..
C4Aul.cpp
Move C4AulScriptFunc into its own source file
2016-01-24 12:27:23 +01:00
C4Aul.h
Remove C4Script.h from C4Aul.h
2016-01-24 12:27:23 +01:00
C4AulDebug.cpp
Drop unused C4VERSIONBUILDNAME and C4ENGINEINFO
2015-12-29 15:47:55 +01:00
C4AulDebug.h
Move C4AulScriptFunc into its own source file
2016-01-24 12:27:23 +01:00
C4AulDefFunc.h
Use macros to reduce duplication in script engine definitions
2016-01-25 00:00:58 +01:00
C4AulExec.cpp
Remove superfluous wrapper function C4AulStartTrace
2016-01-25 00:00:58 +01:00
C4AulExec.h
Move DirectExec from C4AulScript to C4AulExec
2016-01-24 12:27:23 +01:00
C4AulFunc.cpp
Combine C4String, C4AulFunc, C4ValueArray reference counting
2016-01-24 12:27:23 +01:00
C4AulFunc.h
Reimplement C4AulParSet constructor as a variadic template
2016-01-25 00:00:57 +01:00
C4AulLink.cpp
Move GlobalNamed.SetNameList call after Link() into Link()
2016-01-25 00:00:58 +01:00
C4AulParse.cpp
Parse array expression with fewer lines of code
2016-01-24 12:27:23 +01:00
C4AulScriptFunc.cpp
Move C4AulScriptFunc into its own source file
2016-01-24 12:27:23 +01:00
C4AulScriptFunc.h
Move C4AulScriptFunc into its own source file
2016-01-24 12:27:23 +01:00
C4PropList.cpp
Script: Find_Property can also search for engine-defined properties
2015-12-22 18:07:38 +01:00
C4PropList.h
Functions store their containing proplist instead of the C4AulScript
2016-01-24 12:27:23 +01:00
C4Script.cpp
Remove superfluous wrapper function C4AulStartTrace
2016-01-25 00:00:58 +01:00
C4ScriptHost.cpp
Move GameScript.GRBroadCast to Game.GRBroadCast
2016-01-24 02:09:14 +01:00
C4ScriptHost.h
Move GameScript.GRBroadCast to Game.GRBroadCast
2016-01-24 02:09:14 +01:00
C4ScriptMain.cpp
C4Script: Allow executing strings from cmdline instead of only files
2015-09-04 13:40:27 +02:00
C4ScriptStandalone.cpp
Move GlobalNamed.SetNameList call after Link() into Link()
2016-01-25 00:00:58 +01:00
C4ScriptStandaloneStubs.cpp
Remove duplicated stubs for the scriptengine from mape
2016-01-24 02:09:14 +01:00
C4StringTable.cpp
Combine C4String, C4AulFunc, C4ValueArray reference counting
2016-01-24 12:27:23 +01:00
C4StringTable.h
Reset the size of a C4Set in Clear()
2016-01-25 00:54:58 +01:00
C4Value.cpp
Add more overloads of the C4Value constructor
2016-01-25 00:00:57 +01:00
C4Value.h
Use void instead of C4Void for engine functions that always return nil
2016-01-25 00:00:58 +01:00
C4ValueArray.cpp
Script: Sort the result of GetProperties lexically
2016-01-25 00:00:59 +01:00
C4ValueArray.h
Combine C4String, C4AulFunc, C4ValueArray reference counting
2016-01-24 12:27:23 +01:00
C4ValueMap.cpp
Remove some redundant #includes
2015-01-25 18:53:48 +01:00
C4ValueMap.h
Remove some redundant #includes
2015-01-25 18:53:48 +01:00