Sven Eberhardt
62e6da2f23
Add categories for .ogg music files that can be referenced in SetPlayList.
2014-12-06 00:06:08 +01:00
Mark
0e9c0e9be4
AttachMesh with added functionality ( #1177 )
...
Simple implementation of matching skeletons/animations. Short description added to the documentation. More functionality to follow.
2014-12-03 20:05:36 +01:00
Armin Burgmeier
a206531534
Add documentation for the Normal.png file
2014-11-25 12:47:57 -05:00
Armin Burgmeier
db6df15377
Add SetAmbientBrightness and GetAmbientBrightness script functions
2014-11-20 17:07:31 -05:00
Armin Burgmeier
88f8f75441
Add ambient lighting
...
This introduces a new texture, an ambient light map, that is generated
automatically at the beginning of the round by the sky portion of the
landscape. This basically makes everything that is close to sky visible
by default.
The shaders have been adapted so that they deploy direction-independent
lighting for the ambient component, and the current (diffuse) behaviour
for the diffuse component. This makes the shaders use an additional
texture unit that represents the ambient light. We can think about merging
this information into the light texture, but the coordinate systems are
different at the moment, so this could be performed at the stage of light
texture generation.
For meshes, the ambient material is not actually used, but instead a
diffuse light from the front is used. This makes many meshes look more
interesting, maybe also because the ambient material setting of most
meshes are not set correctly at the moment.
2014-11-17 09:35:50 -05:00
Armin Burgmeier
219fa8597c
Implement light calculations for meshes
2014-11-06 15:56:19 -05:00
Armin Burgmeier
ecc6251f97
Documentation for custom shaders
2014-10-21 17:19:05 -04:00
Maikel de Vries
237eb98ed9
docs: fix link to GetPlayerColor
2014-10-20 22:34:55 +02:00
David Dormagen
c09e9880e2
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
2014-10-13 18:54:05 +02:00
David Dormagen
a8690f0b31
documented the GUI system
2014-10-13 18:35:51 +02:00
Armin Burgmeier
cbdc6040e7
Add the Anim_Dist AVP
2014-10-09 17:00:26 -04:00
Maikel de Vries
8d5d4715fe
remove physical documentation
2014-10-04 09:22:10 +02:00
Sven Eberhardt
91800fcfec
Implement setting for forced values of parameters in league games.
2014-10-03 14:02:28 +02:00
Sven Eberhardt
3fc1f02c6d
Implement custom scenario parameter selection in startup scenario selection dialogue and by command line.
2014-09-27 16:05:32 +02:00
Sven Eberhardt
abab7be591
Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
...
They can be used e.g. to show that you have finished a scenario on different difficulty levels.
2014-09-24 23:08:40 +02:00
Sven Eberhardt
378bda5546
Added custom scenario parameters (SCENPAR_*).
...
Can currently only be set in network games in the lobby. In the future, maybe we can find a place somewhere in the scenario selection dialogue.
2014-09-23 23:02:52 +02:00
Sven Eberhardt
37bf5d3bb8
Fix parameter documentation of PV_Sin.
2014-09-12 01:02:10 +02:00
Sven Eberhardt
9dd600c26b
Add player parameter to SetPlayList ( #1084 )
2014-08-07 17:33:36 +02:00
Sven Eberhardt
5cd9b915b0
Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics.
...
I would prefer to render the models for speaker portraits directly. However, it seems like it's not currently possible to clip or render models to offscreen surfaces.
2014-07-05 15:25:30 +02:00
Sven Eberhardt
4556cb4890
Add particle value provider function PV_Sin
2014-06-30 01:00:15 +02:00
Sven Eberhardt
6744ed942a
Fix PlaceObjects material parameter description and example. ( #1083 )
2014-06-14 11:01:01 +02:00
Sven Eberhardt
488044f266
Added script function GetPlayerZoomLimits ( #1071 ).
2014-05-11 11:10:13 +02:00
Sven Eberhardt
893d5e87da
Implement PLRZOOM_Set flag to allow setting current zoom and limits in the same call.
2014-05-11 10:30:41 +02:00
Sven Eberhardt
91db5d33c2
Added SolidMaskPlane property.
...
If an object moves and other objects are attached to its SolidMask, only objects in front of this plane are moved along with it. Defaults to Plane if zero.
2014-05-04 14:16:46 +02:00
Clonkonaut
3d224c1207
Added new callback: DugOut(object object_by).
...
Called in a new object that is created from digging out material.
2014-05-01 01:04:41 +02:00
Clonkonaut
4d05a01920
Documentation added for DigOutObject callback.
2014-05-01 00:58:11 +02:00
Apfelclonk
d1170374d0
Document PathFree2 and CoordinateSpace
2014-04-26 19:22:02 +02:00
Sven Eberhardt
cd4b3610da
Add script function SetPlayerZoom to set zoom factors directly instead of by view range ( #1065 )
2014-04-21 19:38:05 +02:00
Sven Eberhardt
1d0ebcd3a3
Added mode TopOpen=2: Pixels above landscape are partly free and partly solid depending on corresponding top row map IFT. Analogous to BottomOpen=2.
