forked from Mirrors/openclonk
Revisit #includes
Consolidate the include statements scattered across the code in accordance with the comment in C4Include.h. The advantages are listed in the same comment. Furthermore, it follows llvm-include-order which is the logical extrapolation of the project's style guideline wherever possible (C4Include.h being the most-frequent exception).install-platforms
parent
0ed4d484fc
commit
3a4f49ad90
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@ -64,16 +64,16 @@ constexpr bool SOLIDMASK_DEBUG = false;
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#include <unordered_set>
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#include <math.h>
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#include "lib/Standard.h"
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#include "C4Prototypes.h"
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#include "lib/C4Log.h"
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#include "lib/C4Real.h"
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#include "lib/Standard.h"
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#include "lib/StdBuf.h"
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#include "platform/StdFile.h"
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#include "c4group/C4Language.h"
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#include "lib/C4Log.h"
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#include "config/C4Reloc.h"
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#include "config/C4Config.h"
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#include "c4group/C4Language.h"
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#include "config/C4Config.h"
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#include "config/C4Reloc.h"
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#include "game/C4Game.h"
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#endif // INC_C4Include
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@ -158,6 +158,7 @@ class StdMeshMatManager;
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class StdMeshMatrix;
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class StdMeshSkeletonLoader;
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class StdMeshUpdate;
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class StdStrBuf;
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namespace C4GameLobby
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{
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@ -18,10 +18,7 @@
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#include "C4Include.h"
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#include "c4group/C4Extra.h"
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#include "config/C4Config.h"
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#include "c4group/C4Components.h"
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#include "game/C4Game.h"
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#include "lib/C4Log.h"
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C4Extra::C4Extra() = default;
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@ -24,7 +24,6 @@
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#include <io.h>
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#endif
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#include "c4group/CStdFile.h"
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#include "lib/StdBuf.h"
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// C4Group-Rewind-warning:
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// The current C4Group-implementation cannot handle random file access very well,
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@ -21,8 +21,6 @@
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#include "c4group/C4Components.h"
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#include "c4group/C4Group.h"
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#include "lib/C4Log.h"
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#include "c4group/C4Language.h"
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C4GroupSetNode::C4GroupSetNode(C4GroupSet &rParent, C4GroupSetNode *pPrev, C4Group &rGroup, bool fGrpOwned, int32_t id)
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{
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@ -16,11 +16,8 @@
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// Loads StringTbl* and replaces $..$-strings by localized versions
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#include "C4Include.h"
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#include <utility>
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#include <vector>
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#include "c4group/C4LangStringTable.h"
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#include "lib/C4InputValidation.h"
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C4LangStringTable::C4LangStringTable() : ref_count(1) {}
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@ -20,10 +20,6 @@
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#include "c4group/C4ComponentHost.h"
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#include <map>
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#include <string>
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#include <stdexcept>
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class C4LangStringTable : public C4ComponentHost
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{
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// Contains the localization string->string mapping. Populated lazily from PopulateStringTable, thus mutable.
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@ -27,9 +27,6 @@
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#include "game/C4Application.h"
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#include "c4group/C4Components.h"
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#include "lib/C4Log.h"
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#include "config/C4Config.h"
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#include "game/C4Game.h"
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template<size_t iBufferSize>
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static bool GetRelativePath(const char *strPath, const char *strRelativeTo, char(&strBuffer)[iBufferSize])
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@ -15,10 +15,10 @@
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*/
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#include "C4Include.h"
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#include "c4group/C4Update.h"
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#include "C4Version.h"
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#include "c4group/C4Components.h"
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#include "c4group/C4Group.h"
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#include "lib/C4Log.h"
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C4Config *GetCfg();
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@ -16,7 +16,6 @@
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/* Update package support */
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#ifndef INC_C4GroupEx
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#define INC_C4GroupEx
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#include "lib/C4InputValidation.h"
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@ -18,20 +18,16 @@
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/* A handy wrapper class to gzio files */
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#include "C4Include.h"
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#ifdef _WIN32
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# include "platform/C4windowswrapper.h"
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#endif
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#include "platform/StdFile.h"
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#include "c4group/CStdFile.h"
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#ifdef _WIN32
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#include "platform/C4windowswrapper.h"
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#endif
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#include "lib/SHA1.h"
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#include <zlib.h>
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#include "zlib/gzio.h"
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#include <cstdio>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <cassert>
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CStdFile::CStdFile()
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{
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@ -20,7 +20,6 @@
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#ifndef INC_CSTDFILE
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#define INC_CSTDFILE
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#include <stdio.h>
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#include "platform/StdSync.h" // for StdThreadCheck
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#include <zlib.h> // for gzFile
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@ -14,7 +14,6 @@
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#include "C4Include.h"
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#include "c4group/CStdFile.h"
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#include <stdio.h>
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bool EraseItemSafe(const char *szFilename)
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{
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@ -21,13 +21,9 @@
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#include "config/C4Config.h"
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#include "C4Version.h"
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#include "lib/C4Log.h"
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#include "c4group/C4Components.h"
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#include "network/C4Network2.h"
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#include "c4group/C4Language.h"
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#include <utility>
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#include "platform/StdFile.h"
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#include "platform/C4Window.h"
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#include "platform/StdRegistry.h"
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@ -23,7 +23,6 @@
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#include "config/C4Constants.h"
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#include "lib/C4InputValidation.h"
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#include "control/C4PlayerControl.h"
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#include <list>
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#define C4DEFAULT_FONT_NAME "Endeavour"
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enum { CFG_MaxString = 1024, CFG_MaxEditorMRU = 8 };
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@ -16,7 +16,6 @@
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#include "C4Include.h"
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#include "config/C4Reloc.h"
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#include "config/C4Config.h"
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#include "game/C4Application.h"
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C4Reloc Reloc; // singleton
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@ -16,8 +16,6 @@
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#ifndef C4RELOC_H
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#define C4RELOC_H
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#include <vector>
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class C4Reloc
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{
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public:
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@ -20,38 +20,34 @@
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#include "C4Include.h"
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#include "control/C4Control.h"
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#include "script/C4AulExec.h"
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#include "object/C4Object.h"
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#include "control/C4GameSave.h"
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#include "gui/C4GameLobby.h"
