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Peter Wortmann 6a016f807d Alternate light drawing, v2
This is now a "mix" between the original and the alternate drawing
strategy, hopefully combining its strength. In detail:

1. Intensity of light sources aren't added together anymore. Instead,
   the brightest light source decides end brightness pre-smoothing.

2. For smoothing, we update normals more quickly than brightness. This is
   the main change relative to the first "alternate" version. Actually
   quite embarassing that I didn't think of this solution before %)

This is still a tad busier than what we have currently, simply due to
normals changing around more quickly. On the plus side, Clonk faces
shouldn't go dark anymore while walking, so that's something.
2015-08-31 17:35:08 +01:00
cmake Silence a few compiler warnings. 2015-08-29 08:33:00 -04:00
docs Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
include/c4script Update copyright notices 2013-12-23 13:03:19 +01:00
licenses Update copyright notices 2013-12-23 13:03:19 +01:00
masterserver Revert engine-side league localization 2014-04-27 15:42:47 +02:00
planet Alternate light drawing, v2 2015-08-31 17:35:08 +01:00
src Alternate light drawing, v2 2015-08-31 17:35:08 +01:00
tests Tests: Link winmm 2015-02-08 15:05:14 +01:00
thirdparty Revert "Avoid signed/unsigned comparison in mesh sorting." 2015-02-07 17:35:11 +01:00
tools Unpack Music.ocg in Windows installer. 2015-08-30 15:12:34 -04:00
.git_archival Prepare build for Git repository 2012-11-20 22:23:59 +01:00
.gitattributes Hard-code line endings of shell scripts to LF 2015-02-23 11:54:37 +01:00
.gitignore Git: Ignore NativeToolsExport.cmake 2015-05-27 22:42:46 +02:00
.travis.yml Add Travis CI integration 2015-02-23 13:39:50 +01:00
CMakeLists.txt Add script interface for some EFX sound modifiers. 2015-08-27 21:44:23 -04:00
COPYING Point out that the source code license is the ISC license 2015-03-15 20:18:27 +01:00
Credits.txt update credits 2014-10-03 18:54:57 +02:00
README OSX: Stop pretending to support 10.6 and i386 2015-01-23 23:52:46 +01:00
TRADEMARK Update TRADEMARK and add trademark reference to credits (#1370) 2015-08-09 19:20:53 +02:00
Version.txt Bump version to 7.0-alpha0 2015-05-21 23:09:02 +02:00
config.h.cmake MSVC/Apple CMake: Search for alext.h separately and make OpenAL extensions optional if only al.h is found. 2015-08-28 20:11:59 -04:00
openclonk.desktop Register clonk:// protocol handler on Linux 2014-12-26 21:48:17 +01:00
scriptdefinitionsources.txt scriptdefinitionsources.txt: list of source files that contain definitions relevant to script (C4DT reads it) 2012-05-01 14:34:27 +02:00

README

Requirements
============
You should be able to build OpenClonk with any C++ compiler that supports
ISO C++11. That said, on Windows, we recommend using Microsoft Visual C++
2010 or higher; the Express edition will be sufficient. On Linux, you will
be fine with GNU g++ 4.6 or later. Apple users should use a clang-based
XCode version.

To generate project files for your chosen build system, you will also have to
install CMake from http://www.cmake.org/.

Additionally, OpenClonk depends on a number of third-party libraries:
  - zlib (http://zlib.net/)
  - libpng (http://www.libpng.org/pub/png/libpng.html)
  - libjpeg-turbo (http://sourceforge.net/projects/libjpeg-turbo/files/)
  - FreeType (http://www.freetype.org/)
  - The OpenGL Extension Wrangler Library (http://glew.sourceforge.net/)
  - FreeALUT (https://github.com/vancegroup/freealut)
  - libogg and libvorbis (https://www.xiph.org/downloads/)
  - Boost (http://www.boost.org/users/download/)

OS X Specific
=============
OpenClonk supports OS X versions 10.8 "Mountain Lion" and later.
If you are using brew (https://github.com/mxcl/homebrew) or MacPorts
(http://www.macports.org/), the packages you'll have to install are:
    libjpeg, libpng, freetype, glew, libogg, libvorbis, boost

Linux Specific
==============
For building OpenClonk on Linux, you need the following libraries in addition
to the ones listed above:
  - GTK+ 2.0 or 3.0 (http://www.gtk.org)
  - libGL (http://www.mesa3d.org/)
  - SDL 1.2 (http://www.libsdl.org/download-1.2.php)
  - SDL_mixer 1.2 (http://www.libsdl.org/projects/SDL_mixer/release-1.2.html)
  - libupnp
  - libxrandr
Most distributions should provide these dependencies via their packaging
system. For Debian based distributions, you will need these packages:
  build-essential cmake imagemagick libboost-dev libboost-regex-dev
  libfreetype6-dev libgl1-mesa-dev libglew-dev libgtk2.0-dev libjpeg-dev
  libpng-dev libsdl1.2-dev libsdl-mixer1.2-dev libupnp-dev libxrandr-dev
  x11proto-core-dev zlib1g-dev

Windows Specific
================
In addition to the libraries above, you will need one more if you want to
target Windows:
  - OpenAL Soft (http://kcat.strangesoft.net/openal.html)
To create an installer, you will also need the Nullsoft Install System
(http://nsis.sourceforge.net/). To create the installer, build the "setup" target.