Maikel de Vries
fa6795370f
Decoration.ocd added and includes ruins from DarkCastle
...
Please start using this folder for decorative objects other developers might want to use as well.
2014-04-06 15:50:06 +02:00
Julius Michaelis
ccb6bfbc81
Remove obsolete effect level slider and configuration option
2014-04-03 23:02:00 +02:00
Julius Michaelis
e5b7ef5b80
AutoFrameSkip: Graphics option to reduce lag by slow
...
Skips drawing every second frame if drawing the previous frame was too slow
Setting is controlled by game host
Default: on
Imported from Clonk Rage
From e6e680f49ac50a352e9a051ee21622e7f00648b6 Mon Sep 17 00:00:00 2001
From: sven2 <sven2@786b8e90-9c09-0410-89a9-bccc6ef1e79b>
Date: Sat, 21 Sep 2013 21:34:44 +0000
Subject: [PATCH] + AutoFrameSkip: Graphics option to reduce lag by slow
clients in network games
git-svn-id: https://www.clonk.de:83/svn/clonk/stable@14501 786b8e90-9c09-0410-89a9-bccc6ef1e79b
2014-04-03 14:53:12 +02:00
Julius Michaelis
405fc4f841
Fix dedicated
2014-04-02 20:53:12 +02:00
Julius Michaelis
66d11b459c
Default-deactivate gcc precompiled headers in CMakeLists
2014-04-02 20:53:12 +02:00
Maikel de Vries
1c6f62466b
Fixed Ametyst to Amethyst typos
2014-04-02 19:46:52 +02:00
Julius Michaelis
67a99a88d9
Proper shutdown on SIGINT/SIGTERM/SIGHUP
2014-04-01 18:03:36 +02:00
Julius Michaelis
a06b7e3c23
Fix use after free and conditional jump on uninitialized
2014-03-31 12:07:58 +02:00
Julius Michaelis
cfc5af7f9d
Do not exit round on closing game over dialoge with ✗-button
2014-03-30 16:03:26 +02:00
David Dormagen
7d7308290f
added missing SolidMask.png to Hideout/ShieldGem (fixes being able to pass through shield)
2014-03-29 18:58:10 +01:00
K-Pone
d4707e2da3
Added Motorway to Music.ocg
2014-03-26 08:56:09 +01:00
Nicolas Hake
3c80a745b0
MinGW: Use __mingw_vasprintf if available
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Recent versions of MinGW do no longer declare vasprintf in <stdio.h>,
but they ship a compatible function called __mingw_vasprintf. Use this
function if vasprintf isn't available.
2014-03-25 23:20:34 +01:00
Nicolas Hake
dde5556105
cmake: Correctly check for vasprintf and iconv
...
CheckFunctionExists only checks for the function to be linkable, it does
not require any declaration in a header. CheckSymbolExists requires a
declaration and also linking to succeed.
2014-03-25 23:16:01 +01:00
Julius Michaelis
f04d1163b1
Fix gcc precompiled headers
2014-03-25 19:11:22 +01:00
Nicolas Hake
e230c90e0b
Merge branch 'issue1060'
2014-03-25 18:30:53 +01:00
Nicolas Hake
6a5d738f03
Validate texmap entries on load ( #1060 )
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This makes sure texmap entries look correct, thus avoiding a crash that
happened when the entry referenced a material without specifying a
texture.
Closes #1060 .
2014-03-25 18:30:11 +01:00
Nicolas Hake
057743605d
Add test case for #1060
2014-03-25 18:28:03 +01:00
Nicolas Hake
5c7e5446ba
Move <regex> inclusion to C4Include
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Since multiple source files may want to use regular expressions, move
the header inclusion before setting up heap debugging.
2014-03-25 18:28:02 +01:00
Clonkonaut
b16bb3a917
Coconut Tree stops dropping coconuts when chopped ( #1046 ).
2014-03-24 23:57:49 +01:00
Clonkonaut
7895caacd1
Changed link from GetViewMode to GetPlrViewMode ( #1050 ).
2014-03-24 23:53:46 +01:00
Sven Eberhardt
75c5ac1465
Enable league button if an alternate server is set. To be re-enabled completely when an OC league exists (and when we have new button graphics).
2014-03-23 20:41:58 +01:00
Julius Michaelis
c1a430c561
Replace sizzle sound for foundry, use foundry's sizzle for lava/water reactions
2014-03-23 15:59:13 +01:00
David Dormagen
7ab65f8618
the compensator's charge-indicator-helper is no vehicle anymore
2014-03-22 19:52:27 +01:00
Maikel de Vries
d1485df38a
Fixed grapple bow for shot while wall jumping
2014-03-22 19:41:37 +01:00
K-Pone
5d2750a7e4
Added IslandDreams to Music.ocg
...
