Sven Eberhardt
3b90a0bf10
RoomDoor: Add editor props, user actions and scenario saving
2017-03-07 22:43:27 -05:00
Sven Eberhardt
fccea515cd
Add alternative weapon skins as attack modes
2017-02-26 14:59:34 -05:00
Sven Eberhardt
a6c99e2cad
Add alt material selection to editor
2017-02-26 14:59:33 -05:00
Sven Eberhardt
b477bf31f3
Move Amazon and Ogre alt skins from FightForGidl to Decoration.ocd
2017-02-26 12:18:15 -05:00
Sven Eberhardt
54c4a5aa11
Add switch to room objects
2017-02-26 11:50:53 -05:00
Clonkonaut
e4cfd39fdc
Let plants grow less crowded, especially different kinds of plants ( #1607 ).
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This will need some testing whether all scenarios are still playable.
2017-01-04 03:33:28 +01:00
Mark
46450a689f
Fix additional UTF-8 warnings
2016-12-16 10:26:56 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
b12421bff8
Add inscription EditorProp to guidepost2
2016-11-22 23:25:27 -05:00
Sven Eberhardt
02dffb8af1
Allow rotation of guideposts
2016-10-31 10:10:29 -04:00
Sven Eberhardt
8e281103b0
Improve guidepost editor placement and rotation
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* Shows correct size in preview (by setting the scaling on the definition instead of in Construction)
* Can be oversized
* Avoid angles where all signs are facing parallel to the camera
* Unfortunately, rotation doesn't work well with Mesh Transform (uses the wrong rotation center for the graphics)
2016-10-31 00:34:48 -04:00
David Dormagen
83260c5e69
Key object: updated graphics
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This one has a higher resolution and should also look decent when bigger (e.g. as an inventory picture). Made by me with Blender.
2016-10-24 18:12:45 +02:00
Maikel de Vries
9aaec9a009
add option to door to lock it with a given key
2016-10-16 18:47:45 +02:00
Maikel de Vries
5e7ce466e1
add key object
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Can be used to open doors, etc. Editor interactions and stuff are still on the todo.
2016-10-16 18:47:45 +02:00
Maikel de Vries
ff2c32b77e
play keypad sounds only for operating player
2016-10-16 18:47:45 +02:00
Maikel de Vries
ce92a3cc16
add floor switch object to Decoration.ocd
2016-10-13 23:11:58 +02:00
Maikel de Vries
2505dc77f1
add room door to Decoration.ocd
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This is a door which leads to nowhere, but they can be connected via script or serve other purposes. Graphics by Apfelclonk.
2016-10-06 18:43:04 +02:00
Maikel de Vries
48d98d708e
fix script error in keypad
2016-10-02 08:03:14 +02:00
Maikel de Vries
1eb17613bc
keypad: allow alternative graphics for its buttons
2016-10-01 16:32:29 +02:00
Sven Eberhardt
d04476ad0b
Allow oversize and rotation of fence
2016-09-30 22:23:11 -04:00
Sven Eberhardt
0604a815d0
Fix undefined constant in keypad
2016-09-30 21:40:57 -04:00
Maikel de Vries
32f5b1cb25
add keypad to decoration objects
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This can control lots of things and triggers on entering the correct code.
2016-09-26 17:15:37 +02:00
Sven Eberhardt
392dc7b49e
Fix portrait reset when switching skin to non-extended decoration skin in editor while decoration definition is loaded
2016-09-03 22:07:08 -04:00
Sven Eberhardt
bdbce1c4c9
Fixes and EditorProps for plant reproduction
2016-09-01 23:54:27 -04:00
Sven Eberhardt
61b75f002f
Add extra clonk skins to skin selection menu in editor props
2016-08-27 19:04:50 -04:00
Sven Eberhardt
83a5034f63
Add inscription property to guideposts
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Now you can set a guidepost message in the editor!
2016-08-23 02:08:12 -04:00
Sven Eberhardt
5db45c0f47
Merge branch 'master' into qteditor
2016-08-06 21:45:19 -04:00
Clonkonaut
b3b8e01f60
Another decorative deciduous tree by Foaly.
2016-07-25 17:26:33 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Clonkonaut
c77ab10b55
Added an additional guidepost, a decorative object by Nachtfalter.
2016-06-21 19:15:57 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
aa152bf899
move mime skin/portrait from boomshire to decoration folder
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This makes it available for multiple rounds.
2016-01-16 13:27:24 +01:00
Maikel de Vries
5abd033e1b
reduce size of empty overlay for alternative skins
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Somehow that file was massive in size (400+ kb) for no apparent reason.
2016-01-11 18:47:00 +01:00
Maikel de Vries
9bc7ccd953
remove backpack for NPCs with an alternative skin
2016-01-11 18:43:40 +01:00
Maikel de Vries
c8d1cb9a1c
add NPC skins YoungsterBlond and MaleDarkHair
2016-01-11 18:39:24 +01:00
Sven Eberhardt
2e4da5077d
Add dark skinned alt clonk skin [by Marky, CC-BY-3.0]
2016-01-09 11:09:10 -04:00
Sven Eberhardt
dfe81b622a
Alt clonk skins: Fix youngster portrait
2016-01-09 11:09:10 -04:00
Sven Eberhardt
3d98b8355c
Alt clonk skins: hardcode clonk colors
2016-01-09 11:09:09 -04:00
Maikel de Vries
09b61246f0
add several clonk skins for NPCs by Marky
2016-01-06 19:03:59 +01:00
Nicolas Hake
2723ef5516
Remove definition-local descriptions
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These descriptions wouldn't be displayed anywhere anyway, so we don't
need them.
2015-12-29 17:58:44 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
c247d6f145
added new chest model + alternative skins
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The chest is a pretty important object and something a player sees over and over again. This patch adds some detail to the mesh which should look better with the new lighting we have. Additionally, the texture's resolution has been bumped up a little.
2015-11-20 20:05:53 +01:00
Clonkonaut
a01d7572c1
Merged the three new trees and the correct normals for Coniferous2 and 3 from the milestone repository.
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Tree_Deciduous into Objects
Deco_Tree_Deciduous2 into Decoration
Deco_Tree_Deciduous2 into Decoration
2015-10-25 13:43:54 +01:00
Maikel de Vries
56d228b6e4
add scorches to Decoration.ocd
2015-10-11 12:11:49 +02:00
Clonkonaut
acec73dd51
New global const FIRE_LIGHT_COLOR. Added fire light color to various objects.
2015-10-07 23:26:03 +02:00
Armin Burgmeier
651dadccb2
Convert hat and windmill rocket meshes to new coordinate space
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Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Clonkonaut
8054297cf3
Boomshire: Overhaul, added lights ( #1269 ), map fixes ( #1262 ), new decoration and ambience!
2015-10-05 23:48:29 +02:00