Commit Graph

4122 Commits (deec6a902a2c2675d4f741a6d18aa213f6624246)
 

Author SHA1 Message Date
Bernhard Bonigl deec6a902a Fixed Bug with CarryHeavy-Display and reaction 2012-04-14 16:51:30 +02:00
Bernhard Bonigl c75f70e387 Fixed error message with boompack 2012-04-14 16:51:11 +02:00
Bernhard Bonigl 367af8ba9f Fixed error when updating attach before attaching 2012-04-14 16:51:01 +02:00
Bernhard Bonigl 1d51575b67 Fixed Dialogue not continuing 2012-04-14 16:02:10 +02:00
Bernhard Bonigl 0d53a16a21 Backed out changeset: b48412700d66 2012-04-14 15:38:18 +02:00
Armin Burgmeier eca25614fe Increase max. player size in settlement scenarios 2012-04-14 16:39:45 +02:00
Günther Brammer f89f19b2cb Script: No #appendto in Defs or global functions in #appendtos (#734)
So the only thing #appendtos may contain are lokal functions and variables,
which are only reachable via the Definition the script is appended to, and
global constants and variables, which only need to be parsed once. Thus,
#appendto scripts can skip being parsed without a definition, and the
errors that sometimes produces are gone.
2012-04-13 21:43:43 +02:00
Günther Brammer ac02380b58 Script: this->RemoveObject() changes this to nil (#722) 2012-04-13 20:28:30 +02:00
Bernhard Bonigl 0bac82bcc3 Fixd UI-Updates with CarryHeavy on Clonk-Selection
Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl 0dda1f59f5 Fixed ContentsMenu Transfer from leftmost clonk to selected clonk if no containers were present. 2012-04-13 19:27:58 +02:00
Bernhard Bonigl f5d88c0da5 Backed out changeset: 9ed36a2c6ab2
Making stuff unintuitive is not a "fix".
2012-04-13 19:18:39 +02:00
Bernhard Bonigl 71dd5fc64d Fixed display-problems with CarryHeavy 2012-04-13 19:14:55 +02:00
Bernhard Bonigl 9a4295f745 Fixed beeing able to drop carryheavy in non-walk 2012-04-13 17:49:09 +02:00
Günther Brammer fe261ffca0 Script: GetType returns C4V_C4Object for objects again 2012-04-13 18:38:30 +02:00
Günther Brammer f245af8972 Rename C4AulParseState to C4AulParse 2012-04-12 21:03:14 +02:00
Felix Wagner 57c0dec3f5 Earthquake sound 2012-04-12 21:49:41 +01:00
Maikel de Vries e7f770923b Fixed setting frequency of disasters 2012-04-12 22:15:54 +02:00
Martin Plicht 7ffa6e58bc Base.ocd: Call Sell with correct? parameters 2012-04-12 20:12:36 +02:00
Martin Plicht 6df62ae41b docs: AddMenuItem: 'parameter' is any 2012-04-12 20:08:55 +02:00
Martin Plicht 67f697c94b Don't pass 0 for the effect when calling RemoveEffect with effect name 2012-04-12 20:02:53 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
Maikel de Vries d0e2b08041 Added Meteor
Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries 3b84fdb582 Earthquake uses definition call in scenarios
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier ad3a19008d MtBrame.ocs: Some minor map adjustments 2012-04-11 22:20:53 +02:00
Günther Brammer 05ef63bf64 Script: Make 0==nil false again
This was probably broken by the C4V_Any/C4V_Nil separation. Also clean
the function up a bit and add an assert that should catch similar stuff in
the future.
2012-04-11 02:25:24 +02:00
David Dormagen 99638db4c9 fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames 2012-04-10 23:31:46 +02:00
David Dormagen a78d8a1858 IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble) 2012-04-10 23:29:31 +02:00
David Dormagen fc0a9f1630 fire damage to living objects doubled
incendiary material (lava) burns you twice as fast
2012-04-10 23:28:41 +02:00
Felix Wagner 6aa5050fb0 Disabled /sound (#719) 2012-04-10 14:53:24 +01:00
Felix Wagner 2179adae7c (boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner 9548c1979d Stupid me should have removed testing stuff... 2012-04-10 04:12:22 +01:00
Felix Wagner b0b561a25c Added cooldown for sword strike (#560); fixed clonk getting slowed if
WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner 7fbefbeb67 Fixed grappler rope acceleration (#476) 2012-04-10 03:14:26 +01:00
Julius Michaelis 335a6e0598 Fix C4ValueArray 2012-04-09 22:04:03 +02:00
Armin Burgmeier 6238c1d5be Fix mesh rendering crash when previous GL operation enabled color array (#739) 2012-04-09 22:03:55 +02:00
Armin Burgmeier e325aa6835 MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump 2012-04-09 15:41:40 +02:00
Armin Burgmeier 6a2b058a6d MtBrame.ocs: Make sure there is a shovel for all players 2012-04-09 14:30:37 +02:00
Maikel de Vries 0a0e16a6af Fixed moving stuff in content menus and first item is in the middle 2012-04-09 15:18:00 +02:00
Felix Wagner 4bb8cebafc Fixed clonk getting stuck when falling off the bottom of (flying) liquid 2012-04-09 02:50:31 +01:00
Felix Wagner 91a1108873 Fixed underwater digging 2012-04-09 02:50:06 +01:00
Armin Burgmeier 9c9db94a96 MtBrame.ocs: Remove some loam so that it's not trivially solvable 2012-04-08 23:54:22 +02:00
Julius Michaelis a07ef70acf Use array slice operator in Array.c
There is no Easter egg hidden in this commit message :Þ
2012-04-08 16:22:43 +02:00
Julius Michaelis 939f4c69ca Fix array slice setting 2012-04-08 12:44:17 +02:00
Julius Michaelis dcf59a4d61 Disallow cyclic prototyping 2012-04-08 12:43:19 +02:00
Maikel de Vries 21ba812d06 Moved Vegetation from Environment to Objects 2012-04-08 20:55:03 +02:00
Armin Burgmeier a0b13ad238 Add MtBrame.ocs, a cooperative scenario for BeyondTheRocks 2012-04-08 19:56:14 +02:00
Bernhard Bonigl db4ad404b1 Removed wrong written Definition from Cannon 2012-04-08 01:43:29 +02:00
Bernhard Bonigl de3e9ed9aa Fixed Carryheavy-Animation bugs
Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl 061a96e514 Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl 45cf4ff147 Reworked Carryheavy:
* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00