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#include "network/C4Network2Dialogs.h"
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#include "lib/C4Random.h"
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#include "editor/C4Console.h"
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#include "lib/C4Log.h"
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#include "game/C4GraphicsSystem.h"
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#include "player/C4Player.h"
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#include "player/C4RankSystem.h"
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#include "control/C4RoundResults.h"
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#include "landscape/C4PXS.h"
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#include "landscape/C4MassMover.h"
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#include "gui/C4GameMessage.h"
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#include "landscape/C4Landscape.h"
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#include "game/C4Game.h"
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#include "game/C4GameScript.h"
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#include "player/C4PlayerList.h"
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#include "object/C4GameObjects.h"
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#include "control/C4GameControl.h"
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#include "gui/C4ScriptGuiWindow.h"
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#include "control/C4GameSave.h"
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#include "control/C4RoundResults.h"
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#include "editor/C4Console.h"
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#include "game/C4GameScript.h"
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#include "game/C4GraphicsSystem.h"
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#include "gui/C4GameLobby.h"
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#include "gui/C4GameMessage.h"
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#include "gui/C4MessageInput.h"
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#include "gui/C4ScriptGuiWindow.h"
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#include "landscape/C4Landscape.h"
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#include "landscape/C4MassMover.h"
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#include "landscape/C4PXS.h"
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#include "lib/C4Random.h"
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#include "network/C4Network2Dialogs.h"
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#include "object/C4Def.h"
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#include "object/C4DefList.h"
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#include "object/C4GameObjects.h"
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#include "object/C4Object.h"
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#include "player/C4Player.h"
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#include "player/C4PlayerList.h"
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#include "player/C4RankSystem.h"
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#include "script/C4AulExec.h"
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#ifndef NOAULDEBUG
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#include "script/C4AulDebug.h"
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#endif
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#include "script/C4AulExec.h"
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// *** C4ControlPacket
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C4ControlPacket::C4ControlPacket()
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: iByClient(::Control.ClientID())
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#ifndef INC_C4Control
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#define INC_C4Control
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#include "object/C4Id.h"
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#include "network/C4PacketBase.h"
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#include "control/C4PlayerInfo.h"
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#include "network/C4Client.h"
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#include "gui/C4KeyboardInput.h"
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#include "network/C4PacketBase.h"
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#include "network/C4Client.h"
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#include "object/C4Id.h"
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#include "object/C4ObjectList.h"
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// *** control base classes
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/* control management */
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#include "C4Include.h"
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#include "game/C4Application.h"
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#include "game/C4Game.h"
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#include "control/C4GameControl.h"
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#include "gui/C4GameOverDlg.h"
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#include "control/C4Record.h"
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#include "lib/C4Log.h"
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#include "network/C4Network2Stats.h"
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#include "game/C4Application.h"
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#include "gui/C4GameOverDlg.h"
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#include "gui/C4MouseControl.h"
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#include "network/C4Network2Stats.h"
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#include "platform/C4GamePadCon.h"
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#include "player/C4PlayerList.h"
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#include "player/C4Player.h"
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@ -16,11 +16,9 @@
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#include "C4Include.h"
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#include "control/C4GameParameters.h"
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#include "lib/C4Log.h"
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#include "c4group/C4Components.h"
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#include "object/C4Def.h"
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#include "object/C4DefList.h"
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#include "game/C4Game.h"
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#include "game/C4Application.h"
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#include "network/C4Network2.h"
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@ -18,9 +18,9 @@
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#ifndef C4GAMEPARAMETERS_H
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#define C4GAMEPARAMETERS_H
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#include "object/C4IDList.h"
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#include "control/C4PlayerInfo.h"
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#include "control/C4Teams.h"
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#include "object/C4IDList.h"
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#include "object/C4InfoCore.h"
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class C4GameRes
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@ -18,19 +18,17 @@
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#include "C4Include.h"
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#include "control/C4GameSave.h"
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#include "c4group/C4Components.h"
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#include "game/C4Game.h"
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#include "lib/C4Log.h"
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#include "landscape/C4Landscape.h"
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#include "landscape/C4PXS.h"
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#include "landscape/C4MassMover.h"
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#include "player/C4PlayerList.h"
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#include "control/C4RoundResults.h"
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#include "control/C4Record.h"
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#include "C4Version.h"
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#include "c4group/C4Components.h"
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#include "control/C4GameParameters.h"
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#include "script/C4Value.h"
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#include "control/C4Record.h"
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#include "control/C4RoundResults.h"
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#include "landscape/C4Landscape.h"
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#include "landscape/C4MassMover.h"
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#include "landscape/C4PXS.h"
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#include "player/C4PlayerList.h"
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#include "network/C4Network2.h"
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#include "script/C4Value.h"
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// *** C4GameSave main class
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@ -19,26 +19,21 @@
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#include "C4ForbidLibraryCompilation.h"
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#include "control/C4PlayerControl.h"
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#include "object/C4DefList.h"
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#include "c4group/C4LangStringTable.h"
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#include "player/C4Player.h"
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#include "player/C4PlayerList.h"
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#include "control/C4Control.h"
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#include "game/C4Game.h"
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#include "platform/C4GamePadCon.h"
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#include "lib/C4Log.h"
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#include "graphics/C4GraphicsResource.h"
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#include "gui/C4MouseControl.h"
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#include "control/C4Record.h"
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#include "game/C4GraphicsSystem.h"
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#include "game/C4Viewport.h"
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#include "graphics/C4GraphicsResource.h"
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#include "gui/C4MouseControl.h"
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#include "object/C4DefList.h"
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#include "object/C4Object.h"
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#include "object/C4ObjectMenu.h"
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#include "platform/C4GamePadCon.h"
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#include "player/C4Player.h"
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#include "player/C4PlayerList.h"
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#include "script/C4Aul.h"
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#include <algorithm>
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#include "control/C4Record.h"
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/* C4PlayerControlDef */
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void C4PlayerControlDef::CompileFunc(StdCompiler *pComp)
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#include "object/C4Id.h"
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#include "platform/C4TimeMilliseconds.h"
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#include <list>
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const float C4GFX_ZoomStep = 1.1040895f;
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// one control definition, e.g. "Left", "Throw", etc.
