Darwin: What the hell does "#import" do anyway?

liquid_container
Nicolas Hake 2016-04-04 20:38:30 +02:00
parent 1615284bd1
commit 1e1532ef8a
14 changed files with 28 additions and 28 deletions

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@ -36,9 +36,9 @@
#include "platform/StdRegistry.h"
#import <Cocoa/Cocoa.h>
#import "C4AppDelegate.h"
#import "C4EditorWindowController.h"
#import "C4DrawGLMac.h"
#import "platform/C4AppDelegate.h"
#import "editor/C4EditorWindowController.h"
#import "graphics/C4DrawGLMac.h"
// implementation of C4Console GUI for Mac OS X

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@ -15,7 +15,7 @@
#import <AppKit/AppKit.h>
#import <Quartz/Quartz.h>
#import <C4WindowController.h>
#import "platform/C4WindowController.h"
#ifdef USE_COCOA

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@ -22,9 +22,9 @@
#include "game/C4Game.h"
#import <Cocoa/Cocoa.h>
#import <C4EditorWindowController.h>
#import <C4DrawGLMac.h>
#import <C4AppDelegate.h>
#import "editor/C4EditorWindowController.h"
#import "graphics/C4DrawGLMac.h"
#import "platform/C4AppDelegate.h"
#ifdef USE_COCOA

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@ -27,7 +27,7 @@
#include <GL/glew.h>
#ifdef USE_COCOA
#import "ObjectiveCAssociated.h"
#import "platform/ObjectiveCAssociated.h"
#endif
#include "graphics/C4Draw.h"
#include "graphics/C4Shader.h"

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@ -28,9 +28,9 @@
#include "graphics/C4DrawGL.h"
#import "C4DrawGLMac.h"
#import "C4WindowController.h"
#import "C4AppDelegate+MainMenuActions.h"
#import "graphics/C4DrawGLMac.h"
#import "platform/C4WindowController.h"
#import "platform/C4AppDelegate+MainMenuActions.h"
#ifdef USE_COCOA

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@ -14,7 +14,7 @@
*/
#import <Cocoa/Cocoa.h>
#import "C4AppDelegate.h"
#import "platform/C4AppDelegate.h"
@interface C4AppDelegate (MainMenuActions)
- (IBAction) openScenario:(id)sender;

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@ -20,9 +20,9 @@
#include "game/C4Viewport.h"
#include "game/C4GraphicsSystem.h"
#import "C4AppDelegate+MainMenuActions.h"
#import "C4DrawGLMac.h"
#import "C4EditorWindowController.h"
#import "platform/C4AppDelegate+MainMenuActions.h"
#import "graphics/C4DrawGLMac.h"
#import "editor/C4EditorWindowController.h"
@implementation C4AppDelegate (MainMenuActions)

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@ -27,7 +27,7 @@
#import <Cocoa/Cocoa.h>
#ifdef USE_COCOA
#import "C4EditorWindowController.h"
#import "editor/C4EditorWindowController.h"
#endif
@interface C4AppDelegate: NSObject

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@ -20,8 +20,8 @@
#include "game/C4Application.h"
#include "game/C4Game.h"
#import "C4AppDelegate.h"
#import "C4AppDelegate+MainMenuActions.h"
#import "platform/C4AppDelegate.h"
#import "platform/C4AppDelegate+MainMenuActions.h"
#ifdef USE_SDL_MAINLOOP
#import "SDL/SDL.h"
#endif

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@ -27,8 +27,8 @@
#import <Cocoa/Cocoa.h>
#ifndef USE_CONSOLE
#import "C4WindowController.h"
#import "C4DrawGLMac.h"
#import "platform/C4WindowController.h"
#import "graphics/C4DrawGLMac.h"
bool C4AbstractApp::Copy(const StdStrBuf & text, bool fClipboard)
{

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@ -26,7 +26,7 @@
#ifdef __APPLE__
#import <CoreFoundation/CoreFoundation.h>
#import <CoreServices/CoreServices.h>
#import "ObjectiveCAssociated.h"
#import "platform/ObjectiveCAssociated.h"
#endif
class C4FileMonitor: public StdSchedulerProc, public C4InteractiveThread::Callback

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@ -312,7 +312,7 @@ extern int MK_ALT;
#define K_WIN_R SDL_SCANCODE_RGUI
#define K_PRINT SDL_SCANCODE_PRINTSCREEN
#elif defined(USE_COCOA)
#import "ObjectiveCAssociated.h"
#import "platform/ObjectiveCAssociated.h"
// FIXME
// declare as extern variables and initialize them in StdMacWindow.mm so as to not include objc headers
const int CocoaKeycodeOffset = 300;

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@ -22,10 +22,10 @@
#include "game/C4FullScreen.h"
#include "landscape/C4Landscape.h"
#import "C4WindowController.h"
#import "C4DrawGLMac.h"
#import "C4EditorWindowController.h"
#import "C4AppDelegate.h"
#import "platform/C4WindowController.h"
#import "graphics/C4DrawGLMac.h"
#import "editor/C4EditorWindowController.h"
#import "platform/C4AppDelegate.h"
#import "AppKit/NSOpenGL.h"
static SInt32 osVersion()

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@ -22,8 +22,8 @@
#include "game/C4FullScreen.h"
#import <AppKit/AppKit.h>
#import <C4WindowController.h>
#import <C4DrawGLMac.h>
#import "platform/C4WindowController.h"
#import "graphics/C4DrawGLMac.h"
#ifdef USE_COCOA