Sven Eberhardt
ebda8193ef
Replace NULL by nullptr in C++ sources
...
We don't support pre-C++0x any more, so nullptr should be fine everywhere (except in the plain C source files)
2016-11-02 19:58:02 -04:00
Julius Michaelis
75289dabb5
Always Log chat message
2016-11-01 19:26:38 +01:00
Sven Eberhardt
4b3f8c0fef
Remove EditCursorSelection and EditCursorDeselection callbacks
...
They never worked properly in network mode because all users would see the changes.
EditorProps, EditorActions and shape delegates now provide the functionality to have custom object editing widgets.
This also fixes a bug with the selection callback causing the object list to act up.
2016-10-15 10:06:43 -04:00
Sven Eberhardt
510d91fd00
Editor: Allow movement of HorizontalFix items by holding Shift and on object duplication
2016-10-10 21:46:17 -04:00
Sven Eberhardt
b95d1387a4
Editor: Add "reset to saved scenario" command
2016-09-07 01:53:54 -04:00
Sven Eberhardt
3a6a7aceaa
Qt editor: Fix object selection on EditorAction in network
2016-08-07 01:13:24 -04:00
Sven Eberhardt
5bb204d69b
Qt editor: Fix net menu
...
It didn't work, had the wrong labels and crashed.
2016-08-06 21:12:04 -04:00
Sven Eberhardt
fc24969899
Add EditorPlacementLimit property
...
Limits the number of object instances that can be placed of a given def.
2016-08-06 02:36:53 -04:00
Sven Eberhardt
bce09d272d
Add EditorInitialize callback
2016-08-04 22:12:10 -04:00
Sven Eberhardt
f4ea3359d0
Add InitializePlayers callback after all initial players have joined
2016-07-22 00:13:57 -04:00
Sven Eberhardt
85c5deb099
Qt Editor: Add option to auto-select objects created by an EditorAction
...
To be used by the dialogue so you can press a button on the clonk to add and immediately configure a dialogue.
2016-07-07 01:36:58 -04:00
Sven Eberhardt
a7aa89f168
Merge branch 'master' into qteditor
...
Conflicts:
planet/Objects.ocd/Structures.ocd/StoneDoor.ocd/SpinWheel.ocd/Script.c
src/platform/C4WindowSDL.cpp
src/script/C4AulParse.cpp
src/script/C4Effect.cpp
2016-06-20 22:27:03 -04:00
Sven Eberhardt
44d94d5043
Improve editor duplicate function to duplicate properties and object connections.
...
It serializes objects using a selective SaveScenarioObjects script callback and then just executes the generated script. This automatically saves important properties, connects switches and doors, etc.
This change also solves the problem that duplicating an elevator plus case would create two elevator cases.
If execution fails (e.g. because of script errors or because a non-saveable object was duplicated), the method falls back to the legacy duplication method of creating objects with the same prototypes at the same position.
2016-06-20 01:45:26 -04:00
Sven Eberhardt
25fa57cabf
Qt Editor: Add "Static Flat" landscape mode
2016-06-17 18:44:59 -04:00
Sven Eberhardt
b70882d7fa
Editor: Object scaling+rotation
2016-06-17 00:07:49 -04:00
Sven Eberhardt
747077b71b
Qt Editor: Fix effect properties
2016-05-23 19:22:05 -04:00
Günther Brammer
3e5d982475
Allow modifications to Scenario local vars from /script
2016-05-15 15:17:17 +02:00
Nicolas Hake
9dddf289db
Merge branch 'master' into qteditor
2016-04-03 21:06:32 +02:00
Nicolas Hake
eabca223f5
Update all copyright notices for 2016
2016-04-03 20:24:42 +02:00
Nicolas Hake
493c276126
Rewrite header inclusions to #include "path/to/file.h" style
2016-04-03 20:24:42 +02:00
Nicolas Hake
0537df5f23
C4Object: Move C4Def.h dep out of header
...
C4Def is only ever used as a pointer inside C4Object.h, so we don't need
to include C4Def.h from it.
2016-04-03 13:24:26 +02:00
Nicolas Hake
735f9cc06b
C4Landscape: Pull everything private out of the header
...
Since LTCG is enabled now, we don't have to define every function inside
the headers for ~xXx super speed xXx~, which means we can strip the
headers down to their bare minimum and reduce interdependencies and
therefore recompilation times by a lot.
2016-04-03 13:24:24 +02:00
Sven Eberhardt
ed0647866e
Qt Editor: Add preview for new object placement
2016-03-19 14:40:22 -04:00
Sven Eberhardt
80549ca2cc
Qt Editor: Add object creator
2016-03-06 13:06:29 -05:00
Lukas Werling
8dd1450e94
Implement "gamepad stick moved" events for analog input
...
Analog moved events are only sent once per control frame.
2016-02-21 18:26:18 +01:00
Sven Eberhardt
a4d28c383b
Qt Editor: Implement object list view
2016-02-18 00:11:35 -05:00
Sven Eberhardt
92e03d8fdd
Remove unused variable in C4ControlScript::Execute()
2016-02-02 21:51:51 -05:00
Günther Brammer
e5f75c5a44
Remove a bunch of dead code, mostly player control related
2016-02-03 03:17:23 +01:00
Günther Brammer
68c436576e
Simplify construction of C4AulParSets
2016-01-25 00:00:57 +01:00
Günther Brammer
20c22582ec
Move DirectExec from C4AulScript to C4AulExec
...
