Commit Graph

34 Commits (master)

Author SHA1 Message Date
Nicolas Hake 30aa6abb55 Move PlaceBatches into System.ocg 2018-07-23 10:45:52 +02:00
Maikel de Vries ddc68d7ad3 column: proper rotation and allow smaller sizes 2018-07-04 08:30:53 +02:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Lukas Werling 8e2327326b FloodedVeins: Use AutoScanSideOpen
It does exactly what's needed here now!
2017-12-22 20:53:11 +01:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Maikel de Vries 0e76c85531 make line overlap check a global function
This avoids code duplication and really is a Math.c function.
2016-09-24 17:30:19 +02:00
Maikel de Vries 809172e74c new world: rapid refining 2016-08-07 14:24:28 +02:00
Maikel de Vries f1a9db89bf increase gems in landscape to make sure goal can be completed 2016-01-10 20:54:03 +01:00
Maikel de Vries c8dff941dc worlds descriptions: fix whitespace and typos 2015-12-29 23:14:01 +01:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries 21ffb18c4d show wealth in HUD for all worlds 2015-12-27 00:18:17 +01:00
Maikel de Vries a3af12e8a5 fix Flooded Veins map (#1493) 2015-12-11 23:32:33 +01:00
Clonkonaut 8cbdf137c7 Make sure the starting lorry isn't stuck. 2015-10-25 14:20:16 +01:00
Clonkonaut 0aab3cf4e6 Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
Armin 895d5f1b0e Add german Flooden Veins description and correct some mistakes. 2015-10-01 18:46:35 +02:00
Maikel de Vries a61a91798b move DrawMaterial to map library functions 2015-08-18 12:36:59 +02:00
Sven Eberhardt 0d48105b46 Added shape library.
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries 67cf7cd4fe fix mushroom bugs (#1051) and (#1291) 2015-03-25 20:04:52 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 9c0263faef add title image to Acid Rift 2015-01-09 20:00:41 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries d5cb53b952 title images for the worlds 2014-10-04 13:12:29 +02:00
Maikel de Vries 7153b17812 achievements for worlds inside .ocf 2014-10-03 18:48:25 +02:00
Maikel de Vries 411c34fb5c league param settings for worlds 2014-10-03 14:58:48 +02:00
Sven Eberhardt c991f156b6 Added German translation for FloodedVeins. 2014-10-02 22:15:27 +02:00
Maikel de Vries 72a26d029a better difficulty levels for FloodedVeins 2014-09-28 17:06:13 +02:00
Maikel de Vries aa0528c95f improved Chine map 2014-09-28 10:56:32 +02:00
Maikel de Vries ef6930414f removed a few unused variables in Worlds.ocf 2014-09-27 15:29:34 +02:00
Maikel de Vries 7d5f2effb4 implemented lobby options for Chine 2014-09-26 19:33:19 +02:00
Maikel de Vries dfef8992be implemented lobby options for FloodedVeins 2014-09-26 19:33:19 +02:00
Maikel de Vries 77be7b01c2 fixed intro sequences for GoldRush and FloodedVeins 2014-09-21 16:53:39 +02:00
Maikel de Vries 2d186b6cf0 improved Flooded Veins map 2014-08-28 11:53:21 +02:00
Maikel de Vries 5274bf9d3e new world: Flooded Veins as replacement for Ruby Cave 2014-08-27 16:18:10 +02:00