Martin Plicht
243e20bdf6
Add OpenAL implementation of C4SoundSystem
...
With an Ogg Vorbis loader using libvorbis and a .wav loader using a macosx
API.
Günther: Add autotools support
2010-09-26 02:36:35 +02:00
Armin Burgmeier
bd2f63bf1d
Add an option to build against GTK+ 3
2010-09-22 17:11:19 +02:00
Armin Burgmeier
9f5038be27
Revert 924f8fc47d35 (gnu++0x -> c++0x)
...
This breaks the mingw build otherwise.
2010-09-04 20:01:43 +02:00
Armin Burgmeier
0190e7c4c7
When using g++ then use C++0x mode, not C++0x with GNU extensions
2010-09-04 13:05:22 +02:00
Armin Burgmeier
2547d44baf
Linux: Fix detection of C library functions by CMake
2010-09-04 12:48:17 +02:00
Peter Wortmann
102ea32011
Fixed MinGW resource compilation to work with the new C4Version.h placement.
2010-08-05 20:01:04 +01:00
Peter Wortmann
904138bae2
Moved version information to Version.txt, including the HG revision. From there it gets inserted into all relevant files by CMake. Used it to for properly setting up the Mac application bundles.
2010-08-01 14:49:51 +01:00
Nicolas Hake
e27ecd59b5
Rename FIXED to C4Real
...
There's already a typedef struct _FIXED FIXED; in wingdi.h, which conflicts
with the definition of FIXED in OpenClonk.
2010-05-04 17:35:18 +02:00
Armin Burgmeier
c6ca0bb2d8
Make sure to use same boolean size in Clonk and libjpeg
2010-04-23 20:50:15 +02:00
Armin Burgmeier
92088274de
Use FIND_PATH instead of FindOpenSSL to find OpenSSL include path
2010-04-19 22:22:03 +02:00
Nicolas Hake
14c432dd9b
Make CMake work with Debian Lenny again
2010-04-19 18:29:58 +02:00
Nicolas Hake
f7eb1d12f2
Check for minimum version of Boost
...
OpenClonk requires 1.40.0 at least, because that version is the first
to supply Boost.Foreach.
2010-04-19 14:42:20 +02:00
Armin Burgmeier
a17bc1536e
Add CMake check for HAVE_BOOLEAN
2010-04-18 23:12:49 +02:00
Nicolas Hake
e4cb218229
Correctly add DX SDK dir to include path
2010-04-18 22:46:29 +02:00
Armin Burgmeier
70ac17c040
Mingw64 build fixes
2010-04-18 22:02:01 +02:00
Nicolas Hake
3bb1d8198d
win64/msvc: Link to correct fmod library
2010-04-18 21:38:17 +02:00
Nicolas Hake
32e22d6222
msvc: Add option for multiprocessor builds
2010-04-18 20:10:24 +02:00
Nicolas Hake
9bcaddbb37
Remove abandoned hgrevision resource
2010-04-18 19:49:33 +02:00
Armin Burgmeier
60d58f3ac8
Introduce C4ObjectPtr, a convenient way to (de)serialize C4Object pointers
...
Might also help to find out what the problem with #117 really is
2010-03-30 23:08:15 +02:00
Nicolas Hake
2c72377479
Use header file to embed source code revision id
2010-03-22 23:28:54 +01:00
Sven Eberhardt
6c9247db3f
hgrevision fix for MSVC again
2010-03-22 22:44:22 +01:00
Armin Burgmeier
211138c3ec
Let the hg command only print the revision ID
2010-03-22 18:51:37 +01:00
Armin Burgmeier
8ff6a0949b
Make hgrevision lookup work with MinGW
2010-03-22 18:46:02 +01:00
Sven Eberhardt
60d4ac9042
hgrevision works without BUILD_TO_PLANET enabled
2010-03-22 14:42:51 +01:00
Sven Eberhardt
9b7009de94
hg revision stored in engine and checked in network (MSVC only)
2010-03-22 13:41:14 +01:00
Sven Eberhardt
7c118604c4
CMake option: DEBUGREC
2010-03-21 22:40:37 +01:00
Günther Brammer
2a99ad1d39
Split Standard.h into two: Miscellanous utility and platform abstraction
2010-03-08 23:59:11 +01:00
Armin Burgmeier
99eced551c
Add boost headers to include path
2010-03-02 18:56:10 +01:00
Nicolas Hake
11e9f3235b
Prefer loading meshes from binary format
...
This implements a loader for Ogre's binary mesh format. Loading times
are vastly superior to the TinyXML parser. If no binary mesh exists,
the loader will fall back to parsing XML.
