..
c4group
Add /todo message board command.
2015-03-05 16:04:07 +01:00
config
fixed player names, clonk names and selector info being zoomed ( #687 )
2015-03-28 08:34:22 +01:00
control
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
editor
Hide normal maps from landscape drawing texture list in editor. ( #1255 )
2015-02-14 23:45:16 +01:00
game
fixed player names, clonk names and selector info being zoomed ( #687 )
2015-03-28 08:34:22 +01:00
gamescript
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
2015-05-14 12:32:11 +02:00
graphics
Fix headless build
2015-09-23 21:12:56 +02:00
gui
Use magic STL instead of magic numbers for TODO file location count.
2015-03-05 16:19:50 +01:00
landscape
Fix headless build
2015-09-23 21:12:56 +02:00
lib
Fix headless build
2015-09-23 21:12:56 +02:00
mape
Fix mismatched mape function stub
2015-05-14 12:34:20 +02:00
netio
Remove unused MSVC project files for tstc4netio and netpuncher
2014-05-25 22:47:56 +02:00
netpuncher
Remove unused MSVC project files for tstc4netio and netpuncher
2014-05-25 22:47:56 +02:00
network
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
object
Fix headless build
2015-09-23 21:12:56 +02:00
platform
Windows: Fix saving of custom keys ( #1313 )
2015-05-27 22:07:14 +02:00
player
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
res
Remove unused SDLMain.nib/objects.nib (was from CR Macosx port)
2015-01-01 22:13:55 +01:00
script
Add Find_InArray ( #1073 ).
2015-05-14 12:31:46 +02:00
zlib
Fix possible double close when attempting to open uncompressed files
2012-02-05 20:00:47 +01:00
C4Globals.cpp
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Include.cpp
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Include.h
Finish DEBUGREC compile option removal
2014-05-28 03:38:11 +02:00
C4Prototypes.h
Remove some redundant #includes
2015-01-25 18:53:48 +01:00
C4Version.h.in
Set C4VERSION macros from CMake assembled vars
2015-05-21 23:09:46 +02:00