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#include "C4Include.h"
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#include "control/C4PlayerInfo.h"
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#include "game/C4Game.h"
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#include "config/C4Config.h"
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#include "lib/C4Log.h"
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#include "player/C4Player.h"
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#include "game/C4FullScreen.h"
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#include "player/C4PlayerList.h"
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#include "control/C4GameControl.h"
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#include "c4group/C4Components.h"
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#include "control/C4GameControl.h"
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#include "game/C4FullScreen.h"
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#include "player/C4Player.h"
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#include "player/C4PlayerList.h"
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// *** C4PlayerInfo
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#ifndef INC_C4PlayerInfo
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#define INC_C4PlayerInfo
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#include "network/C4PacketBase.h"
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#include "network/C4Network2Res.h"
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#include "config/C4Constants.h"
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#include "lib/C4InputValidation.h"
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#include "network/C4PacketBase.h"
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#include "network/C4Network2Res.h"
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#include "object/C4Id.h"
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// information about one player at a client
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@ -19,7 +19,6 @@
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#include "C4Include.h"
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#include "control/C4PlayerInfo.h"
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#include "game/C4Game.h"
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#include "control/C4Teams.h"
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#include "lib/StdColors.h"
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#include "lib/C4Random.h"
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@ -18,15 +18,11 @@
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#include "C4Include.h"
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#include "control/C4Record.h"
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#include "editor/C4Console.h"
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#include "control/C4PlayerInfo.h"
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#include "control/C4GameSave.h"
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#include "lib/C4Log.h"
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#include "player/C4Player.h"
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#include "game/C4Game.h"
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#include "control/C4GameControl.h"
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#include "platform/StdFile.h"
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#include "control/C4GameSave.h"
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#include "control/C4PlayerInfo.h"
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#include "editor/C4Console.h"
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#include "player/C4Player.h"
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#define IMMEDIATEREC
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#include "C4Include.h"
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#include "control/C4RoundResults.h"
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#include "player/C4Player.h"
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#include "game/C4Game.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
|
||||
// *** C4RoundResultsPlayer
|
||||
|
||||
|
|
|
@ -24,9 +24,9 @@
|
|||
#define INC_C4RoundResults
|
||||
|
||||
#include "c4group/C4Components.h"
|
||||
#include "object/C4IDList.h"
|
||||
#include "network/C4PacketBase.h"
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "network/C4PacketBase.h"
|
||||
#include "object/C4IDList.h"
|
||||
|
||||
// Contains additional data not present in C4PlayerInfo
|
||||
class C4RoundResultsPlayer
|
||||
|
|
|
@ -18,12 +18,11 @@
|
|||
#include "C4Include.h"
|
||||
#include "control/C4Teams.h"
|
||||
|
||||
#include "game/C4Game.h"
|
||||
#include "lib/C4Random.h"
|
||||
#include "c4group/C4Components.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "lib/C4Random.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "control/C4GameControl.h"
|
||||
|
||||
// ---------------------------------------------------------------
|
||||
// C4Team
|
||||
|
|
|
@ -20,22 +20,19 @@
|
|||
#include "C4Include.h"
|
||||
#include "editor/C4Console.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "control/C4GameSave.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "C4Version.h"
|
||||
#include "c4group/C4Language.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "control/C4GameSave.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "script/C4ScriptHost.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "script/C4ScriptHost.h"
|
||||
|
||||
#include "platform/StdFile.h"
|
||||
#include "platform/StdRegistry.h"
|
||||
|
||||
#define FILE_SELECT_FILTER_FOR_C4S "OpenClonk Scenario\0" \
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
#define INC_C4Console
|
||||
|
||||
#include "editor/C4ConsoleGUI.h"
|
||||
#include "editor/C4ToolsDlg.h"
|
||||
#include "editor/C4ObjectListDlg.h"
|
||||
#include "editor/C4EditCursor.h"
|
||||
#include "editor/C4ObjectListDlg.h"
|
||||
#include "editor/C4ToolsDlg.h"
|
||||
|
||||
#include "platform/C4Window.h"
|
||||
|
||||
|
|
|
@ -17,13 +17,11 @@
|
|||
|
||||
#include "C4Include.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "game/C4Application.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "control/C4GameSave.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "C4Version.h"
|
||||
#include "c4group/C4Language.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "landscape/C4Sky.h"
|
||||
|
@ -32,7 +30,6 @@
|
|||
#include "control/C4GameControl.h"
|
||||
#include "landscape/C4Texture.h"
|
||||
|
||||
#include "platform/StdFile.h"
|
||||
#include "platform/StdRegistry.h"
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
|
|
@ -17,10 +17,9 @@
|
|||
#ifndef C4CONSOLEGUI_INC
|
||||
#define C4CONSOLEGUI_INC
|
||||
|
||||
#include "control/C4GameControl.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "lib/StdBuf.h"
|
||||
|
||||
namespace OpenFileFlags
|
||||
{
|
||||
|
|
|
@ -34,7 +34,6 @@
|
|||
#include <QtWidgets>
|
||||
#include <qabstractitemmodel.h>
|
||||
#include <QAbstractTableModel>
|
||||
#include <memory>
|
||||
|
||||
// TODO: If we remove the other editors, state and consolegui can be merged and the relevant header go into this file
|
||||
// For now, just use this to include Qt
|
||||
|
|
|
@ -29,7 +29,6 @@
|
|||
#include "landscape/C4Landscape.h"
|
||||
#include "landscape/C4Texture.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "script/C4AulExec.h"
|
||||
|
|
|
@ -20,12 +20,11 @@
|
|||
#ifndef INC_C4EditCursor
|
||||
#define INC_C4EditCursor
|
||||
|
||||
#include "object/C4ObjectList.h"
|
||||
#include "control/C4Control.h"
|
||||
#include "lib/C4Rect.h"
|
||||
#include "script/C4Value.h"
|
||||
#include <vector>
|
||||
#include "object/C4DefGraphics.h"
|
||||
#include "object/C4ObjectList.h"
|
||||
#include "script/C4Value.h"
|
||||
|
||||
|
||||
// Currently selected elements in editcursor. May be objects and other prop lists.