!! We have finally got our first music in OpenClonk !!
!! Thanks to K-Pone !!
2014-03-21 22:38:29 +01:00
Lorenz Schwittmann
7678ad8f17
fixed compensator charged indicator ( #1056 )
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- correct y offset
- show indicator in front of compensator
2014-03-21 22:22:06 +01:00
Maikel de Vries
6a9063ff7e
Fixed loam description ( #1040 )
2014-03-20 21:17:46 +01:00
Maikel de Vries
db8e639b3e
Fixed some Clonk 4 string occurrences in C4Console
2014-03-20 21:16:27 +01:00
Nicolas Hake
802cc8ece9
Fix some uses-after-free due to terrible StdBuf semantics
2014-03-19 14:21:23 +01:00
Julius Michaelis
c49bc99efe
Options/Graphics: tidy up
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Remove Config.Graphics.ShowAllResolutions
2014-03-17 22:29:39 +01:00
Sven Eberhardt
9451a29768
Fix GoldenMountain multiple goal activation
2014-03-16 21:44:04 +01:00
Nicolas Hake
01d5507c22
lang/de: Don't use 'ü' as accelerator
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Taking over a player had the 'ü' key assigned as accelerator. Since that
doesn't work anyway, switch to a more conservative 'n'.
2014-03-11 00:30:34 +01:00
Nicolas Hake
7a65ebade8
Warn on unsupported accelerator keys
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Chars outside the basic latin alphabet don't actually work as
accelerator keys. Emit a warning when encountering them.
2014-03-11 00:26:13 +01:00
Nicolas Hake
4a3ece5f5d
Don't split UTF8 when handling accelerators ( #983 )
...
Marking up accelerator keys still assumed all characters were one byte
wide. Change this to accept multi-byte characters.
2014-03-11 00:25:38 +01:00
Maikel de Vries
adbe3c629b
GemGrabbers: gems stalactites reappear to allow for more risky game play
2014-02-23 17:22:57 +01:00
Maikel de Vries
2cf42422b4
Improved information of SellGems goal
2014-02-23 17:15:39 +01:00
Maikel de Vries
65b54132ac
Make sure LargeCaveMushroom does not burn forever
2014-02-22 15:08:05 +01:00
Sven Eberhardt
fe20ef43a7
Fix AcidDrilling goal ( #1038 )
2014-02-18 22:56:44 +01:00
David Dormagen
6b25e54f0b
PV_Step: added "maximumValue" parameter
2014-02-18 20:37:43 +01:00
David Dormagen
b533d3b390
particles: minor documentation fixes
2014-02-18 20:37:16 +01:00
David Dormagen
bc9b5c8bd7
added documentation for PV_Gravity
2014-02-18 19:13:51 +01:00
Nicolas Hake
7b495cdef4
C4Script: Allow more format flags
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In addition to field width and precision, also accept sign flags (+, -,
<space>) and the "alternate output" flag (#).
2014-02-17 23:10:50 +01:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
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This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Martin Plicht
46df9d758c
StdScheduler: Make DoScheduleProcs virtual, override it in C4AbstractApp and set isInManualLoop flag around the DoScheduleProcs call so the FlushMessages() of C4AbstractApp will happen when isInManualLoop is true
2014-02-16 14:54:32 +01:00
Martin Plicht
e02b2d425f
C4NetIO: #ifdef __APPLE__, not APPLE
2014-02-16 14:54:26 +01:00
Sven Eberhardt
085ec9de27
Fix DarkCatle null pointers and intro ( #1034 )
2014-02-16 13:55:46 +01:00
Maikel de Vries
5ebe30e77c
Fixed the pickaxe creating huge amounts of earth ( #1030 )
2014-02-16 11:58:41 +01:00
Maikel de Vries
e7eabe01a7
Fixed boomshire's door solidmasks ( #1035 )
2014-02-16 11:37:18 +01:00
Martin Plicht
61cd4271c9
C4NetIO: mac: To be on the safe side, only activate poll timeout cap when APPLE
2014-02-16 10:54:24 +01:00
Martin Plicht
90dec14601
cmake: mac: Re-add libs bundling, revert to LegacyFindFreeType for APPLE
2014-02-16 10:18:45 +01:00