fix plane for several C4D_None objects which where C4D_Structure before

liquid_container
Maikel de Vries 2016-02-10 22:40:44 +01:00
parent 77bdc8e841
commit b7766780c5
5 changed files with 5 additions and 5 deletions

View File

@ -136,5 +136,5 @@ local ActMap = {
},
};
local Name = "MovingBrick";
local Plane = 600;
local Plane = 200;
local SolidMaskPlane = 150; // move almost everything so background stuff can be put onto moving bricks

View File

@ -36,4 +36,4 @@ protected func Damage()
return;
}
local Name = "$Name$";
local Plane = 600;
local Plane = 200;

View File

@ -99,5 +99,5 @@ local ActMap = {
};
local Name = "$Name$";
local Description = "$Description$";
local Plane = 600;
local Plane = 200;

View File

@ -177,4 +177,4 @@ local ActMap = {
};
local Name = "$Name$";
local EditCursorCommands = ["OpenDoor()", "CloseDoor()"];
local Plane = 600;
local Plane = 200;

View File

@ -94,7 +94,7 @@ local ActMap = {
local Name = "$Name$";
local Touchable = 2;
local EditCursorCommands = ["ControlUp()", "ControlDown()", "ConnectNearestDoor()"];
local Plane = 600;
local Plane = 200;
func Definition(def)
{