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "editor/C4Console.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "game/C4Game.h"
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import "editor/C4EditorWindowController.h"
|
||||
|
|
|
@ -19,10 +19,11 @@
|
|||
|
||||
#include "C4Include.h"
|
||||
#include "editor/C4ToolsDlg.h"
|
||||
|
||||
#include "control/C4GameControl.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "landscape/C4Texture.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "control/C4GameControl.h"
|
||||
|
||||
bool C4ToolsDlg::Open()
|
||||
{
|
||||
|
|
|
@ -22,26 +22,23 @@
|
|||
#include "game/C4Application.h"
|
||||
|
||||
#include "C4Version.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/StdPNG.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "gui/C4GfxErrorDlg.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#ifdef _WIN32
|
||||
#include "gui/C4UpdateDlg.h"
|
||||
#endif
|
||||
#include "game/C4Game.h"
|
||||
#include "gui/C4GfxErrorDlg.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "c4group/C4Language.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "gui/C4Startup.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "platform/C4GamePadCon.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "landscape/C4Particles.h"
|
||||
#include "network/C4Network2.h"
|
||||
#include "network/C4Network2IRC.h"
|
||||
#include "landscape/C4Particles.h"
|
||||
#include "graphics/StdPNG.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "platform/C4GamePadCon.h"
|
||||
|
||||
#include <getopt.h>
|
||||
|
||||
|
|
|
@ -18,12 +18,12 @@
|
|||
#ifndef INC_C4Application
|
||||
#define INC_C4Application
|
||||
|
||||
#include "c4group/C4Group.h"
|
||||
#include "platform/C4MusicSystem.h"
|
||||
#include "platform/C4SoundSystem.h"
|
||||
#include "c4group/C4Components.h"
|
||||
#include "c4group/C4Group.h"
|
||||
#include "network/C4InteractiveThread.h"
|
||||
#include "platform/C4App.h"
|
||||
#include "platform/C4MusicSystem.h"
|
||||
#include "platform/C4SoundSystem.h"
|
||||
|
||||
class C4ApplicationGameTimer;
|
||||
|
||||
|
|
|
@ -20,18 +20,16 @@
|
|||
#include "C4Include.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
|
||||
#include "game/C4Game.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "c4group/C4Language.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "gui/C4GameDialogs.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "gui/C4GameOverDlg.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "C4Version.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "gui/C4GameDialogs.h"
|
||||
#include "gui/C4GameOverDlg.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
|
||||
void C4FullScreen::CharIn(const char * c) { ::pGUI->CharIn(c); }
|
||||
|
||||
|
|
|
@ -21,64 +21,62 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "game/C4Game.h"
|
||||
|
||||
#include "script/C4AulDebug.h"
|
||||
#include "C4Version.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "control/C4GameParameters.h"
|
||||
#include "control/C4GameSave.h"
|
||||
#include "control/C4PlayerControl.h"
|
||||
#include "control/C4PlayerInfo.h"
|
||||
#include "control/C4Record.h"
|
||||
#include "control/C4RoundResults.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4ChatDlg.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "gui/C4GameMessage.h"
|
||||
#include "gui/C4GameOverDlg.h"
|
||||
#include "gui/C4LoaderScreen.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "gui/C4ScriptGuiWindow.h"
|
||||
#include "gui/C4Startup.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "landscape/C4MapScript.h"
|
||||
#include "landscape/C4MassMover.h"
|
||||
#include "landscape/C4Material.h"
|
||||
#include "landscape/C4PXS.h"
|
||||
#include "landscape/C4Particles.h"
|
||||
#include "landscape/C4Sky.h"
|
||||
#include "landscape/C4SolidMask.h"
|
||||
#include "landscape/C4Texture.h"
|
||||
#include "landscape/C4Weather.h"
|
||||
#include "landscape/fow/C4FoW.h"
|
||||
#include "lib/C4Random.h"
|
||||
#include "lib/C4Stat.h"
|
||||
#include "lib/StdMesh.h"
|
||||
#include "network/C4League.h"
|
||||
#include "network/C4Network2Dialogs.h"
|
||||
#include "network/C4Network2Reference.h"
|
||||
#include "network/C4Network2Stats.h"
|
||||
#include "object/C4Command.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "script/C4Effect.h"
|
||||
#include "platform/C4FileMonitor.h"
|
||||
#include "control/C4GameSave.h"
|
||||
#include "control/C4Record.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "object/C4ObjectInfo.h"
|
||||
#include "lib/C4Random.h"
|
||||
#include "object/C4ObjectCom.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "gui/C4Startup.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "object/C4Command.h"
|
||||
#include "lib/C4Stat.h"
|
||||
#include "network/C4League.h"
|
||||
#include "control/C4PlayerInfo.h"
|
||||
#include "gui/C4LoaderScreen.h"
|
||||
#include "network/C4Network2Dialogs.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "network/C4Network2Stats.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "gui/C4GameOverDlg.h"
|
||||
#include "control/C4GameParameters.h"
|
||||
#include "object/C4ObjectMenu.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "gui/C4ChatDlg.h"
|
||||
#include "control/C4PlayerControl.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "landscape/C4PXS.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "landscape/C4MassMover.h"
|
||||
#include "player/C4RankSystem.h"
|
||||
#include "control/C4RoundResults.h"
|
||||
#include "gui/C4GameMessage.h"
|
||||
#include "gui/C4ScriptGuiWindow.h"
|
||||
#include "landscape/C4Material.h"
|
||||
#include "network/C4Network2Reference.h"
|
||||
#include "landscape/C4Weather.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "landscape/C4Texture.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "landscape/C4Sky.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "C4Version.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "object/C4ObjectCom.h"
