Julius Michaelis
a130f59f54
Fix mac build likely broken in 13f082e8c8
. (Attempt 1)
2018-02-12 11:28:14 +01:00
Kanibal
1e257c4e9e
Allow C4Window to be constructed from Qt Widget on macOS
2016-07-23 22:47:14 -04:00
Martin Plicht
2cfd743777
C4WindowMac.mm: Define some dummy K_* constants which weren't defined before for Cocoa
2016-07-23 18:16:28 +02:00
Nicolas Hake
1e1532ef8a
Darwin: What the hell does "#import" do anyway?
2016-04-04 23:27:50 +02:00
Nicolas Hake
eabca223f5
Update all copyright notices for 2016
2016-04-03 20:24:42 +02:00
Nicolas Hake
493c276126
Rewrite header inclusions to #include "path/to/file.h" style
2016-04-03 20:24:42 +02:00
Lukas Werling
24ef8b43af
Grab the mouse while in-game ( #1637 )
...
This only implements this for the SDL port for now.
2016-02-12 21:09:40 +01:00
Armin Burgmeier
ef63aa0975
mac: send keydown events for modifier flags change ( #1574 )
...
For example, keydown events when pressing/releasing the shift, alt, or control
keys. With this version this is needed ingame e.g. to pick up objects with
Shift.
2016-01-10 18:11:29 -08:00
Peter Wortmann
38806f4c0b
Define left + right control for Mac
...
Higher wizardry.
2015-09-01 19:11:31 +01:00
Nicolas Hake
1a1cecadd4
Update license texts
...
Some files, most notably ObjC and test cases, hadn't been updated to use
the new license header. Fix this.
2015-02-08 15:05:11 +01:00
Nicolas Hake
d994b893ba
OSX: Fix capitalization of several imports and includes
2015-01-23 18:24:31 +01:00
Martin Plicht
fb4117307b
mac: Fix Screen::rcBounds <> window size discrepancy + fullscreen windows still fill screen with less than fullscreen resolution in settings
2013-09-02 23:10:32 +02:00
Tobias Zwick
61ee6d393f
Correct the scancode numbers for windows
...
Also reduce the duplication of these numbers in C4Window.h and C4KeyboardInput.cpp.
2013-05-26 18:07:09 +02:00
Martin Plicht
1d829361f7
mac: Minimal fix after scancode merge
2013-05-24 19:55:56 +02:00
Günther Brammer
9506c5ad97
Merge branch 'scancodes'
2013-05-24 17:47:59 +02:00
Günther Brammer
71d9e3c9e3
editor: Recognize pressing shift and alt in viewport again
2013-03-24 22:10:11 +01:00
Martin Plicht
f9863f2b1b
mac: Change type of K_* constants from int to C4KeyCode (int <-> long discrepancy)
2013-02-11 11:39:40 +01:00
Martin Plicht
562565f865
mac: Move C4OpenGLView.mm/h to graphics/C4DrawGLMac.mm/h and move some C4AbstractApp functions to C4AppMac.mm to better match implementations for the other platforms
2012-09-02 20:51:43 +02:00
Martin Plicht
10a328d5ba
mac: Change prefix of Objective-C classes/filenames from Clonk to C4, give xib files names that make more sense
2012-09-02 15:39:29 +02:00
Martin Plicht
f6825d073e
mac: Compile with Automatic Reference Counting enabled
2012-09-02 13:56:53 +02:00
Günther Brammer
1a29f8625d
Reorder engine source file organization a bit
...
This mostly consists of flattening the hierarchy, splitting the
graphics stuff out of platform, and a few smaller cleanups.
2012-04-27 19:04:43 +02:00
Günther Brammer
15ebf70ab1
win32: Move C4GUI::DialogWindow platform code to C4WindowWin32.cpp
2012-04-01 22:16:59 +02:00
Günther Brammer
86a99ce458
C4Window: Introduce a separate WindowKind for the console window
2012-03-28 19:37:13 +02:00
Martin Plicht
aaa5a71e4b
mac: Support Lion FullScreen
2012-03-23 00:03:05 +01:00
Martin Plicht
62f7540b2d
mac: Turns out, shift+mouse actions were never properly processed. Whoops
2012-03-22 21:08:19 +01:00
Martin Plicht
9177c3e515
mac: Fix some Xcode warnings
2012-03-22 01:19:10 +01:00
Martin Plicht
5b67e90830
mac: Game window: Zoom to actual backing store size
2011-10-16 16:14:35 +02:00
Martin Plicht
d5c94ae089
Mac: Fix some compiler errors caused by class renamings (C4AbstractApp etc)
2011-10-09 19:33:14 +02:00
Günther Brammer
1cafba4be8
Rename files implementing C4AbstractApp and C4Window
2011-10-03 17:19:24 +02:00