Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
David Dormagen
6b797e300e
inventory bar: stack count always falls back to contained object count
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Related to #1970 and 5fc07df757
This replaces the very hacky implementation just for the dynamite with a more general solution (and e.g. also works with the grenade launcher).
2018-01-13 15:24:08 +01:00
Sven Eberhardt
5fc07df757
Fix dynamite stick display count within dynamite box in interaction menu.
2018-01-09 18:00:35 -08:00
Maikel de Vries
2807f36319
indicate which items are explosive
2017-02-02 21:47:57 +01:00
Sven Eberhardt
a23e4f2707
Dynamite box fixes and improvements
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* Correctly save in scenario: Dynamite count and fuses
* Allow recollection and placement of dynamite sticks
* Allow recollection of dynamite sticks into the box, in which case fuses are automatically cut
* Implement with less duplicate state (removed count, wire, wires and dynamite_sticks variables)
This also allows placement of more than five dynamite sticks from a single box by collecting more sticks after some of them are already on the wire. I don't see why not; it's fun and cannot really be abused.
2016-12-31 22:54:43 -05:00
Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
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Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
Clonkonaut
07ea0fe438
Dynamite Box is now a container holding 5 sticks of dynamite. Can be taken out separately (and put back in).
2016-08-09 23:44:14 +02:00
Lukas Werling
e6c483953a
Dynamite: Make FuseTime a local to make changes possible
2016-08-08 01:43:19 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
3f085a0532
balance grenade launcher projectiles
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Decrease their mass to prevent too much damage when having a direct hit plus explosion. Also decrease the impact of the iron bomb explosion a bit to make it less overpowered.
2016-04-25 21:27:22 +02:00
Maikel de Vries
f46f38511a
add function to determine if ironbomb and dynamite are fusing
2016-04-22 23:27:33 +02:00
Maikel de Vries
0d1b68dc39
balance item components and values
2016-04-08 19:17:53 +02:00
Maikel de Vries
a390f8f248
fuse and activate iron bomb on cannon shot, fuse dynamite as well
2016-02-01 00:10:23 +01:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Maikel de Vries
7aaa5a6e32
killtracing: pass controller of igniter when fusing dynamite
2016-01-03 20:18:06 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
d8ec703f82
dynamite: update description to hint at special use
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I just saw a let's play where the player had no clue that the real benefit of the dynamite was accurate mining by sticking it into the ground.
This should make it easier for new players to figure out this specialty. Also, we need to get rid of the notion that "Description" means "Funny Flavour Text". We also need to get rid of having TWO descriptions (aka "UsageHelp").
2015-11-19 18:24:58 +01:00
Sven Eberhardt
8073fb3c07
Drop some fused and connected items on death when respawning with inventory.
2015-09-26 17:56:36 -04:00
Maikel de Vries
42a7f03788
kill tracing for incinerated dynamite (box) and iron bomb
2015-05-17 14:01:26 +02:00
Maikel de Vries
f9e4b0568b
improve dynamite box explosion in lava (delay) and igniter handling
2015-03-12 22:21:51 +01:00
Maikel de Vries
0ecd30ad9e
dynamite after fusing not collectible, but can be put into containers
2015-01-07 20:05:25 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
8461fb9822
changed dynamite/dynamite box/powder keg fuse effect to use the new particle system
2013-11-28 23:29:25 +01:00
Clonkonaut
75cb0f2030
Added grenade launcher
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!!!!!!!!!!
2013-05-24 21:21:07 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Charles Spurrill
f4c9bdabf2
Remove needless HasFuse() funcs. Shrapnel now has hitcheck
2012-08-07 12:00:18 -07:00
Felix Wagner
732bee449c
Chemical Lab: Added Chemical Lab
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Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Tobias Zwick
ad59d353af
descriptions & usagehelp for materials and foodstuff
2012-03-28 20:16:12 +02:00
Tobias Zwick
4a6c53a700
descriptions for produceables: tools
2012-03-19 01:03:05 +01:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Armin Burgmeier
9d94b1da6e
For scaled sprite graphics, don't interpret Picture coordinates as scaled
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Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Maikel de Vries
e1da36219f
New implementation for the production menu, similar to contents menu
2011-12-29 16:59:07 +01:00
Armin Burgmeier
d0e8e8c2f5
Add components for dynamite
2011-12-29 20:26:55 +01:00
Maikel de Vries
0d1260331b
Explosives can be produced in the workshop until an alternative is available
2011-12-28 19:48:33 +01:00
Charles Spurrill
a611d019ba
HaseFuse() for objects that are lit to detonate. Only used by cannon for now.
2011-10-17 03:29:15 -07:00
Charles Spurrill
dab09d89d6
Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!)
2011-10-15 02:25:44 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
493bde32ad
Fixed boomshire and jar of wind
2011-06-18 12:30:17 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00