|
||||
#include "object/C4ObjectInfo.h"
|
||||
#include "object/C4ObjectMenu.h"
|
||||
#include "platform/C4FileMonitor.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "player/C4RankSystem.h"
|
||||
#include "script/C4AulDebug.h"
|
||||
#include "script/C4AulExec.h"
|
||||
#include "platform/StdFile.h"
|
||||
#include "landscape/C4MapScript.h"
|
||||
#include "landscape/C4SolidMask.h"
|
||||
#include "landscape/fow/C4FoW.h"
|
||||
#include "landscape/C4Particles.h"
|
||||
#include "lib/StdMesh.h"
|
||||
#include "script/C4Effect.h"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
|
|
|
@ -20,15 +20,13 @@
|
|||
#ifndef INC_C4Game
|
||||
#define INC_C4Game
|
||||
|
||||
#include "landscape/C4Scenario.h"
|
||||
#include "landscape/C4PathFinder.h"
|
||||
#include "c4group/C4Extra.h"
|
||||
#include "gui/C4Scoreboard.h"
|
||||
#include "control/C4PlayerControl.h"
|
||||
#include "gui/C4Scoreboard.h"
|
||||
#include "landscape/C4PathFinder.h"
|
||||
#include "landscape/C4Scenario.h"
|
||||
#include "landscape/C4TransferZone.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class C4ScriptGuiWindow;
|
||||
|
||||
class C4Game
|
||||
|
|
|
@ -21,34 +21,32 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "game/C4GameScript.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "script/C4AulDefFunc.h"
|
||||
#include "object/C4Command.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "gui/C4GameMessage.h"
|
||||
#include "platform/C4GamePadCon.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "gui/C4ScriptGuiWindow.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "landscape/C4PXS.h"
|
||||
#include "control/C4RoundResults.h"
|
||||
#include "landscape/C4Texture.h"
|
||||
#include "landscape/C4Weather.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "landscape/fow/C4FoW.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "landscape/C4Sky.h"
|
||||
#include "landscape/C4Particles.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Shader.h"
|
||||
#include "gui/C4GameMessage.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "gui/C4ScriptGuiWindow.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "landscape/C4PXS.h"
|
||||
#include "landscape/C4Particles.h"
|
||||
#include "landscape/C4Sky.h"
|
||||
#include "landscape/C4Texture.h"
|
||||
#include "landscape/C4Weather.h"
|
||||
#include "landscape/fow/C4FoW.h"
|
||||
#include "object/C4Command.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "platform/C4GamePadCon.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "script/C4AulDefFunc.h"
|
||||
|
||||
C4Effect ** FnGetEffectsFor(C4PropList * pTarget)
|
||||
{
|
||||
|
|
|
@ -21,20 +21,19 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
|
||||
#include "game/C4Viewport.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/StdPNG.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "gui/C4LoaderScreen.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "landscape/C4Sky.h"
|
||||
#include "network/C4Network2.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "graphics/StdPNG.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
|
||||
static const int MAX_BACKGROUND_FPS = 5;
|
||||
|
||||
|
|
|
@ -23,8 +23,6 @@
|
|||
#include "gui/C4MessageBoard.h"
|
||||
#include "gui/C4UpperBoard.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class C4GraphicsSystem
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -20,8 +20,6 @@
|
|||
#ifndef INC_C4Physics
|
||||
#define INC_C4Physics
|
||||
|
||||
#include "lib/C4Real.h"
|
||||
|
||||
const int StableRange=10;
|
||||
const int AttachRange=5;
|
||||
const int CornerRange=AttachRange+2;
|
||||
|
|
|
@ -21,28 +21,28 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "game/C4Viewport.h"
|
||||
|
||||
#include "editor/C4ViewportWindow.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "editor/C4ViewportWindow.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "lib/C4Stat.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "object/C4ObjectMenu.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "landscape/C4PXS.h"
|
||||
#include "gui/C4GameMessage.h"
|
||||
#include "gui/C4ScriptGuiWindow.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "landscape/C4Sky.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "network/C4Network2.h"
|
||||
#include "landscape/fow/C4FoWRegion.h"
|
||||
#include "landscape/C4Particles.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4GameMessage.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "gui/C4ScriptGuiWindow.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "landscape/C4PXS.h"
|
||||
#include "landscape/C4Particles.h"
|
||||
#include "landscape/C4Sky.h"
|
||||
#include "landscape/fow/C4FoWRegion.h"
|
||||
#include "lib/C4Stat.h"
|
||||
#include "network/C4Network2.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "object/C4ObjectMenu.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
|
||||
void C4Viewport::DropFile(const char* fileName, float x, float y)
|
||||
{
|
||||
|
|
|
@ -20,8 +20,6 @@
|
|||
#include "C4Include.h"
|
||||
#include "game/C4Application.h"
|
||||
|
||||
#include "lib/C4Log.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "C4Version.h"
|
||||
#include "network/C4Network2.h"
|
||||
|
||||
|
|
|
@ -20,19 +20,16 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
|
||||
#include "platform/C4App.h"
|
||||
#include "graphics/C4FontLoader.h"
|
||||
#include "platform/C4Window.h"
|
||||
#include "graphics/C4DrawGL.h"
|
||||
#include "graphics/C4DrawT.h"
|
||||
#include "graphics/C4FontLoader.h"
|
||||
#include "graphics/CSurface8.h"
|
||||
#include "lib/C4Markup.h"
|
||||
#include "lib/C4Rect.h"
|
||||
#include "config/C4Config.h"
|
||||
#include "lib/StdMesh.h"
|
