Maikel de Vries
4e73a84d18
make aerobatics intro failsafe
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Also start the airship later to allow for a well timed dynamite jump to land on the airship and gain some advantage.
2016-01-29 09:56:17 +01:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Maikel de Vries
9220c285c6
gui clock: add optional in screen countdown
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And use it in Aerobatics.
2016-01-27 20:19:19 +01:00
Maikel de Vries
1cce689a67
boomrace: fix picking up boompacks (now instantly)
2016-01-24 23:28:05 +01:00
Maikel de Vries
c4fa92a6d2
Aerobatics: use jet streams, fix item spawn and restart rule
2016-01-24 18:18:12 +01:00
Sven Eberhardt
7b7b791442
Add [Game] Mode to parkour and arena scenarios to fix league evaluation.
2016-01-23 21:26:13 -05:00
Maikel de Vries
6a3eaa2716
Aerobatics: new game mode and small improvements
2016-01-24 00:20:04 +01:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Maikel de Vries
7d46ab9f26
add new parkour aerobatics (sky race) ( #1550 )
2016-01-23 14:46:33 +01:00
Sven Eberhardt
234d4b365c
Maze: Fix possible spray line to last position or (0,0) landscape corner #1624
2016-01-16 22:38:45 -05:00
Sven Eberhardt
5f713e7bb9
Maze: Fix error sound when trying to cheat
2016-01-16 22:03:35 -05:00
Maikel de Vries
aa152bf899
move mime skin/portrait from boomshire to decoration folder
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This makes it available for multiple rounds.
2016-01-16 13:27:24 +01:00
Sven Eberhardt
56fa4c2c5d
DarkMine+Maze: Ensure free spawn position #1578
2016-01-10 22:07:23 -05:00
Sven Eberhardt
3dad1c6d81
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
132d929675
boomshire: improved aesthetics of lever sparkles
2015-12-16 23:27:51 +01:00
David Dormagen
09bad5abb2
boomshire map: made some borders around granite thicker
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The new granite shape could make the material leak into door frames etc. This should now be fixed by just increasing the thickness of the walls in such cases.
2015-12-16 23:01:28 +01:00
Maikel de Vries
6f799da14b
remove local implementaion of SoundAt in BigVolcano.ocd
...
The engine function now exists and does the exact same thing.
2015-12-16 17:50:07 +01:00
David Dormagen
ea90ccf3d9
boomshire: fixed chest
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For a long time, chests have not been opening with [Space] now. Thus, this was broken, denying eager players their confetti.
2015-12-16 09:50:20 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
f12a07c447
Volcano Escape: Fix volcano bubbling sound.
2015-12-13 11:30:50 -05:00
Sven Eberhardt
bf63f2ef17
Gidl+Windmill moved to new "Defense.ocf" (title picture missing)
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They aren't quite fitting at the moment and Clonko wants to share the buy menu.
2015-12-12 12:06:25 -05:00
j
8e7326e0f9
Title images for two parkours.
2015-12-06 19:56:17 +01:00
Sven Eberhardt
7cf09196c6
Volcano Escape: Draw underground lava.
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It was initially set to sky to make lava glow. But now lava glows by itself.
2015-12-05 21:21:30 -05:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
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This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Sven Eberhardt
312e61ea4d
Heart of the Mountain: Remove loam from starting materials.
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There were too many starting items for the limited inventory slots. Loam is just used for camping at the start/goal platform anyway.
2015-11-15 15:27:12 -05:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Sven Eberhardt
91d0a44f71
Boomshire: Fix target view, light and "SparklingAttention" on SpinWheels.
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* The sparkles were all drawn in the top left corner of the map.
* The second (useless) #appendto would overload the door control with an old version that didn't set the view cursor.
2015-10-05 22:31:25 -04:00
Clonkonaut
77e5cf6263
Boomshire fixes: ParameterDefs added, firestone throwing effect reenabled.
2015-10-06 01:12:29 +02:00
Clonkonaut
7766eaadc6
Removed brick edges from Boomshire.
2015-10-05 23:50:56 +02:00
Clonkonaut
8054297cf3
Boomshire: Overhaul, added lights ( #1269 ), map fixes ( #1262 ), new decoration and ambience!
2015-10-05 23:48:29 +02:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Sven Eberhardt
074b51f47c
Add light to ruby area in "Heart Of The Mountain".
2015-10-03 13:44:45 -04:00
Armin Burgmeier
41742219d1
Remove obsolete ColorAnimation values from materials
2015-10-03 11:56:54 -04:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Julius Michaelis
0df19491e7
Get rid of incorrect sRGB headers in png files.
...
libpng >1.6 keeps nagging because of that.
Quick bash script to do so:
find . -name *.png \
| while read f; do
n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
if [[ $n -gt 0 ]]; then
git add "$f"
else
git checkout "$f"
fi
done
2015-09-12 21:27:53 +09:00
Sven Eberhardt
ed2e56c3fa
Fix Loc_Space and allow direction parameter instead of just horizontal/vertical.
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The old implementation was buggy as it would disallow the location if it had too much space (and PathFree2 returns nil). It also doesn't make sense to ask for a location that has space in either direction of a dimension because the location is not automatically adjusted to lie at the center of that space. For example, it would effectively cause fish to spawn directly at walls sometimes.
2015-07-31 00:42:01 -04:00
Maikel de Vries
7ef3e9c13e
add some title images for scenarios
2015-06-12 21:43:17 +02:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Sven Eberhardt
7b8ffd79a4
Make Lava/DuroLava emit ambient light as a material property. ( #1205 )
2015-01-28 22:35:14 +01:00
Sven Eberhardt
49c5b22591
Remove some empty graphics files.
2015-01-17 18:22:06 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
8f6c8ae141
Cool Cavern: add torch
2015-01-05 19:55:39 +01:00
Maikel de Vries
c92fb8b2fe
Shiver Peak: add torch and fix chest placement
2015-01-05 19:54:19 +01:00
Sven Eberhardt
9092a42c65
Added missing Maze.ocs/ParameterDefs.txt file.
2015-01-04 15:56:28 +01:00
Sven Eberhardt
89c3f79398
Maze (Heart of the Mountain) parameters for map size and coop/race mode added.
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Medium (default) size is a bit smaller than the previous default, because the map got a lot harder due to fog anyway.
Also removed superfluous Landscape.txt.
2015-01-04 15:55:23 +01:00
Sven Eberhardt
019b618623
Change DuroLava in VolcanoEscapeExtreme to always be overground.
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This makes it more visible.
2015-01-01 17:38:53 +01:00