Nicolas Hake
30aa6abb55
Move PlaceBatches into System.ocg
2018-07-23 10:45:52 +02:00
Maikel de Vries
ddc68d7ad3
column: proper rotation and allow smaller sizes
2018-07-04 08:30:53 +02:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Lukas Werling
8e2327326b
FloodedVeins: Use AutoScanSideOpen
...
It does exactly what's needed here now!
2017-12-22 20:53:11 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Maikel de Vries
0e76c85531
make line overlap check a global function
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This avoids code duplication and really is a Math.c function.
2016-09-24 17:30:19 +02:00
Maikel de Vries
809172e74c
new world: rapid refining
2016-08-07 14:24:28 +02:00
Maikel de Vries
f1a9db89bf
increase gems in landscape to make sure goal can be completed
2016-01-10 20:54:03 +01:00
Maikel de Vries
c8dff941dc
worlds descriptions: fix whitespace and typos
2015-12-29 23:14:01 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
21ffb18c4d
show wealth in HUD for all worlds
2015-12-27 00:18:17 +01:00
Maikel de Vries
a3af12e8a5
fix Flooded Veins map ( #1493 )
2015-12-11 23:32:33 +01:00
Clonkonaut
8cbdf137c7
Make sure the starting lorry isn't stuck.
2015-10-25 14:20:16 +01:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Armin
895d5f1b0e
Add german Flooden Veins description and correct some mistakes.
2015-10-01 18:46:35 +02:00
Maikel de Vries
a61a91798b
move DrawMaterial to map library functions
2015-08-18 12:36:59 +02:00
Sven Eberhardt
0d48105b46
Added shape library.
...
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries
67cf7cd4fe
fix mushroom bugs ( #1051 ) and ( #1291 )
2015-03-25 20:04:52 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
9c0263faef
add title image to Acid Rift
2015-01-09 20:00:41 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
d5cb53b952
title images for the worlds
2014-10-04 13:12:29 +02:00
Maikel de Vries
7153b17812
achievements for worlds inside .ocf
2014-10-03 18:48:25 +02:00
Maikel de Vries
411c34fb5c
league param settings for worlds
2014-10-03 14:58:48 +02:00
Sven Eberhardt
c991f156b6
Added German translation for FloodedVeins.
2014-10-02 22:15:27 +02:00
Maikel de Vries
72a26d029a
better difficulty levels for FloodedVeins
2014-09-28 17:06:13 +02:00
Maikel de Vries
aa0528c95f
improved Chine map
2014-09-28 10:56:32 +02:00
Maikel de Vries
ef6930414f
removed a few unused variables in Worlds.ocf
2014-09-27 15:29:34 +02:00
Maikel de Vries
7d5f2effb4
implemented lobby options for Chine
2014-09-26 19:33:19 +02:00
Maikel de Vries
dfef8992be
implemented lobby options for FloodedVeins
2014-09-26 19:33:19 +02:00
Maikel de Vries
77be7b01c2
fixed intro sequences for GoldRush and FloodedVeins
2014-09-21 16:53:39 +02:00
Maikel de Vries
2d186b6cf0
improved Flooded Veins map
2014-08-28 11:53:21 +02:00
Maikel de Vries
5274bf9d3e
new world: Flooded Veins as replacement for Ruby Cave
2014-08-27 16:18:10 +02:00