||||
#include "graphics/CSurface8.h"
|
||||
#include "lib/StdColors.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include "lib/StdMesh.h"
|
||||
#include "platform/C4App.h"
|
||||
#include "platform/C4Window.h"
|
||||
|
||||
// Instruct Optimus laptops to use nVidia GPU instead of integrated GPU
|
||||
#if defined(_WIN32) && !defined(USE_CONSOLE)
|
||||
|
|
|
@ -19,9 +19,9 @@
|
|||
#ifndef INC_STDDDRAW2
|
||||
#define INC_STDDDRAW2
|
||||
|
||||
#include "lib/StdMeshMaterial.h"
|
||||
#include "graphics/C4Surface.h"
|
||||
#include "graphics/C4BltTransform.h"
|
||||
#include "lib/StdMeshMaterial.h"
|
||||
|
||||
// Global Draw access pointer
|
||||
extern C4Draw *pDraw;
|
||||
|
|
|
@ -20,24 +20,15 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "graphics/C4DrawGL.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "graphics/C4Surface.h"
|
||||
#include "platform/C4Window.h"
|
||||
#include "landscape/fow/C4FoWRegion.h"
|
||||
#include "lib/C4Rect.h"
|
||||
#include "config/C4Config.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "lib/StdColors.h"
|
||||
#include "platform/C4Window.h"
|
||||
|
||||
#ifndef USE_CONSOLE
|
||||
|
||||
// MSVC doesn't define M_PI in math.h unless requested
|
||||
#ifdef _MSC_VER
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif /* _MSC_VER */
|
||||
|
||||
#include <cstdio>
|
||||
#include <cmath>
|
||||
|
||||
namespace
|
||||
{
|
||||
const char *MsgSourceToStr(GLenum source)
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "graphics/C4DrawGL.h"
|
||||
|
||||
#include "platform/C4Window.h"
|
||||
#include "platform/C4App.h"
|
||||
#include "platform/C4Window.h"
|
||||
|
||||
#ifndef USE_CONSOLE
|
||||
|
||||
|
|
|
@ -18,16 +18,16 @@
|
|||
|
||||
#include "C4Include.h"
|
||||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "object/C4Object.h"
|
||||
|
||||
#include "graphics/C4DrawGL.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "landscape/fow/C4FoWRegion.h"
|
||||
#include "lib/SHA1.h"
|
||||
#include "lib/StdMesh.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "object/C4MeshDenumerator.h"
|
||||
|
||||
#include "lib/StdMesh.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include <clocale>
|
||||
#include <stdexcept>
|
||||
|
||||
#ifndef USE_CONSOLE
|
||||
|
||||
|
|
|
@ -22,16 +22,10 @@
|
|||
|
||||
#ifndef USE_CONSOLE
|
||||
#include "c4group/C4Components.h"
|
||||
#include "config/C4Config.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "c4group/C4Language.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "lib/C4Markup.h"
|
||||
#include "graphics/C4Surface.h"
|
||||
#include "lib/StdColors.h"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4Surface.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "platform/C4windowswrapper.h"
|
||||
|
|
|
@ -23,9 +23,6 @@
|
|||
#include "graphics/C4Facet.h"
|
||||
#include "graphics/C4Surface.h"
|
||||
#include "graphics/C4FontLoaderCustomImages.h"
|
||||
#include "lib/StdBuf.h"
|
||||
#include <stdio.h>
|
||||
#include <map>
|
||||
|
||||
// Font rendering flags
|
||||
#define STDFONT_CENTERED 0x0001
|
||||
|
|
|
@ -21,12 +21,10 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
|
||||
#include "object/C4DefList.h"
|
||||
#include "graphics/C4FontLoader.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "c4group/C4Components.h"
|
||||
#include "graphics/C4FontLoader.h"
|
||||
#include "graphics/C4DrawGL.h"
|
||||
#include "object/C4DefList.h"
|
||||
|
||||
/* C4GraphicsResource */
|
||||
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#define INC_C4Shader
|
||||
|
||||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "lib/StdBuf.h"
|
||||
#include "lib/StdMeshMath.h"
|
||||
#include "graphics/C4Surface.h"
|
||||
|
||||
|
|
|
@ -20,30 +20,20 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "graphics/C4Surface.h"
|
||||
|
||||
#include "platform/StdFile.h"
|
||||
#include "c4group/CStdFile.h"
|
||||
#include "platform/C4App.h"
|
||||
#include "graphics/Bitmap256.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4DrawGL.h"
|
||||
#include "graphics/StdPNG.h"
|
||||
#include "lib/StdColors.h"
|
||||
#include "platform/C4App.h"
|
||||
#include "platform/C4Window.h"
|
||||
#include "platform/StdRegistry.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/Bitmap256.h"
|
||||
#include "graphics/StdPNG.h"
|
||||
#include "config/C4Config.h"
|
||||
#include "lib/StdColors.h"
|
||||
|
||||
|
||||
#ifdef HAVE_IO_H
|
||||
#include <io.h>
|
||||
#endif
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
#include <climits>
|
||||
#include <list>
|
||||
|
||||
C4Surface::C4Surface() : fIsBackground(false)
|
||||
{
|
||||
Default();
|
||||
|
|
|
@ -21,8 +21,6 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "lib/C4Rect.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
// blitting modes
|
||||
#define C4GFXBLIT_NORMAL 0 // regular blit
|
||||
#define C4GFXBLIT_ADDITIVE 1 // all blits additive
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
|
||||
#include "c4group/C4GroupSet.h"
|
||||
#include "c4group/C4Group.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "graphics/StdPNG.h"
|
||||
#include "lib/StdColors.h"
|
||||
|
||||
|
|
|
@ -19,10 +19,10 @@
|
|||
#include "gui/C4ChatDlg.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "lib/C4InputValidation.h"
|
||||
#include "network/C4Network2IRC.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
|
||||
/* C4ChatControl::ChatSheet::NickItem */
|
||||
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4DownloadDlg.h"
|
||||
|
||||
#include "lib/C4Log.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
|
||||
C4Network2HTTPClient HTTPClient;
|
||||
|
|
|
@ -18,9 +18,9 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4FileSelDlg.h"
|
||||
|
||||
#include "graphics/C4GraphicsResource.h" // only for single use of ::GraphicsResource.fctOKCancel below...
