Mark
cd38671f61
Pipe control: Begin integrating limits into the library
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Not sure about air pipes yet, those should theoretically be either
source or drain, instead of a separate connection category?
See also:
https://bugs.openclonk.org/view.php?id=1871
2018-12-28 00:14:54 +01:00
Mark
00b1b37787
Renamed Library_Tank to Library_PipeControl
...
The library did not depend on the Library_LiquidContainer script at all,
removed that include and added it to the previous includers.
Removed the IsLiquidTank() identifier, because it was unused.
2018-12-27 21:21:53 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
0b42dc8e20
fix implicit_range_loop_var_decl in Ambience object script
2018-01-24 19:50:35 +01:00
Maikel de Vries
187b887cdf
ensure license abidance for liquid tank placeholder image
2018-01-13 18:11:14 +01:00
Maikel de Vries
4a3173da36
move liquid tank to Experimental.ocd
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This should not appear anywhere in the release (also not editor), unless explicitly included.
2018-01-13 12:14:41 +01:00
Clonkonaut
ad6a986d10
Scripted the Hatch that Ringwaul made ages ago. Can be built on top of basements (or without) to make a vertical opening.
2017-05-02 22:50:32 +02:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
c40edd3fbd
remove duplicate moss object in Experimental.ocd
2016-05-21 13:34:33 +02:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Maikel de Vries
e4b1fe94ca
clean up grapple bow scripts
2015-12-25 16:11:17 +01:00
Maikel de Vries
32bc68fdab
fix letting go of wall when pulling in grappler rope (1219)
2015-12-21 22:21:32 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries
6065571742
fix rope particles on ladder and clean up rope related scripts
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The ladder only had one of the ropes drawn and the clean up resulted in some small speed up for the rope related objects. See also (#1143 ).
2015-12-11 23:32:33 +01:00
Maikel de Vries
64a4d12683
clean up and small speed gain for rope library
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Also clean up for related objects, this is still work in progress to fix some bugs and get more speed up.
2015-12-08 16:43:52 +01:00
Maikel de Vries
69de4e72fd
grab ladder while in wall jump
2015-12-08 16:26:20 +01:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Maikel de Vries
4ea0cb0ca6
make ContainBlast a property instead of DefCore entry
2015-01-15 17:46:53 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
2808a3983b
Move FlightlessBird from Objects.ocd to Experimental.ocd.
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Moved because it causes annoying errors on startup. It's not even a full definition and the material doesn't seem to be used anywhere.
2014-12-09 23:37:38 +01:00
Sven Eberhardt
bb3203ff63
Added new ambience object to Experimental.ocd.
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Controls the music playlist according to the situation the player's clonk is currently in.
2014-12-07 19:54:17 +01:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
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Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
Sven Eberhardt
3937fcd3b1
Sorted all playable scenarios from experimental folder into settlement/parkour/arena folders
2013-05-16 19:33:10 +02:00
Sven Eberhardt
359b5df806
Moved from experimental scenarios to main objects: Wall kit, gems, gem goals, reduced pickaxe strength (can't pick granite)
2013-05-16 16:50:34 +02:00
Sven Eberhardt
fe91c22db7
Experimental maze: Zoom out and allow scrolling when game is over
2013-04-06 20:20:44 +02:00
Sven Eberhardt
f244efbc86
Experimental maze parkour scenario. Collect a ruby and return it to the start to win.
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Crashes sometimes during map generation. Couldn't reproduce this in a debug build yet :(
2013-04-06 18:02:56 +02:00
Sven Eberhardt
92fa6408e7
EvilCastle: Added Dragonclonk's deco objects
2013-03-28 19:10:22 +01:00
Sven Eberhardt
e387c7cdb9
Added new settlement scenario "Golden Mountain" to Experimental.ocf
2013-03-26 00:48:22 +01:00
Sven Eberhardt
7ddba1e2c2
Experimental WallKit moved to definition folder.
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I need it in another scenario
2013-03-03 14:25:52 +01:00
Sven Eberhardt
237e44034b
Experimental Enemy AI: Evasion and shield usage. EvilCastle: EnergyBars
2013-01-27 17:17:55 +01:00
Sven Eberhardt
63a34ab9ba
Experimental: Lots of small improvements on EvilCastle and EnemyAI.
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EnemyAI:
* Try to avoid shooting allies standing between AI and target. Jump to get free path.
* Fix some cases of AI stuck in wall scaling action
* Ranged enemies face their targets when they shoot
* Catapult handling: If catapult is empty, let go and attack with melee weapon
* Change ranged targets if current is unreachable
* Encounter callbacks to game script and ally wakeup
EvilCastle:
* Lock player view (Prohibit mouse scrolling)
* Encounter messages for some enemies
* Enemy aggro ranges tweaked
* Some landscape reworks
* Icon changed
2013-01-26 17:24:48 +01:00
Sven Eberhardt
68e445aa2e
Experimental: Enemy AI
2013-01-19 17:46:53 +01:00
Sven Eberhardt
7cbf11e39d
Skylands
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* Removed lift tower
* Fix scaffolds walls to no longer move Clonks on creation
* Reduce scaffold hit points
* Add flints to home base material and more flints to landscape
* Remodeled landscape and chests a bit
* Made plane parts destructible on damage, so you can destroy them if they get stuck
* Tweaked storm push a bit
2012-12-07 23:11:52 +01:00
Maikel de Vries
365c6e94c6
Moved Experimental.ocd out of Tests.ocs to planet
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This is necessary such that these objects are not automatically loaded for scenarios inside Tests.ocs
2012-12-02 16:42:37 +01:00