup network dialogue
2016-08-10 19:35:39 -04:00
Clonkonaut
825c0653e5
Added a slight helper for corner scaling when just pressing up ( #1770 , #1630 ).
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The problem occurred as soon as the clonk's leg vertices passed the edge. It seems the engine does not really align the bottom vertex to the material. However, the bottom vertex does have CNAT_Bottom & _Left & _Right, in theory it should be properly attached. Maybe this is a little bit broken engine-wise or maybe assigning both left and right to a vertex isn't supported?
Because the lower vertex (foot vertex) isn't attached, the clonk falls down onto its leg vertex and gets stuck in an endless loop of Scale, Jump, Walk, Scale, ...
When pressing left/right, this is no problem as the clonk will be pushed towards the edge when walking and soon touch it with its foot vertex (I assume at this point regular engine behaviour kicks in).
I added a little helper in the scale effect that sets COMD_UpLeft / UpRight whenever this situation is detected and only Up is pressed. 2 frames (1 is not enough) after the effect ended, the ComDir will reset to COMD_Up. It is then possible to climb an edge and stand still on top of it.
Maybe not a perfect solution (a perfect solution would probably be to fix attachment in the engine but I couldn't pinpoint the exact problem) but it works for now.
2016-08-10 01:19:11 +02:00
Clonkonaut
7a56086d13
Fix Brick density in VolcanoEscapeEx ( #1781 ).
2016-08-10 01:07:42 +02:00
Clonkonaut
52fdcec172
Renamed coconut tree ( #1752 ).
2016-08-10 00:08:01 +02:00
Clonkonaut
51a18f42b2
Expand ObjectInteractionMenu search radius one pixel lower ( #1788 ).
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I don't think this pixel will hurt too much.
2016-08-10 00:01:27 +02:00
Clonkonaut
05a814461f
ObjectInteractionMenu: don't create infinite ExtraSlotTracker effects.
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I think there's a bug in the effects system. It seems that effects are not removed properly if command_target is deleted. I will investigate.
2016-08-09 23:45:48 +02:00
Clonkonaut
07ea0fe438
Dynamite Box is now a container holding 5 sticks of dynamite. Can be taken out separately (and put back in).
2016-08-09 23:44:14 +02:00
Lukas Werling
4f5ba57170
Allow scenario saving as editor client
2016-08-09 18:55:43 +02:00
Sven Eberhardt
4fbeead744
Fix user action "Cast objects" speed property name
2016-08-09 00:12:45 -04:00
Sven Eberhardt
ba9165d016
Fix "triggering clonk" user action evaluator in "a clonk dies" to point to the clonk.
2016-08-09 00:09:07 -04:00
Sven Eberhardt
c5ecc3a2b1
Fix user action evaluator: Find contents with ID given
2016-08-09 00:03:51 -04:00
Sven Eberhardt
d005c20f00
UserAction: Fix typo in US strings
2016-08-09 00:01:10 -04:00
Sven Eberhardt
effec53f0a
PlayerStart: Default crew to one clonk
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It's the most sensible setting for most scenarios (melee, parkour, etc.) and probably the best default for newbies.
2016-08-09 00:00:17 -04:00
Sven Eberhardt
9d715387f2
Qt editor: Store and restore window layout (docked dialogues, etc.)
2016-08-08 23:57:24 -04:00
Sven Eberhardt
60240ac05b
Qt editor: Fix material size slider when adjusting with a method other than dragging
2016-08-08 17:39:10 -04:00
Maikel de Vries
daf45a17f5
fix boiling lava name
2016-08-08 23:04:21 +02:00
Sven Eberhardt
d5cc9c2a36
UserAction: Add missing SetCondition setter function
2016-08-08 16:24:06 -04:00
Sven Eberhardt
be60b276d0
User action script: Fix script error if a context returns nil.
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If a context is defined but returns nil, the script now returns nil instead.
2016-08-08 15:34:06 -04:00
Sven Eberhardt
4581022411
Fix an aul preparser crash on DirectExec functions parsing
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GetLastRetType doesn't work because the preparser does not generate code.
The code looks a bit like this line just got lost somehow?