|
||||
#include "C4Version.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h" // only for single use of ::GraphicsResource.fctOKCancel below...
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef _WIN32_IE
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4GameDialogs.h"
|
||||
|
||||
#include "game/C4Game.h"
|
||||
#include "network/C4Network2.h"
|
||||
|
||||
bool C4AbortGameDialog::is_shown = false;
|
||||
|
|
|
@ -19,17 +19,16 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "c4group/C4Components.h"
|
||||
#include "network/C4Network2Dialogs.h"
|
||||
#include "gui/C4GameOptions.h"
|
||||
#include "gui/C4ChatDlg.h"
|
||||
#include "gui/C4PlayerInfoListBox.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "network/C4Network2.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4ChatDlg.h"
|
||||
#include "gui/C4GameOptions.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "gui/C4PlayerInfoListBox.h"
|
||||
#include "network/C4Network2.h"
|
||||
#include "network/C4Network2Dialogs.h"
|
||||
|
||||
namespace C4GameLobby
|
||||
{
|
||||
|
|
|
@ -20,12 +20,12 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4GameMessage.h"
|
||||
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
|
||||
const int32_t ObjectMsgDelayFactor = 2, GlobalMsgDelayFactor = 3; // frames per char message display time
|
||||
|
||||
|
|
|
@ -18,9 +18,8 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4GameOptions.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "gui/C4Startup.h"
|
||||
|
|
|
@ -18,18 +18,16 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4GameOverDlg.h"
|
||||
|
||||
#include "control/C4GameControl.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4PlayerInfoListBox.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "gui/C4PlayerInfoListBox.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
|
||||
// ---------------------------------------------------
|
||||
// C4GoalDisplay
|
||||
|
|
|
@ -19,16 +19,15 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "gui/C4LoaderScreen.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "platform/C4GamePadCon.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4LoaderScreen.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "platform/C4GamePadCon.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -23,14 +23,14 @@
|
|||
#ifndef INC_C4Gui
|
||||
#define INC_C4Gui
|
||||
|
||||
#include "graphics/C4FontLoader.h"
|
||||
#include "lib/C4Rect.h"
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "lib/C4LogBuf.h"
|
||||
#include "graphics/C4FontLoader.h"
|
||||
#include "gui/C4KeyboardInput.h"
|
||||
#include "platform/StdScheduler.h"
|
||||
#include "lib/C4Rect.h"
|
||||
#include "lib/C4LogBuf.h"
|
||||
#include "object/C4Id.h"
|
||||
#include "platform/C4Window.h"
|
||||
#include "platform/StdScheduler.h"
|
||||
|
||||
// consts (load those from a def file some time)
|
||||
// font colors - alpha is font alpha, which is inversed opaque
|
||||
|
|
|
@ -19,9 +19,9 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -19,12 +19,10 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
|
||||
#include "platform/C4Window.h"
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -20,12 +20,10 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
|
||||
#include "platform/C4Window.h"
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -19,9 +19,9 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -21,14 +21,13 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "object/C4DefList.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4GameScript.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "object/C4Def.h"
|
||||
|
||||
#include "graphics/C4DrawGL.h"
|
||||
#include "platform/StdRegistry.h"
|
||||
|
|
|
@ -20,9 +20,9 @@
|
|||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -19,9 +19,9 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -19,9 +19,8 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include <algorithm>
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -19,12 +19,10 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
|
||||
#include "platform/C4Window.h"
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -19,10 +19,10 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
namespace C4GUI
|
||||
{
|
||||
|
|
|
@ -19,13 +19,8 @@
|
|||
#include "gui/C4KeyboardInput.h"
|
||||
|
||||
#include "c4group/C4Components.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "platform/C4Window.h"
|
||||
|
||||
|
||||
#include <algorithm>
|
||||
#include <regex>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#ifdef HAVE_SDL
|
||||
|
|
|
@ -18,13 +18,6 @@
|
|||
#ifndef INC_C4KeyboardInput
|
||||
#define INC_C4KeyboardInput
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <cctype>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
// key context classifications
|
||||
enum C4KeyScope
|
||||
{
|
||||
|
|
|
@ -19,13 +19,11 @@
|
|||
#include "gui/C4LoaderScreen.h"
|
||||
|
||||
#include "c4group/C4Components.h"
|
||||
#include "lib/C4LogBuf.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "lib/C4Random.h"
|
||||
#include "c4group/C4GroupSet.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "lib/C4LogBuf.h"
|
||||
#include "lib/C4Random.h"
|
||||
|
||||
C4LoaderScreen::C4LoaderScreen()
|
||||
{
|
||||
|
|
|
@ -19,19 +19,18 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4MainMenu.h"
|
||||
|
||||
#include "control/C4GameControl.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "gui/C4GameOverDlg.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "gui/C4GameOverDlg.h"
|
||||
#include "network/C4Network2.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "object/C4GameObjects.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// C4MainMenu
|
||||
|
|
|