2014-04-21 02:01:17 +02:00
Sven Eberhardt
662cb599c2
fix script errors in docs example
2014-04-20 19:32:35 +02:00
Sven Eberhardt
4266b370d6
Added script functions SetLeagueProgressData, GetLeagueProgressData, GetLeagueScore and SetLeaguePerformance.
2014-04-20 15:33:36 +02:00
Sven Eberhardt
59c59dd072
Add missing documentation for LogCallStack().
2014-04-19 22:34:24 +02:00
Sven Eberhardt
445d759a72
Change == and != to do pointer comparison on arrays and proplists (formerly === and !==). Remove === and !=== and introduce function DeepEqual for contents comparison.
...
There have been some bugs and crashes related to unwanted deep comparison (e.g. in the maze scenario). Scripters very rarely need deep comparison, so it should not be the default for the most commonly used operator.
This also changes behaviour of GetIndexOf to do pointer comparison.
This change has Guenther's seal of approval.
2014-04-19 22:33:31 +02:00
Günther Brammer
04e1c74c05
Merge Call fix commit
2014-04-19 19:02:27 +02:00
Günther Brammer
22016e075f
Replace some usages of C4ID with C4Def*
...
In particular those that made the c4script shell depend on C4Id.cpp.
2014-04-19 19:02:22 +02:00
Sven Eberhardt
50a5862b7a
Store modified mesh material assignments in saved scenarios.
2014-04-18 14:20:10 +02:00
Sven Eberhardt
e704cd2ecb
GetMeshMaterial called from definition context now returns default mesh materials.
2014-04-18 14:10:12 +02:00
Maikel de Vries
47fa8ef4a1
Implemented SetBase* for BaseMaterial library
2014-04-17 18:01:18 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
...
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Clonkonaut
7895caacd1
Changed link from GetViewMode to GetPlrViewMode ( #1050 ).
2014-03-24 23:53:46 +01:00
David Dormagen
6b25e54f0b
PV_Step: added "maximumValue" parameter
2014-02-18 20:37:43 +01:00
David Dormagen
b533d3b390
particles: minor documentation fixes
2014-02-18 20:37:16 +01:00
David Dormagen
bc9b5c8bd7
added documentation for PV_Gravity
2014-02-18 19:13:51 +01:00
Tobias Zwick
1ed6521565
fix typo in documentation ( #1023 )
2014-02-01 19:51:44 +07:00
Tobias Zwick
6d98caaa5f
fix some documentation bugs
2014-01-22 14:00:05 +07:00
Tobias Zwick
4472ce3243
add documentation for a few undocumented functions
...
GetMatAdjust, GetTexture, GetAverageTextureColor
2014-01-22 13:59:03 +07:00
Tobias Zwick
266540fc76
add documentation for BlastFree
2014-01-22 13:01:45 +07:00
Sven Eberhardt
57463b61c4
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
2014-01-08 01:55:33 +01:00
Sven Eberhardt
dd0438b55d
Added helper function LogCallStack.
...
Useful when you need a stack trace but don't want to break execution flow.
2014-01-04 14:22:41 +01:00
Sven Eberhardt
e157b1b673
Docs: Renamed GetPlrColor to GetPlayerColor.
2013-12-29 22:34:11 +01:00
Sven Eberhardt
49b2c75475
Added helper function Particles_Colored - creates a colored version of a base particle.
2013-12-29 15:08:52 +01:00
Sven Eberhardt
a385102c36
Changed GetDefBottom to use bottom vertex to determine object bottom.
...
Since this is the method also used by CreateObject, GetDefBottom can be used to recreate objects at their proper position.
2013-12-27 17:11:02 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
02f54ba1eb
removed the legacy particle system from the engine and docs
2013-12-17 22:32:01 +01:00
Tobias Zwick
325053410f
rename script callback UpdateTransferZone to OnSynchronized ( #220 )
2013-12-17 23:16:11 +07:00
Tobias Zwick
3587c34e39
fix documentation ( #848 )
2013-12-17 22:20:26 +07:00
Tobias Zwick
dd3de2f0c9
Merge branch 'issue-251'
2013-12-09 21:45:54 +07:00
Tobias Zwick
9ffad10d51
add note to documentation of FinishCommand ( #390 )
2013-12-05 10:39:26 +07:00
Tobias Zwick
6116b0079c
fix link to Map scripts in documentation index
2013-12-03 12:49:47 +07:00
Nicolas Hake
c3f021cc5b
dodocs: Fix another incorrect closing tag
2013-12-01 16:18:34 +01:00
Nicolas Hake
78139a9107
docs: Fix incorrect closing tag
2013-12-01 15:21:35 +01:00
Tobias Zwick
666a51b3d9
update documentation around DefCore, remove some obsolete fields
2013-11-30 14:14:18 +07:00
Tobias Zwick
5bee448745
update documentation around ActMap (2)
2013-11-30 13:11:36 +07:00
Tobias Zwick
932853d1d8
update documentation around ActMap
2013-11-30 11:45:31 +07:00
Tobias Zwick
b4732f50c3
document properties of definitions, mark the ones missing yet in the source file
2013-11-30 00:39:29 +07:00
Tobias Zwick
133628c656
link the MapScript documentation in the index
2013-11-30 00:38:02 +07:00
Tobias Zwick
009e08edd1
Document the default planes of the categories
2013-11-29 21:07:30 +07:00
Nicolas Hake
52fd2679cd
Fix line endings broken by ecf538c
, 7b9c1d5
, and ceca8b8
2013-11-29 14:18:48 +01:00
Tobias Zwick
ceca8b8fc7
add SoundAt function in C4Script (part of #238 ), document
...
