forked from Mirrors/openclonk
Remove unused variable in C4ControlScript::Execute()
parent
e5f75c5a44
commit
92e03d8fdd
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@ -235,7 +235,6 @@ void C4ControlScript::Execute() const
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// execute
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C4PropList *pPropList = NULL;
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C4AulScript *pScript;
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if (iTargetObj == SCOPE_Console)
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pPropList = ::GameScript.GetPropList();
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else if (iTargetObj == SCOPE_Global)
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