forked from Mirrors/openclonk
fix plane for several C4D_None objects which where C4D_Structure before
parent
77bdc8e841
commit
b7766780c5
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@ -136,5 +136,5 @@ local ActMap = {
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},
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};
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local Name = "MovingBrick";
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local Plane = 600;
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local Plane = 200;
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local SolidMaskPlane = 150; // move almost everything so background stuff can be put onto moving bricks
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@ -36,4 +36,4 @@ protected func Damage()
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return;
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}
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local Name = "$Name$";
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local Plane = 600;
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local Plane = 200;
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@ -99,5 +99,5 @@ local ActMap = {
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};
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local Name = "$Name$";
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local Description = "$Description$";
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local Plane = 600;
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local Plane = 200;
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@ -177,4 +177,4 @@ local ActMap = {
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};
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local Name = "$Name$";
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local EditCursorCommands = ["OpenDoor()", "CloseDoor()"];
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local Plane = 600;
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local Plane = 200;
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@ -94,7 +94,7 @@ local ActMap = {
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local Name = "$Name$";
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local Touchable = 2;
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local EditCursorCommands = ["ControlUp()", "ControlDown()", "ConnectNearestDoor()"];
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local Plane = 600;
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local Plane = 200;
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func Definition(def)
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{
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