..
fow
Fix headless build
2015-09-23 21:12:56 +02:00
C4Landscape.cpp
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
2015-05-14 12:32:11 +02:00
C4Landscape.h
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
2015-05-14 12:32:11 +02:00
C4LandscapeRender.cpp
Some clean-ups
2015-02-23 11:54:41 +01:00
C4LandscapeRender.h
Add copyright header to files that were missing it
2015-02-16 18:40:52 +01:00
C4LandscapeRenderClassic.cpp
Add copyright header to files that were missing it
2015-02-16 18:40:52 +01:00
C4Map.cpp
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
C4Map.h
Remove some redundant #includes
2015-01-25 18:53:48 +01:00
C4MapCreatorS2.cpp
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
C4MapCreatorS2.h
Remove some redundant #includes
2015-01-25 18:53:48 +01:00
C4MapScript.cpp
Fix emergency mode of MapLayer->FindPosition() finding positions outside search rect.
2015-01-04 15:43:51 +01:00
C4MapScript.h
Allow MapScript generator to use non-global material and texture maps
2014-08-04 13:04:35 -04:00
C4MapScriptAlgo.cpp
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
C4MassMover.cpp
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
2015-05-14 12:32:11 +02:00
C4MassMover.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Material.cpp
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
2015-05-14 12:32:11 +02:00
C4Material.h
Make Lava/DuroLava emit ambient light as a material property. ( #1205 )
2015-01-28 22:35:14 +01:00
C4MaterialList.cpp
Update copyright notices
2013-12-23 13:03:19 +01:00
C4MaterialList.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4PXS.cpp
Remove some redundant #includes
2015-01-25 18:53:48 +01:00
C4PXS.h
New script function: GetPXSCount.
2014-12-07 19:52:05 +01:00
C4Particles.cpp
fix particles only rendering in one editor viewport by always enabling VBA&VBO workaround in editor mode ( #1195 )
2015-03-28 08:34:12 +01:00
C4Particles.h
Make private funcs in C4ParticleValueProvider, well, private
2015-02-22 11:30:12 +01:00
C4PathFinder.cpp
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
C4PathFinder.h
Remove some redundant #includes
2015-01-25 18:53:48 +01:00
C4Scenario.cpp
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
C4Scenario.h
Add FoWEnabled entry in Scenario.txt [Game] section ( #1178 )
2014-12-29 12:29:43 +01:00
C4ScenarioSection.cpp
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
C4Sky.cpp
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Sky.h
Update copyright notices
2013-12-23 13:03:19 +01:00
C4SolidMask.cpp
Silence a few warnings in render and SolidMask code.
2015-02-08 12:37:00 +01:00
C4SolidMask.h
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
2014-01-08 01:55:33 +01:00
C4Texture.cpp
Remove some redundant #includes
2015-01-25 18:53:48 +01:00
C4Texture.h
Merge branch 'master' into lights
2014-10-06 23:27:16 +02:00
C4Weather.cpp
Rename BoundBy to Clamp
2015-02-12 23:05:55 +01:00
C4Weather.h
Update copyright notices
2013-12-23 13:03:19 +01:00