forked from Mirrors/openclonk
Always Log chat message
parent
9c98227a03
commit
75289dabb5
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@ -1511,12 +1511,11 @@ void C4ControlMessage::Execute() const
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str.Format((eType == C4CMT_Normal ? "<%s> %s" : " * %s %s"),
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pClient ? pClient->getNick() : "???", szMessage);
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}
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// 2 lobby
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// to lobby
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if (pLobby)
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pLobby->OnMessage(Game.Clients.getClientByID(iByClient), str.getData());
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// or 2 log
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else
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Log(str.getData());
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// to log
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Log(str.getData());
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break;
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case C4CMT_Say:
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