Another decorative deciduous tree by Foaly.

qteditor
Clonkonaut 2016-07-25 17:26:33 +02:00
parent 2fc3dba47e
commit b3b8e01f60
13 changed files with 102 additions and 0 deletions

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[DefCore]
id=Deco_Tree_Deciduous4_Burned
Version=6,1
Category=C4D_StaticBack
Width=80
Height=90
Offset=-40,-45
Vertices=6
VertexX=0,0,0,0,0
VertexY=45,35,20,0,-20,-40
VertexCNAT=8,16,16,16,16,4
VertexFriction=50,25,25,25,25,50
Mass=80
StretchGrowth=1
Oversize=1
Float=1
Rotate=1

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/*-- Yet Another Additional Burned Deciduous Tree --*/
#include Library_Plant
#include Library_Tree
public func IsBurnedTree()
{
return true;
}
local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 1;
local ContactIncinerate = 3;

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[DefCore]
id=Deco_Tree_Deciduous4
Version=6,1
Category=C4D_StaticBack
Width=80
Height=90
Offset=-40,-45
Vertices=6
VertexX=0,0,0,0,0
VertexY=45,35,20,0,-20,-40
VertexCNAT=8,16,16,16,16,4
VertexFriction=50,25,25,25,25,50
Mass=110
StretchGrowth=1
Oversize=1
Float=1
Rotate=1

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material tree09_diffuse
{
receive_shadows on
technique
{
pass
{
scene_blend one zero
cull_hardware none
alpha_rejection greater_equal 128
alpha_to_coverage on
ambient 1.0 1.0 1.0 0.0
diffuse 1.0 1.0 1.0 1.0
specular 0 0 0 0 23.5
emissive 0 0 0 0
texture_unit
{
texture tree.png
tex_address_mode wrap
filtering trilinear
}
}
}
}

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/*-- Yet Another Additional Deciduous Tree --*/
#include Library_Plant
#include Library_Tree
private func SeedChance() { return 500; }
private func SeedArea() { return 400; }
private func SeedAmount() { return 10; }
local lib_tree_burned = Deco_Tree_Deciduous4_Burned;
public func GetTreetopPosition(pos)
{
return Shape->Rectangle(-30,-30, 60,80)->GetRandomPoint(pos);
}
local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local Components = {Wood = 4};

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Name=Laubbaum

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Name=Deciduous tree

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