openclonk/src
Peter Wortmann 6a016f807d Alternate light drawing, v2
This is now a "mix" between the original and the alternate drawing
strategy, hopefully combining its strength. In detail:

1. Intensity of light sources aren't added together anymore. Instead,
   the brightest light source decides end brightness pre-smoothing.

2. For smoothing, we update normals more quickly than brightness. This is
   the main change relative to the first "alternate" version. Actually
   quite embarassing that I didn't think of this solution before %)

This is still a tad busier than what we have currently, simply due to
normals changing around more quickly. On the plus side, Clonk faces
shouldn't go dark anymore while walking, so that's something.
2015-08-31 17:35:08 +01:00
..
c4group Fix crash on global or scenario script reload. 2015-08-20 13:15:11 -04:00
config Add a new variant of vehicle that can be passed from below but be walked on from above. 2015-08-30 22:19:36 +09:00
control Update GTK+ editor so that one can draw background materials 2015-08-04 21:21:24 -04:00
editor Implement background material controls in Windows editor. 2015-08-09 13:36:44 -04:00
game Fix prop list leak on game end when a sound with a modifier is currently playing. 2015-08-29 13:20:51 -04:00
gamescript Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
graphics Transform all mesh data to Clonk reference frame on load 2015-08-18 20:30:20 -04:00
gui Silence a few compiler warnings. 2015-08-29 08:33:00 -04:00
landscape Alternate light drawing, v2 2015-08-31 17:35:08 +01:00
lib Silence a few compiler warnings. 2015-08-29 08:33:00 -04:00
mape Fix mape build. 2015-08-27 21:57:08 -04:00
netio Remove unused MSVC project files for tstc4netio and netpuncher 2014-05-25 22:47:56 +02:00
netpuncher Remove unused MSVC project files for tstc4netio and netpuncher 2014-05-25 22:47:56 +02:00
network Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
object Add a new variant of vehicle that can be passed from below but be walked on from above. 2015-08-30 22:19:36 +09:00
platform Fix prop list leak on game end when a sound with a modifier is currently playing. 2015-08-29 13:20:51 -04:00
player Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
res Implement background material controls in Windows editor. 2015-08-09 13:36:44 -04:00
script Do not hang when a C4Value with prop list pointer is not cleared at game end. 2015-08-29 13:22:55 -04:00
zlib Fix possible double close when attempting to open uncompressed files 2012-02-05 20:00:47 +01:00
C4Globals.cpp Fix memory leak caused by circular prop list chains. 2015-08-20 20:19:38 -04:00
C4Include.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Include.h Finish DEBUGREC compile option removal 2014-05-28 03:38:11 +02:00
C4Prototypes.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Version.h.in Set C4VERSION macros from CMake assembled vars 2015-05-21 23:09:00 +02:00