Lukas Werling
f6fba582f3
Fix star placement on full map screenshots ( #1454 )
2019-01-30 22:50:23 +01:00
Nicolas Hake
4c5dfac952
Remove or use unused variables in Objects, System
2018-07-24 14:19:26 +02:00
Nicolas Hake
1bb728b047
Fix variable_out_of_scope warnings in Objects
2018-07-23 12:12:23 +02:00
Nicolas Hake
e024bef54b
Fix suspicious_assignment warnings in Objects, System
2018-07-23 10:45:52 +02:00
Maikel de Vries
ddc68d7ad3
column: proper rotation and allow smaller sizes
2018-07-04 08:30:53 +02:00
Mark
75a82e172a
Added a generic ambient sound object
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Is more versatile than Ambience_Zicadas. Could need some editor
functions. Backported from OC Classic.
2018-04-14 14:12:52 +02:00
Sven Eberhardt
065c8b7d96
Fix zoom setting by PlayerStart object
2018-04-04 19:59:32 -07:00
Maikel de Vries
3da209462e
moving brick: fix movement graph saving
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Did not test all corner cases but this improves the situation for sure.
2018-03-14 17:54:25 +01:00
Maikel de Vries
3808c22df4
make time object more editor friendly
2018-03-13 22:32:03 +01:00
Maikel de Vries
e084947bcd
fix meteor graphics
2018-03-13 20:40:33 +01:00
Maikel de Vries
d01aaa20bd
waterfall: implement editor interface
2018-03-13 20:37:46 +01:00
Maikel de Vries
a023b63fda
item spawn: prevent pickung up two carry heavy objects
2018-02-26 12:25:00 +01:00
Maikel de Vries
f199169c8f
item spawn: instantly pick carry heavy items
2018-02-25 21:32:27 +01:00
Mark
b0a790c747
Volcano: Fix copy & paste error
2018-02-13 23:28:38 +01:00
Mark
c792833d98
Volcano: Additional script possibilities
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Added settings for minimal and maximal strength, reset to defaults if passing nil as a parameter, possibility to overload chunk effects on eruption
2018-02-13 23:23:00 +01:00
Mark
f62050cf5b
Docu: Volcano strength
2018-02-13 23:03:11 +01:00
Maikel de Vries
42310548d8
stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up
2018-02-05 16:53:07 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
73dbc72f34
make friendly fire rule also work for lightning strikes and punches
2018-01-24 11:42:19 +01:00
Maikel de Vries
0bac4579ef
fix other script usages of SimFlight
2018-01-19 14:37:21 +01:00
Julius Michaelis
2931886438
Limit the number of times Cloud->Place retries.
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Initialization did not terminate in planet/System.ocg/Template.ocg/DefaultWorld.ocs/.
2018-01-08 23:12:52 +01:00
David Dormagen
ca16ffdd20
LaunchLightning: fixed GetType check
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The comparison with C4D_Object was taken from the original PR (github #61 ). C4D_Object is the category, though.
2017-12-27 16:10:56 +01:00
David Dormagen
f10b0854e8
fixed slow-mo rain ( #1958 )
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Yes, someone just had the "slow-mo" switch on. I also replaced the usage of the "RaindropSmall" particle (which was a stretched dot) with an actual stretched dot.
2017-12-27 14:41:38 +01:00
David Dormagen
de2b44c126
LaunchLightning: don't set launcher when called from effect/proplist to prevent syntax error (related to PR #61 )
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Setting the launcher to a non-object would throw an error later when being passed to Find_Exclude.
2017-12-27 14:00:43 +01:00
Lukas Werling
6fc5c76a2c
Rewrite Cloud positioning
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The old code did some obviously wrong things like calling functions
expecting relative coordinates with GetX()/GetY(). It also sometimes ran
into an infinite loop in Cloud->Place(). I fixed those issues and
cleaned up the rest to be nicer, hopefully without changing
functionality.
2017-12-26 14:14:17 +01:00
Maikel de Vries
81330d5b34
make lightning move to nearby lightning attractors
2017-07-23 10:47:16 +02:00
Fulgen301
69538d4962
Add rain drop effect and modify the stalactite in order to use this effect
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Squashed three commits, see https://github.com/openclonk/openclonk/pull/47
2017-07-23 09:55:30 +02:00
Maikel de Vries
12e8ee6636
fix lightning striking certain objects and loosing strength
2017-07-12 22:37:03 +02:00
Maikel de Vries
57c0aacbfa
reduce lightning strength if an object is struck
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This prevents lightning to be an infinite path of destruction.
2017-07-10 19:14:07 +02:00
Maikel de Vries
03b6024aca
explode meteor when struck by projectile or lightning
2017-07-09 18:35:15 +02:00
Maikel de Vries
cc92a58388
pass lightning object to OnLightningStrike for kill tracing
2017-07-09 18:35:15 +02:00
Maikel de Vries
906ccb6733
fix not playing thunder sound in lightning strikes when requested
2017-07-09 18:35:15 +02:00
Sven Eberhardt
9c2fa297ca
Move LavaChunk from volcano to items/resources
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This simplifies editor placement
2017-05-27 16:33:22 +09:00
Sven Eberhardt
a2d6b65668
Add Title.txt for group folders in Objects.ocd and Decoration.ocd
2017-05-27 16:31:46 +09:00
Maikel de Vries
5f30a6b428
make lava/acid bubble visible in editor so that it can created in sequences
2017-03-27 09:44:28 +02:00
Maikel de Vries
7b676b083c
boiling acid/lava: replace helper objects by dummy object
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This reduces the amount of unnecassary definitions we have ingame.
2017-03-27 09:44:28 +02:00
Maikel de Vries
a435a6db1a
lava and acid bubbles do not explode at animals which resist corrosion
2017-03-27 09:44:28 +02:00
Maikel de Vries
4211751f2f
reset shaders when ambience object is deleted
2017-03-12 14:31:07 +01:00
Sven Eberhardt
10ab981b6f
Add ambience editor props, user actions and scenario saving
2017-03-09 21:42:39 -05:00
Sven Eberhardt
8db32bb53a
Fix script error on player start object with multiple clonks and nil entries in start material list
2017-03-05 14:37:35 -05:00
Sven Eberhardt
5330c53e38
Fix cloud scenario saving
2017-03-05 12:30:25 -05:00
Nicolas Hake
7284d65685
Remove unintentional semicolon after if()
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Also changed some other instances of the if(); pattern to use an empty
block in order to suppress the new warning.
2017-02-05 14:22:09 +01:00
Sven Eberhardt
b0429bdbcd
Add earthquake user action
2016-12-28 08:53:57 -04:00
Sven Eberhardt
93109e60f5
Fix solid check position for earthquakes launched from local calls
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The effect is created in global coordinates, but the SemiSolidCheck was done in local coordinates.
2016-12-28 08:50:17 -04:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
d356d9db3d
Fix inherited() calls
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The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Sven Eberhardt
290d606bc5
Fix boiling liquid visibility, saving and activity in cave maps
2016-11-20 21:52:33 -05:00
Sven Eberhardt
a5de44b4e9
Add UserAction: Set shader
2016-11-20 13:43:46 -05:00
Sven Eberhardt
fb400456ce
Add MovingBrick editorprops and graph movement
2016-11-20 13:15:01 -05:00
Sven Eberhardt
0d20551ab6
Fix some "function variable hides local variable" warnings
2016-10-24 21:05:17 -04:00