openclonk/src/network
Armin Burgmeier b4aafdd874 Remove build number aka C4XVER4 2012-10-18 23:54:50 +02:00
..
C4Client.cpp Change .c4p extension to .ocp 2011-03-13 16:39:48 +01:00
C4Client.h Clean up copyright notices 2011-09-01 12:47:54 +02:00
C4GameControlNetwork.cpp Unify the #include blocks a little bit 2011-11-01 23:17:41 +01:00
C4GameControlNetwork.h Fixed some warnings, security 2011-10-08 13:02:15 +01:00
C4InteractiveThread.cpp Implement UPnP for Linux using libupnp 2012-01-21 02:04:14 +01:00
C4InteractiveThread.h Implement UPnP for Linux using libupnp 2012-01-21 02:04:14 +01:00
C4League.cpp GUI: Remove superfluous checks for pGUI 2010-10-30 01:47:50 +02:00
C4League.h Replace OpenSSL SHA1 implementation with one copied from boost/uuid 2011-01-10 21:30:40 +01:00
C4NetIO.cpp linux: Add SOCK_CLOEXEC to socket calls 2012-03-11 00:50:51 +01:00
C4NetIO.h linux: Add SOCK_CLOEXEC to socket calls 2012-03-11 00:50:51 +01:00
C4Network2.cpp Remove build number aka C4XVER4 2012-10-18 23:54:50 +02:00
C4Network2.h fixed some ridiculous formatting of consts 2011-08-04 01:30:37 +02:00
C4Network2Client.cpp linux: Fix a crash when getifaddrs returns NULL for an address (#713) 2012-02-14 21:17:26 +01:00
C4Network2Client.h Reformat everything according to style guidelines 2010-03-28 19:58:21 +02:00
C4Network2Dialogs.cpp /sound reenabled. Sound-creating client now shown in client list box (F4). No sounds played when client is ignored. 2012-10-13 13:37:59 +02:00
C4Network2Dialogs.h /sound reenabled. Sound-creating client now shown in client list box (F4). No sounds played when client is ignored. 2012-10-13 13:37:59 +02:00
C4Network2Discover.cpp Net2Discover: discovery port should be unsigned 2011-09-28 00:52:12 +02:00
C4Network2Discover.h Net2Discover: discovery port should be unsigned 2011-09-28 00:52:12 +02:00
C4Network2IO.cpp win32: Clean up some leftover old frontend User Messages 2012-03-04 19:15:16 +01:00
C4Network2IO.h win32: Add UPnP port mapping support 2012-01-15 21:27:16 +01:00
C4Network2IRC.cpp Unify the #include blocks a little bit 2011-11-01 23:17:41 +01:00
C4Network2IRC.h copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4Network2Players.cpp Fix random team distribution when a player leaves during lobby time 2011-11-08 17:27:32 +00:00
C4Network2Players.h Reformat everything according to style guidelines 2010-03-28 19:58:21 +02:00
C4Network2Reference.cpp Remove IDS_LANG_CHARSET and supporting code, everything is in UTF-8 now 2011-04-09 02:51:57 +02:00
C4Network2Reference.h fix: Version information from masterserver is correctly parsed 2010-12-27 01:07:59 +01:00
C4Network2Res.cpp Silence some g++ warnings 2012-06-15 18:16:49 +02:00
C4Network2Res.h fix saving of resources loaded in the network lobby 2012-07-12 19:26:45 +02:00
C4Network2ResDlg.cpp fix saving of resources loaded in the network lobby 2012-07-12 19:26:45 +02:00
C4Network2Stats.cpp copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4Network2Stats.h Reformat everything according to style guidelines 2010-03-28 19:58:21 +02:00
C4Network2UPnP.h Move #include to .h to avoid defining a function with an incomplete type parameter 2012-01-15 22:36:27 +01:00
C4Network2UPnPDummy.cpp win32: Add UPnP port mapping support 2012-01-15 21:27:16 +01:00
C4Network2UPnPLinux.cpp linux: Add SOCK_CLOEXEC to socket calls 2012-03-11 00:50:51 +01:00
C4Network2UPnPWin32.cpp MinGW: Define UPnPNAT CLSID/IID values 2012-01-15 23:22:01 +01:00
C4Packet2.cpp Remove build number aka C4XVER4 2012-10-18 23:54:50 +02:00
C4PacketBase.h Reformat everything according to style guidelines 2010-03-28 19:58:21 +02:00