Remove unused variable in C4ControlScript::Execute()

epoxy
Sven Eberhardt 2016-02-02 21:51:51 -05:00
parent e5f75c5a44
commit 92e03d8fdd
1 changed files with 0 additions and 1 deletions

View File

@ -235,7 +235,6 @@ void C4ControlScript::Execute() const
// execute
C4PropList *pPropList = NULL;
C4AulScript *pScript;
if (iTargetObj == SCOPE_Console)
pPropList = ::GameScript.GetPropList();
else if (iTargetObj == SCOPE_Global)