This changeset introduces a dependency on the Boost libraries.
2010-03-02 17:12:28 +01:00
Nicolas Hake
766abfd190
msvc: Working build on x64
...
Win64 is a LLP64 architecture, so please don't use a long for storing
pointers. Use intptr_t instead.
2010-02-28 01:42:57 +01:00
Martin Plicht
494b13094e
Add files from debug branch to CMakeLists.txt
2010-02-24 17:40:18 +01:00
Armin Burgmeier
d79394d91f
Compile resource file with MinGW
2010-02-20 22:25:57 +01:00
Günther Brammer
ff8d950e85
Remove C4ENGINE define
...
Most files using it weren't used by c4group-the-application anymore, and
the remaining stuff can be dealt with by using stubs or the same code in
both cases.
2010-02-17 22:59:46 +01:00
Günther Brammer
c20beac186
CMake: win32 with mingw fixes
...
- Only use the platform sdk with MSVC
- workaround cmake being unable to find standard windows libraries
2010-01-07 14:30:45 +01:00
Peter Wortmann
2f2065f456
Add missing file for Mac OS X build instead of defining stubs [Günther]
2010-02-11 14:19:13 +01:00
Peter Wortmann
d196565fea
Only search for iconv library if iconv.h was found
2010-02-09 19:21:00 +01:00
Peter Wortmann
41cecc17fc
Fixed X-Code compilation
2010-02-09 19:01:53 +01:00
Julius Michaelis
d5716ccc15
Added abillity to build to planet/, see CMake var BUILD_TO_PLANET
2010-02-08 21:51:48 +01:00
Nicolas Hake
b1f0c3e1c6
Remove a49cc8f3de41 and add more solid fix
2010-01-24 02:48:55 +01:00
Armin Burgmeier
5dcf92121d
Introduce animation stack, adapt existing scripts
2010-01-22 19:27:02 +01:00
Armin Burgmeier
8d87871a0a
Fix CMake build on Linux
2010-01-12 22:09:16 +01:00
Sven Eberhardt
652481f6a1
MSVC: exclude precompiled headers from tinyxml sources
2010-01-04 03:15:50 +01:00
Armin Burgmeier
fb95c3af2e
Merge mesh into default
2010-01-04 01:10:31 +01:00
Sven Eberhardt
d57d061b0e
CMake: C4RTF.H -> C4RTF.h
2009-12-30 20:42:31 +01:00
Sven Eberhardt
a8330af267
readd PROJECT_FOLDERS option to CMake
2009-12-30 20:33:04 +01:00
Tobias Zwick
edec15d64f
merge
2009-11-30 17:24:14 +01:00
Nicolas Hake
1a933780d4
Fix assertion and crash on game teardown ( #37 , #42 )
...
Also, the build works on linux again. Whee!
2009-11-25 16:04:32 +01:00
Nicolas Hake
0dc14ae40e
win32: Unbreak fmod, remove MCI
...
USE_FMOD define renamed to HAVE_FMOD to bring it in line with HAVE_SDL_MIXER.
MCI removed since nobody was using it anyway, and half of its functions were
stubs.
2009-11-02 14:18:47 +01:00
Nicolas Hake
1c5bf094cd
Enable PCH for c4group as well
2009-10-23 15:24:12 +02:00
Nicolas Hake
1962c858f1
Add PCH handling for MSVC9
2009-10-20 06:05:49 +02:00
Nicolas Hake
f0fdf5e992
Prepare for precompiled headers
2009-10-20 05:39:24 +02:00
Nicolas Hake
7b2d506869
Remove unused DInput/DSound code
2009-10-20 04:33:05 +02:00
Richard Gerum
0dac409510
merged default into mesh
2009-10-14 16:42:23 +02:00
Sven Eberhardt
b8644f1853
add fmod to cmake for win32
2009-10-14 13:19:54 +02:00
Tobias Zwick
025eec0e78
merge
2009-10-11 21:57:31 +02:00
Tobias Zwick
f584896446
merge
2009-10-08 20:51:31 +02:00
Sven Eberhardt
4407fb040a
merge
2009-08-29 23:12:31 +02:00
Armin Burgmeier
4fa029df2c
Merged default into mesh
2009-08-27 21:35:55 -04:00
Günther Brammer
1b17ad1808
Build fixes
2009-08-16 18:27:44 +02:00
Sven Eberhardt
acca4a204d
merge
2009-08-16 17:13:42 +02:00
Nicolas Hake
68b3b46381
cmake: Rename findlib vars to be more in line with package-provided library vars
2009-08-16 14:17:27 +02:00
Armin Burgmeier
c18b11fbc6
Fixed CMake build on Unix
2009-09-20 16:03:44 -04:00
Günther Brammer
179097d389
Build fixes
...
glew needs opengl32 on windows, and c4group needs zlib.