also, extend the documentation for Sound with previously undocumented parameters; threw out undocumented and also unused "multiple" parameter.
2013-11-29 18:20:36 +07:00
David Dormagen
63009705ed
dynamic particles: added collision function PC_Stop; added value provider function PV_Gravity
2013-11-26 21:24:55 +01:00
David Dormagen
0707458264
dynamic particles: made the attachment an entry in the particle properties
2013-11-26 21:24:55 +01:00
Maikel de Vries
12f677f96e
Fixed MAPALGO_Lines, added MAPALGO_Rotate constant, fixed documentation
2013-10-13 10:28:13 +02:00
Sven Eberhardt
8cf8ad00e5
Added MAPALGO_Lines.
...
This might make life easier for people who transition from Landscape.txt.
For new maps, lines should probably better be drawn using MAPALGO_Poly in a loop. This gives you more control over individual line widths, angles, etc.
2013-10-12 19:28:22 +02:00
David Dormagen
23a3abe01e
CreateParticleEx: added "amount" parameter
...
fixed some minor documentation errors (mainly links)
2013-10-10 17:19:20 +02:00
David Dormagen
82f68db9a8
dynamic particles: removed the size-parameter of CreateParticleEx
2013-10-07 20:56:57 +02:00
David Dormagen
381b744229
dynamic particles: added documentation
2013-10-07 20:56:54 +02:00
Sven Eberhardt
96d2639688
Fix documentation for GetContact() script function behavior if no CNAT value is given.
...
It stated all directions were checked, but that is not true.
2013-09-05 22:52:46 +02:00
Sven Eberhardt
60a32b1f14
Added player control assignment trigger mode "ClearRecentKeys": If assignment is triggered, clears all recently pressed keys prior to and including trigger key.
...
Useful for spell combos, where one spell combo might end the same way another combo starts.
Also corrected docs for OverrideAssignments (it's just a flag; not a trigger mode).
2013-09-02 17:27:15 +02:00
Sven Eberhardt
49c16723a9
Change Random() on negative values to always return zero.
...
Before, it would return huge, positive values (e.g. Random(-20) could produce 47384782) which leads to all kinds of trouble in script (like #968 )
2013-07-02 21:16:59 +02:00
Tobias Zwick
67e00d8a98
reintroduce position parameter in (Can)InsertMaterial
2013-06-04 20:07:43 +02:00
Tobias Zwick
c4c781631f
Merge branch 'master' into pumpfix
2013-05-30 22:18:23 +02:00
Tobias Zwick
131ec86b98
refactor pump done. Remaining problem: power system (usage)
2013-05-30 22:11:39 +02:00
Armin Burgmeier
695a9a88c3
Add TransformBone and SetAnimationBoneTransform script functions
2013-05-27 21:33:29 +02:00
Sven Eberhardt
4557d1638e
Added property LineMaxDistance to let a line break when connected objects are too far apart.
2013-05-09 12:02:44 +02:00
Sven Eberhardt
183c1527b6
Added query_only parameter to script function InsertMaterial.
2013-04-28 13:57:52 +02:00
Armin Burgmeier
c935c81532
Fix links into OGRE wiki in mesh documentation
2013-03-31 17:32:45 +02:00
Sven Eberhardt
c17080a4a2
Added no_instability_check parameter to script functions DigFree and DigFreeRect ( #932 ).
2013-03-31 15:39:29 +02:00
Sven Eberhardt
1322391f5f
Implemented C4S.Landscape.BottomOpen=2: Bottom is closed iff corresponding map pixel in bottom row has tunnel background.
2013-03-30 14:54:51 +01:00
Sven Eberhardt
4b6c26a48a
Added script function array MapLayer.CreateMatTexMask(any mask_spec).
...
Returns mask_spec as an array of 256 bools to be used e.g. in conjunction with the return value of GetPixel.