2016-08-08 15:26:25 -04:00
Sven Eberhardt
a713870f33
Reorder some user action parameters
2016-08-08 15:03:40 -04:00
Sven Eberhardt
0c31bc7985
Fix parkour checkpoint initialization when loaded form scenario
2016-08-08 14:56:57 -04:00
Sven Eberhardt
6811546dae
JetStream: Editor-friendly and scenario savable
2016-08-08 14:41:52 -04:00
Clonkonaut
e5d90c90c6
HotIce: Balloon spawn added for extra fairness.
2016-08-08 18:25:52 +02:00
Lukas Werling
ec128bede4
Qt editor: Fix freeze during lobby and loading on Linux
2016-08-08 17:24:44 +02:00
Maikel de Vries
700d5c199f
rapid refining: fix pumping into refinery drain
2016-08-08 16:54:28 +02:00
Sven Eberhardt
b2bed04a7e
Fix sequence suspension
2016-08-08 00:49:17 -04:00
Sven Eberhardt
4c349b8c17
Qt editor: Fix enum parameter delegate initial value assignment
2016-08-07 23:42:41 -04:00
Sven Eberhardt
7e87b62e3e
Add sequence triggers: Interval and object count in container
2016-08-07 23:42:40 -04:00
Lukas Werling
e6c483953a
Dynamite: Make FuseTime a local to make changes possible
2016-08-08 01:43:19 +02:00
Lukas Werling
05d5d128c7
Qt editor: Disable scoreboard windows to fix Linux crash
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These windows should be reimplemented as Qt windows.
2016-08-08 00:32:31 +02:00
Sven Eberhardt
44999d550c
Fix user action sequence check interval and make it configurable
2016-08-07 17:33:51 -04:00
Sven Eberhardt
dd2e649825
Fix user action dialogue message options
2016-08-07 16:24:23 -04:00
Sven Eberhardt
dd36e46f62
Fix sequence scenario saving
2016-08-07 16:09:40 -04:00
Maikel de Vries
df098d2840
pump only activates when drain is free or accepts liquid
2016-08-07 21:26:23 +02:00
Lukas Werling
b69576ed73
Merge branch 'master' of https://github.com/openclonk/openclonk
2016-08-07 18:19:03 +02:00
Lukas Werling
f3b2ff1295
Merge branch 'gamepad-controls'
2016-08-07 18:10:24 +02:00
Sven Eberhardt
eafa2e9305
Fix game coordinates for keyboard controls that request a cursor pos
2016-08-07 18:03:56 +02:00
Sven Eberhardt
231a0ba9b4
Send mouse coordinates directly with control if SendCursorPos is true
2016-08-07 18:03:55 +02:00
Maikel de Vries
a9a2ffd95c
rapid refining: add waterfall as additional power source
2016-08-07 17:27:31 +02:00
David Dormagen
51bab0b0b2
renamed "Gaya" to "Gaia"
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This is necessary to not draw the attention of Zeus and find an end through a dramatic lightning strike.
2016-08-07 17:26:36 +02:00
Sven Eberhardt
159d0811d6
Fix game coordinates for keyboard controls that request a cursor pos
2016-08-07 11:08:42 -04:00
David Dormagen
a9b1b975d3
removed Libraries/Animal/CreatureControl (and thus the automatic script player)
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The script players was not treated correctly by the goals, so joining it automatically would break stuff. While I still like the implications of an automatic script player, it was too much of a hassle for now.
Find_AnimalHostile works around the main issue as it allows just using Find_AnimalHostile and automatically have the animal work for both neutral owners and as pets. It does not allow for the distinction of hostile neutral and friendly neutral, though.
2016-08-07 17:05:53 +02:00
Sven Eberhardt
e5c6ca990b
Send mouse coordinates directly with control if SendCursorPos is true
2016-08-07 10:48:54 -04:00
Sven Eberhardt
08d2e3f521
Qt editor: Fix material selection sorting and remove duplicates
2016-08-07 10:33:21 -04:00
Maikel de Vries
809172e74c
new world: rapid refining
2016-08-07 14:24:28 +02:00