openclonk/planet/Objects.ocd
Mark fcf2af1937 Fix not being able to exit a structure
It seems that the default structures have the entrance close to the
offset, so that there is an overlap and can_be_entered is true even
inside the structure.

In my case the structure offset and entrance area do not overlap, so you
could unfortunately not leave the structure.
2018-12-20 23:49:39 +01:00
..
Animals.ocd Fix variable_out_of_scope warnings in Objects 2018-07-23 12:12:23 +02:00
Clonk.ocd Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Effects.ocd remove recently introduced debug logs 2018-06-25 08:49:10 +02:00
Environment.ocd Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Goals.ocd Fix variable_out_of_scope warnings in Objects 2018-07-23 12:12:23 +02:00
HUD.ocd Rework interaction menu into a new style. Also, style overloads are easily possible. 2018-10-15 17:38:22 +02:00
Helpers.ocd Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Icons.ocd Rework interaction menu into a new style. Also, style overloads are easily possible. 2018-10-15 17:38:22 +02:00
Items.ocd Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Libraries.ocd Fix not being able to exit a structure 2018-12-20 23:49:39 +01:00
Rules.ocd remove base respawn rule 2018-04-12 09:21:00 +02:00
Structures.ocd cable cars: let sawmill send empty hoist to pickup trees 2018-04-16 11:13:32 +02:00
System.ocg stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up 2018-02-05 16:53:07 +01:00
Vegetation.ocd Remove or use unused variables in Objects, System 2018-07-24 14:19:26 +02:00
Vehicles.ocd hide some more objects in editor creation list 2018-03-12 22:30:02 +01:00
Title.txt Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00