In the long term, there is no reason DirectExec should be concerned with
C4AulScript/C4ScriptHost. In the meantime, the lookup code from Fneval can
be moved into the function.
This allows eval in scenario script to access scenario script locals, but
that seems harmless.
2016-01-24 12:27:23 +01:00
Günther Brammer
4c01592196
Move C4AulScriptFunc into its own source file
2016-01-24 12:27:23 +01:00
Günther Brammer
ca9d95b25f
Replace various C4AulFunc::Exec with C4PropList::Call
...
In C4Control.cpp, this improves correctness by selecting the right global
function instead of a random function.
2016-01-24 12:27:23 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
...
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
6e4c7a2c2d
Lobby ready button: Prevent message spam, improve icon updating and some small fixes.
...
* Show max one message per second per client
* Do not show ready message locally
* Fix observer flag reset by ready state change
* Reflect ready state change in client list immediately
2015-11-21 23:58:40 -05:00
dylanstrategie
d284f49b6b
Add "ready" button for clients in game lobby.
...
Signed-off-by: Sven Eberhardt <sven2@goldwipf.de>
2015-11-18 22:49:59 -05:00
Nicolas Hake
24b54211c5
Drop Min, Max, Swap for std::min, std::max, std::swap
...
The C++ standard library comes with perfectly fine implementations of
these functions, so there's no point in reimplementing them just for the
hell of it.
2015-11-15 13:53:01 +01:00
Sven Eberhardt
20d3de46cd
Fix some unused variables.
2015-09-03 21:26:49 -04:00
David Dormagen
ac738735b2
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
src/game/C4Game.cpp
src/game/C4GraphicsSystem.cpp
src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
Armin Burgmeier
3ec53c2c40
Update GTK+ editor so that one can draw background materials
2015-08-04 21:21:24 -04:00
David Dormagen
196f528201
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/HUD.ocd/FancyGridMenu.ocd/DefCore.txt
planet/Objects.ocd/HUD.ocd/GridMenu.ocd/DefCore.txt
planet/Objects.ocd/Helpers.ocd/Dummy.ocd/Graphics.png
planet/Objects.ocd/Items.ocd/Tools.ocd/WindBag.ocd/Script.c
planet/Objects.ocd/Items.ocd/Weapons.ocd/Javelin.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Flag.ocd/Marker.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Flagpole.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Pump.ocd/Script.c
src/game/C4Game.cpp
src/gamescript/C4GameScript.cpp
src/gui/C4GameMessage.cpp
src/landscape/C4Landscape.cpp
2015-06-03 22:32:36 +02:00
Nicolas Hake
5562b09dc4
Remove a lot of disabled legacy code, round 2
...
Maybe at some point we'll be rid of all the commented-out code that
nobody has looked at in years.
2015-03-25 20:02:53 +01:00
Nicolas Hake
e21a5bdd44
Rename BoundBy to Clamp
...
"BoundBy" sounds like a predicate. "Clamp" is a common function name for
the operation in graphics processing, so it should be familiar to users.
2015-02-12 23:05:55 +01:00
Sven Eberhardt
f815d7ea6c
Fix EditCursor selection and deselection callbacks when duplicating objects.
2015-01-17 22:53:21 +01:00
Sven Eberhardt
2cde706611
Object movement in editor respects Def->HorizontalFix and attachment procedure.
...
When moving attached objects, it will now move the attachment target along with the object. This makes moving elevator cases and wind generators a lot easier.
2015-01-17 21:19:56 +01:00
Sven Eberhardt
cf9aca70fe
Add callback EditCursorMoved.
2015-01-17 20:53:45 +01:00
Sven Eberhardt
c00d8c7a4d
Add next_selection parameter to EditCursorDeselection.
...
If an object is deselected due to a new object selection, that newly selected object is passed as next_selection.
2015-01-17 20:37:54 +01:00
David Dormagen
f89b8c8319
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Environment.ocd/Cloud.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/PowerConsumer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/PowerProducer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/System.ocg/ClonkControl.c
src/gui/C4MouseControl.cpp
src/landscape/C4PXS.cpp
2014-12-25 15:24:19 +01:00
Martin Plicht
03f43f462b
C4ObjectList: Replace trivial cases of manual list traversal with iterator usage
2014-10-25 21:25:52 +02:00
David Dormagen
2a78b77bda
renamed C4GuiWindow to C4ScriptGuiWindow to increase expressivness and reduce similarity with C4Gui*
2014-10-13 18:48:03 +02:00
David Dormagen
5722339e83
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/HUD.ocd/Controller.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Structure.ocd/Script.c
src/gamescript/C4GameScript.cpp
src/gui/C4GameMessage.cpp
src/gui/C4Gui.h
src/gui/C4GuiDialogs.cpp
src/gui/C4GuiWindow.cpp
2014-08-13 11:52:41 +02:00