2013-03-24 13:23:37 +01:00
Sven Eberhardt
57e63a5275
Added support for scripted maps (Map.c) and documentation.
2013-03-19 00:36:06 +01:00
Sven Eberhardt
9e9e05f492
Added GetStartupPlayerCount script function
2013-03-19 00:36:05 +01:00
Günther Brammer
2d7b472ab3
Script: GetID returns the prototype of an object, not the internal C4Def
2013-03-10 17:37:29 +01:00
Günther Brammer
f120fec8a0
docs: Fix some typos found by make check
2013-02-24 14:50:12 +01:00
Günther Brammer
3c0162d797
docs: Expand the index a bit
2013-02-24 14:50:11 +01:00
Sven Eberhardt
30e07f87b8
Added parameter to InsertMaterial() to return actual insertion position.
...
The insertion position might be pushed upwards if e.g. water is inserted to the bottom of a lake. However, we need the actual insertion position if we ever want to modify the pump to require/produce energy depending on the vertical distance of material pumped.
2013-02-17 18:29:44 +01:00
Nicolas Hake
e91d4a4278
Update more various references to clonk.exe
2013-02-03 20:54:34 +01:00
Sven Eberhardt
4b189cacd1
Added Scenario [Landscape] FlatChunkShapes. If set to true, all chunks are drawn flat. Useful for scenario editing to fix little holes in your static landscape.
2013-01-20 12:51:33 +01:00
Sven Eberhardt
f51a085592
Added object callbacks EditCursorSelection and EditCursorDeselection. Useful to show or hide developer stuff in the editor.
2013-01-15 23:10:25 +01:00
Gabriel
f4d8d81a70
Changed actmap.xml "Facet" entry to coordinates.
...
Replaced "Facet" with "X", "Y", "Wdt" and "Hgt".
Signed-off-by: Tobias Zwick <newton@westnordost.de>
2013-01-13 14:07:27 +01:00
Gabriel
8bce48f166
Fixed parameters and text in SetGamma.xml, Schedule.xml and Effects.xml
...
I also managed to get rid off the extra " automatically inserted at the end of the Schedule examples, by adding a <funclink></funclink> after the last ". The string is not highlighted green now, but it not even was before.
Signed-off-by: Tobias Zwick <newton@westnordost.de>
2013-01-02 22:45:31 +01:00
Sven Eberhardt
4c44e4cc25
Fix some docs errors in GetColor and Sort_Random.
2013-01-01 15:40:48 +01:00
Armin Burgmeier
c3c148d53a
Add CreateParticleAtBone script function
2012-12-29 00:06:30 +01:00
Sven Eberhardt
803b1c5197
Add documentation for GetIndexOf
2012-12-18 01:19:49 +01:00
Sven Eberhardt
16d4258b09
Added some array sorting functions to C4Script
2012-12-17 16:41:39 +01:00
Maikel de Vries
18ac902766
Removed non existing InsertMaterialAmount link in docs ( #849 )
2012-11-01 22:08:03 +01:00
Günther Brammer
8cf2b6adf1
Script: Call can execute functions directly
...
Call(this["foo"],...) is now the same as Call("foo",...).
2012-08-19 17:34:53 +02:00
Tobias Zwick
52feb9a67f
update docs for control dialog changes
2012-10-13 14:36:28 +02:00
Sven Eberhardt
22c744f72e
PlayerControls: Allow GUIName and GUIDesc in assignments.
2012-10-08 22:29:15 +02:00
Günther Brammer
35a0d7b6cd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
...
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Günther Brammer
23d1246be1
Script: Add === and !== operators
...
These operators have a stricter definition of equality than the == and !=
operators. Those are already stricter than in some other languages, so the
new ones are probably not needed very often. But if the need does arise,
there's no workaround short of modifying the data structures and checking
whether they are still the same.
2012-06-11 00:47:28 +02:00
Günther Brammer
4e71af5489
Script: Add GetProperties function to get the keys of a proplist
2012-05-26 01:32:43 +02:00
Günther Brammer
9b3c3e067a
Script: Remove useless SetLandscapePixel
2012-05-14 23:08:36 +02:00
Günther Brammer
1a5653d468
Script: Remove DefinitionCall. Use Call instead.
...
No scripts in the repository use DefinitionCall, but in the unlikely case
that it's needed again, one can now use def->Call() instead.
2012-05-07 21:12:51 +02:00
Günther Brammer
958af2df73
docs: Update German translation
2012-05-06 15:37:58 +02:00
Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Armin Burgmeier
90dc9abbcd
Add Anim_R as a AVP for mesh animations
2012-04-22 00:22:05 +02:00
Bernhard Bonigl
293b3f80e8
Merged diverged Controls branches
2012-04-17 18:36:14 +02:00
Bernhard Bonigl
e4de68cd07
Wireframe Blitmode Documentation
2012-04-17 17:29:41 +02:00
Sven Eberhardt
88da5ef5c6
GetPlayerControlAssignment: docs
2012-04-17 17:22:42 +02:00
Maikel de Vries
16fa9cf341
Placement is now a property instead of DefCore value
2012-04-16 22:17:05 +02:00
Julius Michaelis
7b14dd8de7
Some doc translations and FX_Call_* documentation for Effects
2012-04-16 01:10:29 +02:00
Nicolas Hake
7efd9a9b9a
Aul: Add new nil-coalescing operator ??
