Commit Graph

43 Commits (master)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries c8dff941dc worlds descriptions: fix whitespace and typos 2015-12-29 23:14:01 +01:00
Maikel de Vries 5b1d7d86a5 remove double initialization of wealth HUD in GoldRush 2015-12-29 22:40:52 +01:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries 21ffb18c4d show wealth in HUD for all worlds 2015-12-27 00:18:17 +01:00
Clonkonaut 6cd2faf582 Disabled wealth display by default (#1425).
Can be shown by using GUI_Controller->ShowWealth(). Did that for GoldRush but see bug #1477.
2015-12-05 12:42:52 +01:00
David Dormagen cb2b189ff9 removed Library_GoldSeller
Valuables are now solely sold by putting them into the flag. This is consistent with everything else now.
2015-11-07 22:56:57 +01:00
Clonkonaut 64d1b89f43 Added tree variations to Golden Mountain, Gold Rush and Iron Peak. 2015-10-25 14:33:58 +01:00
Clonkonaut 0aab3cf4e6 Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
Armin 895d5f1b0e Add german Flooden Veins description and correct some mistakes. 2015-10-01 18:46:35 +02:00
Julius Michaelis 0d1a0241f9 Fix umlauts and typo in GoldRush dialogue 2015-09-29 21:30:57 +02:00
Maikel de Vries 4c66cc4ad7 change time interface to remove connection between System.ocg and Objects.ocd 2015-09-22 23:31:17 +02:00
David Dormagen ac738735b2 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
	src/game/C4Game.cpp
	src/game/C4GraphicsSystem.cpp
	src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
Maikel de Vries a61a91798b move DrawMaterial to map library functions 2015-08-18 12:36:59 +02:00
Maikel de Vries 3a6bcaafb6 use new script gui for goal and wealth HUD 2015-06-03 22:36:36 +02:00
Maikel de Vries 73ebce9f9a remove celestial environment object in favor of scenario callback 2015-04-08 20:18:24 +02:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries d5cb53b952 title images for the worlds 2014-10-04 13:12:29 +02:00
Maikel de Vries 7153b17812 achievements for worlds inside .ocf 2014-10-03 18:48:25 +02:00
Maikel de Vries 411c34fb5c league param settings for worlds 2014-10-03 14:58:48 +02:00
Sven Eberhardt f87f115ef4 Added German translation for GoldRush. 2014-10-02 22:15:27 +02:00
Maikel de Vries aa0528c95f improved Chine map 2014-09-28 10:56:32 +02:00
Maikel de Vries 3ed341c342 added intro sequence for Chine 2014-09-26 22:08:19 +02:00
Maikel de Vries dfef8992be implemented lobby options for FloodedVeins 2014-09-26 19:33:19 +02:00
Maikel de Vries 908ebb3a63 implemented lobby options for GoldRush 2014-09-26 19:05:42 +02:00
Maikel de Vries 77be7b01c2 fixed intro sequences for GoldRush and FloodedVeins 2014-09-21 16:53:39 +02:00
Maikel de Vries 5274bf9d3e new world: Flooded Veins as replacement for Ruby Cave 2014-08-27 16:18:10 +02:00
Maikel de Vries f9f41b6e79 added intro sequence for Gold Rush 2014-08-23 22:47:47 +02:00
Maikel de Vries e98b1bd696 fix GoldRush difficulty 2014-07-27 20:04:16 +02:00
Maikel de Vries 7ab6b33d6a unify base materials in Worlds.ocf scenario folder 2014-07-14 21:31:22 +02:00
Maikel de Vries 30435782d4 unify knowledge in Worlds.ocf scenario folder 2014-07-14 21:01:14 +02:00
Maikel de Vries 69fb0e52e6 fixed GoldRush descriptions 2014-07-06 18:28:20 +02:00
Maikel de Vries a08b5bcdb8 added construct gold idol goal to GoldRush.ocs 2014-07-06 17:27:03 +02:00
Maikel de Vries e73de734d1 added basement to worlds' player knowledge 2014-05-27 20:21:43 +02:00
Maikel de Vries fcf560bad3 Fixed IronPeak player view range
... and some small clean ups
2014-04-21 13:15:06 +02:00
Maikel de Vries 9b96ab2305 Cleaned up base material in library and engine
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Tobias Zwick a423a62bb2 Proofreading and adding missing (German) descriptions of scenarios 2014-01-25 22:05:11 +07:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
Maikel de Vries 7789f9586a Replaced IronPeak Landscape.txt with Map.c 2013-10-13 11:34:45 +02:00
Maikel de Vries a92331951e Introduced Map Script for Gold Rush
Also did a few minor changes to the scenario script
2013-10-13 09:52:11 +02:00
Maikel de Vries f94a306f55 Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf 2013-10-05 11:07:49 +02:00