2009-08-15 21:55:26 +02:00
Günther Brammer
a28a6621da
shuffle the #includes around a bit
...
This reduces the dependencies from src/lib to the rest of the code a bit.
2009-08-12 22:03:50 +02:00
Günther Brammer
b46f4696e9
Split C4Rect out to its own source file
...
Because much more depends on C4Rect than only C4Shape, and C4Shape uses
lots of other stuff.
Also move some other files which depend on C4Group to src/c4group, because
I'm editing the build files anyway.
2009-08-14 01:46:32 +02:00
Sven Eberhardt
df6010a148
merge
2009-08-12 17:27:43 +02:00
Nicolas Hake
1286f8d3ce
msvc: Use source folders in project
2009-08-12 15:15:05 +02:00
Nicolas Hake
7b83f7a8fc
Use lists for platform-specific source files instead of string interpolation
2009-08-12 15:01:14 +02:00
Nicolas Hake
921c174841
cmake: Disable test for DX SDK if USE_DIRECTX is false
2009-08-13 18:09:00 +02:00
Nicolas Hake
276a5abfed
Removed default-this object parameter from a lot of functions
2009-08-12 22:44:09 +02:00
Günther Brammer
572d00c32e
Move all source files
...
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00
Sven Eberhardt
63311823c6
merge main branch into PlrCtrl branch (currently crashing)
2009-08-10 16:48:25 +02:00
Günther Brammer
b73009e65b
Cleanup
2009-08-05 00:53:38 +02:00
Armin Burgmeier
6da0846c87
Merged default into mesh
2009-07-27 21:49:33 -04:00
Nicolas Hake
07028f7bf2
CMake: Find WinSDK dir automatically
...
A lot of people don't seem to have their platform SDK include and lib
directories in their environment, so cmake doesn't find the required
libs. Read the location from the registry and make it known to cmake.
2009-07-25 22:56:06 +02:00
Nicolas Hake
b0a7d4ed0d
Fix problem where the DirectX SDK was not found in some circumstances
2009-07-24 00:48:41 +02:00
Günther Brammer
f6b8d88a66
Update CMake build
...
The proplist branch predates the CMakeLists.txt.
If I had changed the Makefile.am today, I would have remembered to test a cmake build, honest!
2009-07-21 17:53:30 +02:00
Armin Burgmeier
e52a4364b6
Added StdMesh data structures
...
Loading code is still to be written
2009-07-09 00:01:15 +02:00
Armin Burgmeier
9f35ffe470
Added TinyXML
2009-07-08 22:53:49 +02:00
Nicolas Hake
0d08565059
[MSVC9] Enable minimal rebuild and edit-and-continue
2009-07-12 18:46:54 +02:00
Nicolas Hake
532e58c2ff
Remove unknown parameter warning from MSVC build
2009-07-11 19:44:14 +02:00
Nicolas Hake
14e8d4794d
Fix linux CMake build
...
Not tested: Cross compiling, might need to be implemented into CMakeLists
2009-07-11 03:14:57 +02:00
Nicolas Hake
2a38d0056d
Strip c4group of unnecessary code dependencies
...
Fixes issue #21 (c4group build failure)
2009-07-08 19:54:54 +02:00
Nicolas Hake
4649547c97
Fix MSVC build
2009-07-06 04:40:57 +02:00
David Dormagen
199cf0d5a6
CMake-pthread-fix for WIN32 builds
2009-07-03 14:19:31 +02:00
Nicolas Hake
8466407a60
Updated CMakeLists to work with precompiled dependencies
2009-07-01 22:25:45 +02:00
Günther Brammer
009cfc9e7b
Remove C4Wrappers and put most functions in relevant headers
...
This also removes the TickXXX #defines and moves the lookup of predefined
materials to C4Material.
2009-06-12 20:52:21 +02:00
Günther Brammer
fc7d8425ba
Linux: Add CMake support
...
CMake produces a config.h which defines the macros as empty strings instead
of 1, so some #ifs have to be adapted.
2009-05-29 23:05:50 +02:00
Günther Brammer
cc34bdc07c
Windows: Replace vc9 and codeblocks build files with CMake
2009-05-29 22:53:15 +02:00