Commit Graph

36 Commits (master)

Author SHA1 Message Date
Tushar Maheshwari 3a4f49ad90 Revisit #includes
Consolidate the include statements scattered across the code in accordance
with the comment in C4Include.h. The advantages are listed in the same
comment.
Furthermore, it follows llvm-include-order which is the logical
extrapolation of the project's style guideline wherever possible
(C4Include.h being the most-frequent exception).
2017-05-15 13:24:59 +02:00
Sven Eberhardt ebda8193ef Replace NULL by nullptr in C++ sources
We don't support pre-C++0x any more, so nullptr should be fine everywhere (except in the plain C source files)
2016-11-02 19:58:02 -04:00
Julius Michaelis 8d2f2846b5 Fix mac build
Also move some stuff around once again…
2016-10-21 01:25:48 +02:00
Nicolas Hake eabca223f5 Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
Nicolas Hake 493c276126 Rewrite header inclusions to #include "path/to/file.h" style 2016-04-03 20:24:42 +02:00
dylanstrategie d284f49b6b Add "ready" button for clients in game lobby.
Signed-off-by: Sven Eberhardt <sven2@goldwipf.de>
2015-11-18 22:49:59 -05:00
Nicolas Hake 24b54211c5 Drop Min, Max, Swap for std::min, std::max, std::swap
The C++ standard library comes with perfectly fine implementations of
these functions, so there's no point in reimplementing them just for the
hell of it.
2015-11-15 13:53:01 +01:00
Sven Eberhardt 535fc79c0f Silence a few compiler warnings. 2015-08-29 08:33:00 -04:00
Nicolas Hake 5562b09dc4 Remove a lot of disabled legacy code, round 2
Maybe at some point we'll be rid of all the commented-out code that
nobody has looked at in years.
2015-03-25 20:02:53 +01:00
Nicolas Hake e21a5bdd44 Rename BoundBy to Clamp
"BoundBy" sounds like a predicate. "Clamp" is a common function name for
the operation in graphics processing, so it should be familiar to users.
2015-02-12 23:05:55 +01:00
Günther Brammer 5bcedb5bbf Remove some redundant #includes 2015-01-25 18:53:48 +01:00
Nicolas Hake e0dc30c59a Update copyright notices
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.

For the updated source files, the timeline has been split into three
parts:
 1. Pre-RWD code (before 2001)
 2. RWD code (2001 through 2009)
 3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
Günther Brammer 864c5c7ea8 copyright notices update 2012 2013-01-12 16:31:40 +01:00
Philipp Kern e037300801 Fix spelling mistake: ressource -> resource. 2012-10-21 22:20:43 +02:00
Armin Burgmeier 6afadc6397 Allow mesh graphics images in messages 2012-01-10 22:40:46 +01:00
Günther Brammer 2b6f4432de Rename lpDDraw to pDraw 2011-10-03 16:30:18 +02:00
Nicolas Hake fe747db554 Clean up copyright notices
Use real names for copyright attribution wherever they are known,
drop duplicates
2011-09-01 12:47:54 +02:00
Tobias Zwick f025edb4a9 removed Portraits
+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
Günther Brammer 2820716057 Include fewer headers from C4Game.h so C4NetIO.h isn't included from there 2011-03-11 03:43:38 +01:00
Günther Brammer be342d4a51 copyright notices update 2010
This time with more manual checking and using git blame -M -C, so that
a few cases of copied code get a copyright notice corresponding to
their initial introduction.
2010-12-23 01:01:24 +01:00
Günther Brammer 0d59854c5c GUI: Remove superfluous checks for IsGUIValid() and GetScreenS()
Some of them should rather check whether the user has closed the window,
though.
2010-10-30 02:08:58 +02:00
Günther Brammer 8e2ae2f543 Replace Application.DDraw with lpDDraw everywhere
There's no need for two globals always storing the same value.
2010-09-28 20:35:26 +02:00
Günther Brammer 46aa12def4 Merge C4GUI::Resource into C4GraphicsResource
Both classes did the same thing at the same time, with the only difference
that C4GUI::Resource was vaguely more associated with GUI stuff. Some
time ago, C4GUI::Resource could be freed during the game, but not anymore.

This saves some lines of code and one redundant class, but shouldn't change
anything besides progress bar being textured a little earlier during
startup.
2010-06-27 02:42:48 +02:00
Armin Burgmeier c2924041c9 Fix seperate->separate everywhere 2010-04-01 23:08:06 +02:00
Carl-Philip Hänsch 649df64f1a Allow ignoring clients in the game lobby 2010-03-28 21:33:51 +02:00
Benjamin Herr 4378de147c Rerun astyle with missing \ added 2010-03-28 20:58:01 +02:00
Günther Brammer b4e37b070b Change all indentation with spaces to use tabs instead
This is a whitespace-only patch. Hopefully, it'll only affect rarely-changed
parts of the engine, since all regularly maintained pieces should already
use tabs.
2010-03-27 17:05:02 +01:00
Carl-Philip Hänsch 411a61276b Removed more shareware restrictions
Lobby: Desaturation filter and watermark on unregistered players gone
Startup: Doesn't show "Unregistered" anymore
About: No "register now button"
Network: /regjoinonly switch removed
2010-03-02 10:03:29 +01:00
Tobias Zwick cc65fb8e73 wrong initialization 2010-01-26 00:07:17 +01:00
Benjamin Herr f3b35227ea avoid lots of gcc warnings 2010-01-25 05:00:59 +01:00
Nicolas Hake a41f896921 Replace global C4ID consts with member consts 2010-01-25 04:14:52 +01:00
Nicolas Hake 52bde5a579 Remove BIG_C4INCLUDE define 2009-10-20 06:21:12 +02:00
Günther Brammer dddf9ef00a Change all lineendings to LF (except in planet/) 2009-09-16 03:29:20 +02:00
David Dormagen cde2718611 Changed behavior of settlement points in evaluation dialogue
The game does not display the settlement points in melee rounds anymore.
This behavior can be toggled ingame with HideSettlementScoreInEvaluation(bool fHide)
2009-08-26 14:17:41 +02:00
Günther Brammer 9a8b5dd739 Replace BOOL by bool, TRUE by true, FALSE by false 2009-08-15 20:50:32 +02:00
Günther Brammer 572d00c32e Move all source files
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00