...
This short-circuiting operator will evaluate to its first operand if the operand
is not nil, or to its second operand otherwise. Its intended use is to simplify
defaulting expressions that may evaluate to nil to a valid value.
2012-04-15 15:44:01 +02:00
Martin Plicht
6df62ae41b
docs: AddMenuItem: 'parameter' is any
2012-04-12 20:08:55 +02:00
Bernhard Bonigl
e7d1412a76
Added ContentsDestruction documentation (english)
2012-04-07 22:45:11 +02:00
Felix Wagner
cce5d109ef
no_dig2objects parameter for DigFree / DigFreeRect
2012-04-05 16:49:47 +01:00
Felix Wagner
c7f5e11ac8
DigFree & DigFreeRect return amount of pixels dug free
2012-04-05 02:59:45 +01:00
Maikel de Vries
7b8800356a
Removed Precipitation from engine
...
Will be implemented through clouds and definition calls.
2012-04-01 23:03:52 +02:00
Felix Wagner
47fcf53868
docs for CheckConstructionSite
2012-03-27 19:10:07 +01:00
Günther Brammer
ac9c451be0
docs: Document the function pointer stuff somewhat
2012-03-09 19:13:46 +01:00
Günther Brammer
dfea0914a9
Merge the functions pointer branch
2012-03-09 17:42:48 +01:00
Günther Brammer
6414812098
docs: Expand effect standard properties description a little
2012-02-25 22:02:43 +01:00
David Dormagen
5341ec1c3d
removed the ignore_sky parameter of Draw*Map - now always ignores sky
2012-02-19 17:57:33 +01:00
Günther Brammer
9f180dffee
Script: Remove ScriptGo, ScriptCounter, goto and the ScriptN callbacks
...
No scenario uses them, and ScheduleCall provides an alternative.
2011-09-19 21:33:05 +02:00
Günther Brammer
c63b66e909
Script: Add def and effect parameter types
2011-09-24 18:37:28 +02:00
David Dormagen
5749053687
docs updated for the DrawMap/DrawDefMap change
2012-02-11 23:25:37 +01:00
Günther Brammer
7d0866ffab
docs: Use javascript to avoid page reloads when using the toc
...
This uses the fairly new history.pushState API, but simply falls back on
normal navigation in browsers that don't support that.
2012-01-11 17:50:23 +01:00
Armin Burgmeier
3caca03a61
Fix title of GetPlrClonkSkin documentation
2012-01-29 14:39:32 +01:00
Felix Wagner
5a28794482
+GetPlrClonkSkin(iPlr)
2012-01-29 02:17:00 +00:00
Julius Michaelis
597f928ec6
Update docs on arrays
...
Add some German translation strings
2012-01-25 23:25:32 +01:00
Armin Burgmeier
cc62b169c8
Add "MouseDrag" property for finer control of script-implemented drag+drop
2011-12-28 19:33:19 +01:00
Günther Brammer
b80315b182
Script: Remove unused PrivateCall and ProtectedCall
2011-09-30 01:47:06 +02:00
Günther Brammer
78b6f73efe
docs: Update Sound() for recent changes
2011-10-21 20:19:26 +02:00
Günther Brammer
8af0bb03be
docs: Updates for Physical and Category changes
2011-10-20 00:26:22 +02:00
Felix Wagner
ff774ecb91
docs for Placement
2011-10-03 00:25:21 +01:00
Armin Burgmeier
b416da900e
docs: add table for on_ending possibilities in Anim_Linear documentation
2011-10-03 20:17:20 +02:00
Günther Brammer
5ca85f97c5
CrewMembers are only banned from resurrection during Death callbacks ( #532 )
...
This avoids immediate resurrection, but allows Clonks to return later in
the same round, just like they can return later in the next round.
2011-10-02 18:47:21 +02:00
Günther Brammer
df635390f9
docs: Improvements to chm generation and in-browser xslt preview
2011-09-09 21:36:03 +02:00
Tobias Zwick
9d67bf366e
docs: documented FatalError
2011-09-18 18:16:49 +02:00
David Dormagen
49722a6a06
typo fixed
2011-09-18 10:55:01 +02:00
Günther Brammer
8a60b070d8
docs: Update Typechecks.xml for latest engine changes
2011-09-07 16:05:05 +02:00
Günther Brammer
cd75b0a3d2
docs: Add an index to the table of contents
...
This adds everything that has an id as well as functions.
