Bernhard Bonigl
deec6a902a
Fixed Bug with CarryHeavy-Display and reaction
2012-04-14 16:51:30 +02:00
Bernhard Bonigl
c75f70e387
Fixed error message with boompack
2012-04-14 16:51:11 +02:00
Bernhard Bonigl
367af8ba9f
Fixed error when updating attach before attaching
2012-04-14 16:51:01 +02:00
Bernhard Bonigl
1d51575b67
Fixed Dialogue not continuing
2012-04-14 16:02:10 +02:00
Bernhard Bonigl
0d53a16a21
Backed out changeset: b48412700d66
2012-04-14 15:38:18 +02:00
Armin Burgmeier
eca25614fe
Increase max. player size in settlement scenarios
2012-04-14 16:39:45 +02:00
Günther Brammer
f89f19b2cb
Script: No #appendto in Defs or global functions in #appendtos ( #734 )
...
So the only thing #appendtos may contain are lokal functions and variables,
which are only reachable via the Definition the script is appended to, and
global constants and variables, which only need to be parsed once. Thus,
#appendto scripts can skip being parsed without a definition, and the
errors that sometimes produces are gone.
2012-04-13 21:43:43 +02:00
Günther Brammer
ac02380b58
Script: this->RemoveObject() changes this to nil ( #722 )
2012-04-13 20:28:30 +02:00
Bernhard Bonigl
0bac82bcc3
Fixd UI-Updates with CarryHeavy on Clonk-Selection
...
Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl
0dda1f59f5
Fixed ContentsMenu Transfer from leftmost clonk to selected clonk if no containers were present.
2012-04-13 19:27:58 +02:00
Bernhard Bonigl
f5d88c0da5
Backed out changeset: 9ed36a2c6ab2
...
Making stuff unintuitive is not a "fix".
2012-04-13 19:18:39 +02:00
Bernhard Bonigl
71dd5fc64d
Fixed display-problems with CarryHeavy
2012-04-13 19:14:55 +02:00
Bernhard Bonigl
9a4295f745
Fixed beeing able to drop carryheavy in non-walk
2012-04-13 17:49:09 +02:00
Günther Brammer
fe261ffca0
Script: GetType returns C4V_C4Object for objects again
2012-04-13 18:38:30 +02:00
Günther Brammer
f245af8972
Rename C4AulParseState to C4AulParse
2012-04-12 21:03:14 +02:00
Felix Wagner
57c0dec3f5
Earthquake sound
2012-04-12 21:49:41 +01:00
Maikel de Vries
e7f770923b
Fixed setting frequency of disasters
2012-04-12 22:15:54 +02:00
Martin Plicht
7ffa6e58bc
Base.ocd: Call Sell with correct? parameters
2012-04-12 20:12:36 +02:00
Martin Plicht
6df62ae41b
docs: AddMenuItem: 'parameter' is any
2012-04-12 20:08:55 +02:00
Martin Plicht
67f697c94b
Don't pass 0 for the effect when calling RemoveEffect with effect name
2012-04-12 20:02:53 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
d0e2b08041
Added Meteor
...
Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
...
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier
ad3a19008d
MtBrame.ocs: Some minor map adjustments
2012-04-11 22:20:53 +02:00
Günther Brammer
05ef63bf64
Script: Make 0==nil false again
...
This was probably broken by the C4V_Any/C4V_Nil separation. Also clean
the function up a bit and add an assert that should catch similar stuff in
the future.
2012-04-11 02:25:24 +02:00
David Dormagen
99638db4c9
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
2012-04-10 23:31:46 +02:00
David Dormagen
a78d8a1858
IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble)
2012-04-10 23:29:31 +02:00
David Dormagen
fc0a9f1630
fire damage to living objects doubled
...
incendiary material (lava) burns you twice as fast
2012-04-10 23:28:41 +02:00
Felix Wagner
6aa5050fb0
Disabled /sound ( #719 )
2012-04-10 14:53:24 +01:00
Felix Wagner
2179adae7c
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
...
change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner
9548c1979d
Stupid me should have removed testing stuff...
2012-04-10 04:12:22 +01:00
Felix Wagner
b0b561a25c
Added cooldown for sword strike ( #560 ); fixed clonk getting slowed if
...
WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner
7fbefbeb67
Fixed grappler rope acceleration ( #476 )
2012-04-10 03:14:26 +01:00
Julius Michaelis
335a6e0598
Fix C4ValueArray
2012-04-09 22:04:03 +02:00
Armin Burgmeier
6238c1d5be
Fix mesh rendering crash when previous GL operation enabled color array ( #739 )
2012-04-09 22:03:55 +02:00
Armin Burgmeier
e325aa6835
MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump
2012-04-09 15:41:40 +02:00
Armin Burgmeier
6a2b058a6d
MtBrame.ocs: Make sure there is a shovel for all players
2012-04-09 14:30:37 +02:00
Maikel de Vries
0a0e16a6af
Fixed moving stuff in content menus and first item is in the middle
2012-04-09 15:18:00 +02:00
Felix Wagner
4bb8cebafc
Fixed clonk getting stuck when falling off the bottom of (flying) liquid
2012-04-09 02:50:31 +01:00
Felix Wagner
91a1108873
Fixed underwater digging
2012-04-09 02:50:06 +01:00
Armin Burgmeier
9c9db94a96
MtBrame.ocs: Remove some loam so that it's not trivially solvable
2012-04-08 23:54:22 +02:00
Julius Michaelis
a07ef70acf
Use array slice operator in Array.c
...
There is no Easter egg hidden in this commit message :Þ
2012-04-08 16:22:43 +02:00
Julius Michaelis
939f4c69ca
Fix array slice setting
2012-04-08 12:44:17 +02:00
Julius Michaelis
dcf59a4d61
Disallow cyclic prototyping
2012-04-08 12:43:19 +02:00
Maikel de Vries
21ba812d06
Moved Vegetation from Environment to Objects
2012-04-08 20:55:03 +02:00
Armin Burgmeier
a0b13ad238
Add MtBrame.ocs, a cooperative scenario for BeyondTheRocks
2012-04-08 19:56:14 +02:00
Bernhard Bonigl
db4ad404b1
Removed wrong written Definition from Cannon
2012-04-08 01:43:29 +02:00
Bernhard Bonigl
de3e9ed9aa
Fixed Carryheavy-Animation bugs
...
Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl
061a96e514
Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
...
More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl
45cf4ff147
Reworked Carryheavy:
...
* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00