@ -20,18 +20,17 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Menu.h"
|
||||
|
||||
#include "control/C4GameControl.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "lib/StdColors.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "lib/StdColors.h"
|
||||
|
||||
const int32_t C4MN_DefInfoWdt = 270, // default width of info windows
|
||||
C4MN_DlgWdt = 270, // default width of dialog windows
|
||||
|
|
|
@ -20,9 +20,9 @@
|
|||
#ifndef INC_C4Menu
|
||||
#define INC_C4Menu
|
||||
|
||||
#include "object/C4Id.h"
|
||||
#include "graphics/C4FacetEx.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "object/C4Id.h"
|
||||
#include "object/C4IDList.h"
|
||||
|
||||
enum
|
||||
|
|
|
@ -21,17 +21,16 @@
|
|||
#include "gui/C4MessageBoard.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "gui/C4LoaderScreen.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "gui/C4LoaderScreen.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "lib/StdColors.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
|
||||
const int C4LogSize=30000, C4LogMaxLines=1000;
|
||||
|
||||
|
|
|
@ -18,18 +18,16 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
|
||||
#include "game/C4Game.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "editor/C4Console.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
|
||||
// --------------------------------------------------
|
||||
// C4ChatInputDialog
|
||||
|
|
|
@ -20,22 +20,21 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
|
||||
#include "game/C4Viewport.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4FullScreen.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "gui/C4ChatDlg.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4ChatDlg.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "gui/C4ScriptGuiWindow.h"
|
||||
#include "landscape/C4Landscape.h"
|
||||
#include "lib/StdMesh.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
|
||||
const int32_t C4MC_Drag_None = 0,
|
||||
C4MC_Drag_Script = 6,
|
||||
|
|
|
@ -21,8 +21,8 @@
|
|||
#define INC_C4MouseControl
|
||||
|
||||
#include "graphics/C4Facet.h"
|
||||
#include "object/C4ObjectList.h"
|
||||
#include "lib/C4Rect.h"
|
||||
#include "object/C4ObjectList.h"
|
||||
struct ZoomData; // #include "graphics/C4Draw.h"
|
||||
|
||||
const int32_t C4MC_Button_None = 0,
|
||||
|
|
|
@ -18,18 +18,17 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4PlayerInfoListBox.h"
|
||||
|
||||
#include "control/C4GameControl.h"
|
||||
#include "control/C4PlayerInfo.h"
|
||||
#include "network/C4Network2Dialogs.h"
|
||||
#include "control/C4RoundResults.h"
|
||||
#include "control/C4Teams.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "gui/C4FileSelDlg.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4FileSelDlg.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "network/C4Network2.h"
|
||||
#include "control/C4GameControl.h"
|
||||
#include "control/C4RoundResults.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "network/C4Network2Dialogs.h"
|
||||
|
||||
DWORD GenerateRandomPlayerColor(int32_t iTry); // in C4PlayerInfoConflicts.cpp
|
||||
|
||||
|
|
|
@ -18,10 +18,10 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4Scoreboard.h"
|
||||
|
||||
#include "gui/C4Gui.h"
|
||||
#include "gui/C4GameOverDlg.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
|
||||
|
||||
class C4ScoreboardDlg : public C4GUI::Dialog
|
||||
|
|
|
@ -29,22 +29,19 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4ScriptGuiWindow.h"
|
||||
|
||||
#include "control/C4Control.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "lib/StdColors.h"
|
||||
#include "object/C4Def.h"
|
||||
#include "object/C4DefList.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "graphics/C4Draw.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "control/C4Control.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "object/C4Object.h"
|
||||
#include "player/C4Player.h"
|
||||
#include "player/C4PlayerList.h"
|
||||
#include "game/C4Viewport.h"
|
||||
#include "lib/StdColors.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
// Adds some helpful logs for hunting control & menu based desyncs.
|
||||
//#define MenuDebugLogF(...) DebugLogF(__VA_ARGS__)
|
||||
|
|
|
@ -20,11 +20,8 @@
|
|||
|
||||
#include "graphics/C4Surface.h"
|
||||
#include "gui/C4Gui.h"
|
||||
|
||||
#include "script/C4Value.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
enum C4ScriptGuiWindowPropertyName
|
||||
{
|
||||
left = 0,
|
||||
|
|
|
@ -19,18 +19,16 @@
|
|||
#include "C4ForbidLibraryCompilation.h"
|
||||
#include "gui/C4Startup.h"
|
||||
|
||||
#include "game/C4Application.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "graphics/C4FontLoader.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4StartupAboutDlg.h"
|
||||
#include "gui/C4StartupMainDlg.h"
|
||||
#include "gui/C4StartupScenSelDlg.h"
|
||||
#include "gui/C4StartupNetDlg.h"
|
||||
#include "gui/C4StartupOptionsDlg.h"
|
||||
#include "gui/C4StartupAboutDlg.h"
|
||||
#include "gui/C4StartupPlrSelDlg.h"
|
||||
#include "game/C4Game.h"
|
||||
#include "game/C4Application.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "game/C4GraphicsSystem.h"
|
||||
#include "gui/C4StartupScenSelDlg.h"
|
||||
|
||||
bool C4StartupGraphics::LoadFile(C4FacetID &rToFct, const char *szFilename)
|
||||
{
|
||||
|
|
|
@ -18,9 +18,9 @@
|
|||
#include "C4Include.h"
|
||||
#include "gui/C4StartupAboutDlg.h"
|
||||
|
||||
#include "gui/C4UpdateDlg.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "C4Version.h"
|
||||
#include "graphics/C4GraphicsResource.h"
|
||||
#include "gui/C4UpdateDlg.h"
|
||||
|
||||
// ------------------------------------------------
|
||||
// --- C4StartupAboutDlg
|
||||
|
|
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Reference in New Issue