2011-09-05 22:37:47 +02:00
Günther Brammer
6d6737a022
Add two new Material Shapes Octagon and Smoother, more chunk antialias
...
Previously, smooth materials would get extra triangles at the top to create
slopes instead of steps. Now those also appear at the bottom.
Smooth also gets generally smoother at the bottom, while Rough gets rougher
at the top. The new Smoother material is somewhere between Flat and Smooth.
Octagon is like Flat but also gets straight slope triangles.
2011-09-07 14:25:32 +02:00
Julius Michaelis
c1123cff55
Update the visibility docs.
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Very small fix to C4Object::IsVisible
2011-09-05 17:13:44 +02:00
Tobias Zwick
49729a61ae
renamed ominous "Smooth" texture to "none", removed reference in docs to Smooth and made it 512x512
...
In OC, actually every material has its predefined set of textures, so the default texturing of >=CR is obsolete. The "Smooth" texture is a relic of that which is currently only used because of the "Vehicle" material.
2011-08-29 23:41:41 +02:00
Tobias Zwick
f025edb4a9
removed Portraits
...
+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
Tobias Zwick
21c5105cfa
docs: automatic scrolling recognizes index files as such
2011-08-02 17:13:52 +02:00
Tobias Zwick
f2177e7ce8
docs: index page with "get started" links and search
2011-08-02 16:25:00 +02:00
Tobias Zwick
258c82604d
moved RelaunchPlayer callback to engine
2011-08-02 15:46:24 +02:00
Tobias Zwick
129a723436
docs: overhauled game content documentation a bit
2011-08-01 00:45:05 +02:00
Tobias Zwick
8d464c90fb
docs: added documentation of gamecalls
2011-07-31 21:04:17 +02:00
Tobias Zwick
ecd6de1d65
refactor: schedulecalls without object can now be made from object context
...
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick
e482c9a5cd
docs: removed old control documentation
2011-07-31 19:13:07 +02:00
Tobias Zwick
324d66b760
remove "reserved" parameter from Fx*Effect callback
2011-07-31 02:39:51 +02:00
Tobias Zwick
92069bb2f8
removed undocumented ~GetCustomComponents callback and the involved hackery
2011-07-31 02:22:29 +02:00
Tobias Zwick
481a59835c
docs: talk about nil for defaults. enclose nil, false and true in <code> tags
2011-07-31 01:32:02 +02:00
Tobias Zwick
f45255a00f
docs: fixed effects documentation (examples and functions)
2011-07-30 19:30:53 +02:00
Peter Wortmann
9d2e9fdfa6
Documented Find_OnLine, Find_ActionTarget and Find_ActionTargets
2011-07-27 01:22:43 +01:00
Tobias Zwick
be511996bf
docs: translated ScriptPlayers.xml examples
2011-07-24 00:08:36 +02:00
Tobias Zwick
8cb2b8452d
docs: fixed and translated examples
2011-07-23 22:10:44 +02:00
Tobias Zwick
ef0d3ad7ea
docs: fixed typo in NO_OWNER
2011-07-21 02:51:27 +02:00
Tobias Zwick
272487d9ca
docs: PlayerControls.txt documentation shows in content.xml
2011-07-21 02:48:08 +02:00
Tobias Zwick
a363c3c09a
docs: proper spacing between icons and titles, css adjustments
2011-07-21 02:43:04 +02:00
Tobias Zwick
a25740eddc
docs: fixed missing or "fuzzy" translations in de.po
2011-07-21 01:43:29 +02:00
Tobias Zwick
9816bc9e2f
docs: fixed examples and localization thereof for all folders except script/
2011-07-21 01:43:00 +02:00
Tobias Zwick
11d1a1e18c
docs: use NO_OWNER instead of -1 in no-owner related docs
2011-07-21 01:42:30 +02:00
Tobias Zwick
eff1137eab
docs: removed CHOP procedure (has been removed from the engine)
2011-07-21 01:37:40 +02:00
Tobias Zwick
7c4b78ce85
docs: removed references to ActMap (as text file) and GetActMapVal
2011-07-21 01:37:05 +02:00
Tobias Zwick
61707480de
docs: removed references to old .bmp graphics
2011-07-21 01:35:33 +02:00
Tobias Zwick
f1407a4a48
docs: Teams.txt is now indexed in the content.xml (as "Multiplayer"), moved Internationalization one up
2011-07-21 01:32:24 +02:00
Tobias Zwick
2317bb1ec9
docs: fixed a few typos
2011-07-21 01:30:15 +02:00
Tobias Zwick
2dc01ed2bd
docs: removed basefunc docs (obsolete)
2011-07-21 01:28:48 +02:00
Tobias Zwick
b8d280920e
docs: finished fixing all examples and the localization thereof for fn/
2011-07-20 16:22:07 +02:00
Tobias Zwick
3705ca8b6b
docs: Portraits are obsolete -> remove documentation
2011-07-19 23:54:07 +02:00
Tobias Zwick
f55a480c6f
docs: sly example for IsNetwork()
2011-07-19 13:27:43 +02:00
Tobias Zwick
bd13760144
docs: fixed examples and localization thereof Hostile - Sell
2011-07-17 19:41:48 +02:00
Tobias Zwick
c6c2ba264e
docs: fixed syntax error in COMD_None.xml
2011-07-17 19:29:15 +02:00
Tobias Zwick
ca12c12f59
merge
2011-07-07 12:40:54 +02:00
Tobias Zwick
1b9f0d7ec4
docs: fixed documentation examples GameOver - GrabObjectInfo
2011-07-07 12:34:10 +02:00
Maikel de Vries
d550f7c7da
Differentiate between COMD_None and COMD_Stop
...
