forked from Mirrors/openclonk
Unify the #include blocks a little bit
One line for C4Include.h, one for the .h corresponding to the .cpp, one empty line, the other C4* includes, another empty line, external headers.
parent
7c34fa9121
commit
5f2f995852
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@ -25,6 +25,7 @@
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#include <C4Include.h>
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#include <C4ComponentHost.h>
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#include <C4Application.h>
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#include <StdRegistry.h>
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@ -42,6 +42,7 @@
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// 4.95.4 September 2005 Unix-flavour
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#include <C4Include.h>
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#include <C4Group.h>
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#include <C4Version.h>
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#include <C4Update.h>
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@ -27,8 +27,8 @@
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#include <C4Include.h>
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#include <C4Config.h>
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#include <C4Version.h>
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#include <C4Version.h>
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#include <C4Log.h>
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#include <C4Components.h>
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#include <C4Network2.h>
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@ -39,9 +39,7 @@
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#include <C4Random.h>
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#include <C4Surface.h>
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#include <C4ToolsDlg.h>
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#ifdef DEBUGREC
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#include <C4Record.h>
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#endif
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#include <C4Material.h>
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#include <C4GameMessage.h>
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#include <C4Application.h>
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@ -22,6 +22,7 @@
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#include "C4Include.h"
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#include "C4GameOptions.h"
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#include <C4Game.h>
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#include <C4GameControl.h>
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#include "C4GraphicsResource.h"
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@ -21,6 +21,7 @@
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#include <C4Include.h>
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#include <C4Gui.h>
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#include <C4FullScreen.h>
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#include <C4LoaderScreen.h>
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#include <C4Application.h>
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@ -21,6 +21,7 @@
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#include <C4Include.h>
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#include <C4Gui.h>
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#include <C4FacetEx.h>
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#include <C4MouseControl.h>
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#include <C4GraphicsResource.h>
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@ -23,6 +23,7 @@
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#include <C4Include.h>
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#include <C4Gui.h>
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#include <C4FacetEx.h>
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#include <C4MouseControl.h>
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#include <C4GraphicsResource.h>
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@ -24,6 +24,7 @@
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#include <C4Include.h>
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#include <C4Gui.h>
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#include <C4FullScreen.h>
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#include <C4LoaderScreen.h>
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#include <C4Application.h>
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@ -21,6 +21,7 @@
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#include <C4Include.h>
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#include <C4Gui.h>
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#include <C4FullScreen.h>
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#include <C4LoaderScreen.h>
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#include <C4Application.h>
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@ -23,6 +23,7 @@
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#include <C4Include.h>
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#include <C4Gui.h>
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#include <C4FacetEx.h>
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#include <C4MouseControl.h>
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#include <C4GraphicsResource.h>
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@ -24,6 +24,7 @@
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#include <C4Include.h>
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#include <C4Gui.h>
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#include <C4FacetEx.h>
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#include <C4Game.h>
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#include <C4FullScreen.h>
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@ -22,9 +22,9 @@
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#include <C4Include.h>
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#include <C4StartupMainDlg.h>
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#include <C4UpdateDlg.h>
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#include <C4Version.h>
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#include <C4StartupNetDlg.h>
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#include <C4StartupScenSelDlg.h>
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#include <C4StartupOptionsDlg.h>
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@ -29,8 +29,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <C4Include.h>
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#include <C4StartupNetDlg.h>
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#include <C4UpdateDlg.h>
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#include <C4UpdateDlg.h>
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#include <C4StartupScenSelDlg.h>
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#include <C4StartupMainDlg.h>
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#include <C4Game.h>
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@ -25,10 +25,9 @@
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// Don't compile this class if automatic update is disabled
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#ifdef WITH_AUTOMATIC_UPDATE
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#include "C4UpdateDlg.h"
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#include "C4DownloadDlg.h"
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#include "C4DownloadDlg.h"
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#include <C4Log.h>
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#ifdef _WIN32
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@ -28,8 +28,8 @@
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#include <C4Include.h>
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#include <C4Viewport.h>
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#include <C4ViewportWindow.h>
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#include <C4ViewportWindow.h>
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#include <C4Console.h>
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#include <C4Object.h>
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#include <C4FullScreen.h>
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@ -25,8 +25,8 @@
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#include <C4Include.h>
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#include <C4Log.h>
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#include <C4AulDebug.h>
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#include <C4AulDebug.h>
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#include <C4Console.h>
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#include <C4GameLobby.h>
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#include <C4Game.h>
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@ -20,9 +20,9 @@
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/* control managament: network part */
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#include "C4Include.h"
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#include <C4GameControlNetwork.h>
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#include <C4Application.h>
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#include <C4GameControlNetwork.h>
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#include <C4GameControl.h>
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#include <C4Game.h>
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#include <C4Log.h>
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@ -23,11 +23,9 @@
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*/
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#include <C4Include.h>
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#include <utility>
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#include <C4Network2.h>
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#include <C4Version.h>
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#include <C4Version.h>
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#include <C4Log.h>
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#include <C4Application.h>
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#include <C4Console.h>
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@ -27,7 +27,6 @@
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#include "C4Network2.h"
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#include "C4Network2Stats.h"
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#include "C4Viewport.h"
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#include "C4GameOptions.h"
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#include <C4Game.h>
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@ -22,10 +22,10 @@
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#include "C4Include.h"
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#include "C4Network2IRC.h"
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#include "C4Config.h"
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#include "C4Version.h"
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#include "C4InteractiveThread.h"
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#include "C4Gui.h" // for clearly visi
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#include <cctype> // for isdigit
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@ -20,13 +20,13 @@
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// resource display list box
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#include "C4Include.h"
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#include "C4Network2Dialogs.h"
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#include "C4GameLobby.h"
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#include "C4FullScreen.h"
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#include "C4Network2.h"
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#include "C4PlayerInfo.h"
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#include "C4Network2Players.h"
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#include "C4Network2Dialogs.h"
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#include <C4GraphicsResource.h>
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// ----------- C4Network2ResDlg::ListItem ----------------------------------------------------------------
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@ -27,8 +27,8 @@
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#include <C4Include.h>
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#include <C4ViewportWindow.h>
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#include <C4Viewport.h>
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#include <C4Viewport.h>
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#include <C4Console.h>
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#include <C4UserMessages.h>
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#include <C4MouseControl.h>
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@ -26,7 +26,6 @@
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#include <C4App.h>
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#include "C4Version.h"
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#include "C4Config.h"
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#include <X11/Xlib.h>
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#include <gdk/gdk.h>
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#include <gdk/gdkx.h>
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@ -24,6 +24,7 @@
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#include <C4Include.h>
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#include <C4Window.h>
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#include <StdGL.h>
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#include <StdDDraw2.h>
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#include <StdFile.h>
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@ -25,6 +25,7 @@
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#include "C4Include.h"
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#include <StdD3D.h>
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#include <StdD3DShader.h>
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#include <C4App.h>
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@ -27,6 +27,7 @@
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#include "C4Include.h"
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#include <StdGL.h>
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#include <C4Surface.h>
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#include <C4Window.h>
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#include "C4Rect.h"
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@ -19,14 +19,14 @@
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */
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#include <C4Include.h>
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#include "C4AulDebug.h"
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#include <C4Version.h>
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#include <C4GameControl.h>
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#include <C4Game.h>
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#include <C4MessageInput.h>
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#include <C4Log.h>
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#include <C4Object.h>
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#include "C4AulDebug.h"
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#include "C4AulExec.h"
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#ifndef NOAULDEBUG
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