Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Fulgen301
fb882d693e
Ropebridge: German translation added.
2016-11-11 18:43:35 +01:00
Sven Eberhardt
591b20b6ca
Fix some variable name shadowing errors
2016-10-24 21:21:55 -04:00
Sven Eberhardt
342916a1ed
Fix some implicit for loop declaration errors
2016-10-24 21:02:02 -04:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Mark
f78890142c
Refactoring: Fuel
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Added parameter to 'GetFuelAmount' that specified how much fuel is requested from this object. Oil is now fuel and only the needed amount is removed instead of removing the entire stack when a producer requests fuel.
2016-03-01 17:29:24 +01:00
Mark
072f599cdb
Refactoring fuel: Removed the 'get_partial' parameter.
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This was used inconsistently and without regard to correctness, so it is better removed altogether. In case of incomplete objects, the incomplete object always returns the reduced amount.
2016-03-01 17:19:39 +01:00
Maikel de Vries
b7766780c5
fix plane for several C4D_None objects which where C4D_Structure before
2016-02-10 22:40:44 +01:00
Maikel de Vries
8e8a66df76
category for non-structures to C4D_None
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These objects are not intended to be constructed as structures (the hammer menu) and should therefore not be structures.
2015-12-28 00:31:15 +01:00
Maikel de Vries
d4a6c50d4d
rope bridge can now be placed by a clonk
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There are still some things to fix/implement: breaking of bridge ropes when the posts move to far apart, animations for placement and retraction.
2015-12-27 00:18:17 +01:00
Maikel de Vries
42cf57afb6
improve drawing speed of ropebridge (and further clean up)
2015-12-26 15:57:30 +01:00
Maikel de Vries
5ffc97f2f0
rope bridge clean up and cleaner way to create a bridge
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Now use Ropebridge->Create(x1, y1, x2, y2) to make a bridge, this allows for some more clean up in a commit to follow.
2015-12-25 19:27:00 +01:00
Maikel de Vries
32bc68fdab
fix letting go of wall when pulling in grappler rope (1219)
2015-12-21 22:21:32 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries
6065571742
fix rope particles on ladder and clean up rope related scripts
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The ladder only had one of the ropes drawn and the clean up resulted in some small speed up for the rope related objects. See also (#1143 ).
2015-12-11 23:32:33 +01:00
Maikel de Vries
64a4d12683
clean up and small speed gain for rope library
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Also clean up for related objects, this is still work in progress to fix some bugs and get more speed up.
2015-12-08 16:43:52 +01:00
Maikel de Vries
69de4e72fd
grab ladder while in wall jump
2015-12-08 16:26:20 +01:00
Maikel de Vries
a24dd229c4
producer does not depend on partial fuel amounts
2015-03-24 22:39:18 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
57463b61c4
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
2014-01-08 01:55:33 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Tobias Zwick
4a6c53a700
descriptions for produceables: tools
2012-03-19 01:03:05 +01:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Armin Burgmeier
9d94b1da6e
For scaled sprite graphics, don't interpret Picture coordinates as scaled
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Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Maikel de Vries
4f6ee17884
Objects: Weapons are armory products
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Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Richard Gerum
a114d2f3ce
removed waring from the ropebridge
2011-06-13 15:41:32 +02:00
Richard Gerum
2f68cc6e64
ropebridge planks can fall out on explosion (or it the bridge is set to fragile)
2011-06-13 15:33:32 +02:00
Richard Gerum
501ab13b11
the front line of the ropebridge is now foreground
2011-06-13 11:00:32 +02:00
Richard Gerum
4aeed96f89
added ropebridge
2011-06-12 13:29:15 +02:00