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries
eb530c6017
Removed Defcore:Prey and OCF_Prey
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:40:40 +02:00
Maikel de Vries
248f85c2eb
Removed Defcore:Edible and OCF_Edible
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:10:56 +02:00
Tobias Zwick
c81b22aaef
merge
2011-07-03 15:47:59 +02:00
Tobias Zwick
4f6602b257
merge
2011-07-03 15:46:28 +02:00
Tobias Zwick
d8f7971026
docs: fixed documentation examples Call - FreeRect
2011-07-03 15:44:10 +02:00
Tobias Zwick
9f3824f484
docs: fixed documentation examples _inherited - C4V_String
2011-07-03 04:01:19 +02:00
Tobias Zwick
c5d13af963
docs: LaunchLightning version OC 5.1 -> 5.1 OC
2011-07-02 23:45:54 +02:00
Tobias Zwick
1958e1f959
got rid of SkyPar_Keep (now: nil). See docs.
2011-07-02 23:44:53 +02:00
Tobias Zwick
10dee2e4e6
removed references to function "Activate"
2011-07-02 22:58:06 +02:00
Tobias Zwick
75da7fdc18
removed references to function "Activate"
2011-07-02 22:58:06 +02:00
Günther Brammer
29386f2184
docs: update command line reference
2011-06-30 20:16:54 +02:00
Günther Brammer
540b14dec6
docs: Generate the table-of-contents <img> in the xslt
2011-06-30 19:25:02 +02:00
Tobias Zwick
21b722475e
docs: constants are not displayed with brackets in the documentation anymore
2011-06-30 17:25:22 +02:00
Tobias Zwick
ad8f294362
docs: removed references to older versions for non fn-docs and updated de.po
2011-06-30 16:35:36 +02:00
Tobias Zwick
83e52fe2cf
docs: fixed examples in fn/ SetShape - WildcardMatch
2011-06-30 14:23:24 +02:00
Tobias Zwick
3a96d7c7b9
docs: put all version numbers to OC 5.1/5.2 and removed references to older
...
versions for single parameters (f.e. "From 4.9.5.1.")
2011-06-30 12:52:55 +02:00
Tobias Zwick
393e650493
docs: added empty index.xml as a starting point of the documentation (including the iframe)
2011-06-30 01:43:01 +02:00
Günther Brammer
08707c782f
docs: Scroll current page into view in the toc iframe
2011-06-30 01:12:53 +02:00
Günther Brammer
ab067f44b2
docs: Show table of contents on every page
2011-06-30 00:52:29 +02:00
Tobias Zwick
4728d50d9a
docs: fixed two spacings
2011-06-29 16:47:09 +02:00
Tobias Zwick
262d6c5ac1
docs: fixed spacing of title images to titles
2011-06-29 14:22:23 +02:00
Tobias Zwick
8d6ae3c729
docs: replaced icons with new oc icons
2011-06-26 18:06:21 +02:00
Tobias Zwick
e0a4adda84
docs: removed renderclonk-documentation (obsolete)
2011-06-26 17:08:24 +02:00
Tobias Zwick
cbf490955b
docs: removed some absolutely obsolete documentation.
2011-06-26 16:59:19 +02:00
Tobias Zwick
bd7ff9564b
docs: removed the RDW-documentation introduction page
2011-06-26 16:24:28 +02:00
Tobias Zwick
cdac6945b6
docs: replaced all c4s,c4d,c4g,c4m,c4p,c4i,... with their oc* counterpart in the documentation
2011-06-25 15:31:29 +02:00
Maikel de Vries
a10d1ad5ac
Script: Removed obsolete Completion callback
...
Already marked obsolete in the docs for quite a time.
2011-06-10 16:31:00 +02:00
Günther Brammer
f97cde74c3
Split C4V_Any into C4V_Nil for the data type and C4V_Any for the typecheck
2011-05-09 14:37:28 +02:00
Günther Brammer
177b085271
Script: SetPlrExtraData and SetCrewExtraData can store strings
2011-05-02 23:01:19 +02:00
Günther Brammer
6df452c5e9
Merge c4script-standalone branch
2011-03-07 21:42:59 +01:00
Günther Brammer
c009851ce2
Script: Remove unused category parameter from GetDefinition
...
While at it, also remove it from the internal function and a bunch of dead
code from C4IDList.
2011-03-07 21:26:56 +01:00
Julius Michaelis
adcd954605
Remove GetSystemTime from the docs
2011-03-05 16:06:01 +01:00
Günther Brammer
a63851592c
docs: Plane and Parallaxity
2011-02-18 23:37:13 +01:00
Julius Michaelis
1988ec6e8d
docs: Removed orphaned ObjectCall-Funclinks.
2011-02-17 12:08:57 +01:00
Günther Brammer
608040e7e5
docs: AddEffect return a proplist
2011-02-13 20:34:05 +01:00
Günther Brammer
c48eba44b5
docs: Start a page with a list of object properties
2011-02-06 00:41:29 +01:00
Günther Brammer
4984cd6b99
objects: Remove DFA_BUILD procedure
2011-01-04 00:55:42 +01:00
Günther Brammer
b2bf7ffda4
objects: Remove Build and Construct command
2011-01-04 00:47:31 +01:00
Günther Brammer
8843950662
objects: Remove a bunch of resorting functions that will be obsoleted by Planes
2010-10-12 22:32:25 +02:00
Günther Brammer
291f124bab
docs: Additional parameters to Fx*Start are exclusively nontemporary
2011-01-03 02:30:25 +01:00
Günther Brammer
4588c797eb
docs: Slight rewrite for the actmap-as-proplist change
2011-01-02 01:11:30 +01:00
Maikel de Vries
8a200ba706
Engine: Removed all specific line behaviour
...
This can be implemented in C4Script very easily.
Removed OCF_LineConstruct, ObjectComLineConstruction, Defcore LineConnect, Line types, Line related IDs.
Changed LineAttach, is now a property of the object to which the line should be attached.
Updated documentation.
2010-12-21 19:22:06 +01:00
Günther Brammer
d2e4f8d544
Script: Remove ChangeEffect in favor of effect properties
2010-12-27 16:27:39 +01:00
Günther Brammer
884572bbb3
Script: Reflect C++ effect variables as properties
...
With references gone, the engine can sanely run code upon modification of
properties, or throw exceptions on read-only ones. This obsoletes one use
case of GetEffect, simplifying the function a lot.
2010-12-24 15:10:39 +01:00
Günther Brammer
e1874a5a1d
Script: GetEffect can again return an effect by index
2010-12-23 22:55:04 +01:00
Maikel de Vries
0e2cf625e8
C4Script: GetEffect returns effect instead of number.
...
This will fix scripts using GetEffect to find and use an effect.
2010-12-23 16:01:18 +01:00
Günther Brammer
b562acb32c
Script: Remove EffectVar, update effect documentation
2010-12-21 21:57:40 +01:00
Maikel de Vries
53e507d2c5
Engine: Removed Power system including all components
...
Removed power lines, power connects, energy rule, power OCFs, Energy command, C4Script CheckEnergyNeedChain and EnergyCheck, Action EnergyUsage and documentation.
2010-12-15 21:02:50 +01:00
Maikel de Vries
681bf0f044
Docs: Added documentation for SetKiller
2010-12-20 19:17:26 +01:00
Maikel de Vries
92bd67f250
Physical: Breath value now represents the number of frames an object can hold his breath.
...
More precise values do not make sense and complicate stuff.
2010-12-13 22:46:42 +01:00
Günther Brammer
5bb3e81f4f
Physical: Remove Magic and associated other Magic
2010-12-12 01:25:58 +01:00
Günther Brammer
9c928ec283
Physical: Remove automatic training
2010-12-12 17:45:38 +01:00
Maikel de Vries
ba6b41c058
Engine: Removed FIGHT procedure and all related stuff.
...
This is obsolete with new melee implementation and other authors should either use that or make something unique themselfs. Removed DFA_FIGHT, C4Script FnFightWith, ObjectActionFight, NoFight, OCF_FightReady, Fight Physical
2010-12-07 18:57:27 +01:00
Peewee
acdb18f8d0
docs: Update SimFlight documentation to match behavior
2010-12-05 20:53:12 +01:00
Tobias Zwick
0c45723460
Merge
2010-11-25 20:23:23 +01:00
Tobias Zwick
103cab8ac4
Backed out changeset: f8fdee72ee07
2010-11-25 20:23:07 +01:00
Tobias Zwick
8f7b93162b
Removed function MakeCrewMember (use SetCrewStatus)
...
- unbelievable how many files I have to edit for that, phew.
2010-11-25 13:57:50 +01:00
Günther Brammer
f495350cbb
Script: Remove AnyContainer, NoContainer, GlobalN, LocalN, VarN and Equal
...
Use Find_AnyContainer, Find_NoContainer, proplists, obj["foo"], proplists
and == instead.
2010-11-24 22:26:27 +01:00