Sven Eberhardt
d3d7256fec
Fix missing achievement in Krakatoa's Krach ( #1819 )
2016-09-10 01:17:39 -04:00
Lukas Werling
8d9657a800
Change default puncher address to netpuncher.openclonk.org
2016-09-09 18:31:39 +02:00
Sven Eberhardt
2490ef4584
Editor: Add more shortcut keys
2016-09-09 00:56:16 -04:00
Sven Eberhardt
e67e429fef
Editor: Improve default layout and raise proper dialogues on tool change
2016-09-09 00:56:15 -04:00
Lukas Werling
c41f93a2f6
Fix c4script and mape build
2016-09-08 21:45:30 +02:00
Lukas Werling
f7376169b9
Fix crash when starting a game in fullscreen mode
2016-09-08 21:26:59 +02:00
Lukas Werling
7177c261b3
Bring back and fix the netpuncher
...
As carrier-grade NATs are becoming common, many players cannot host
Clonk games at all. The simple STUN-like netpuncher from Clonk Rage
which was removed three years ago is already effective against some
DS-Lite NATs.
With some extensions, we should be able to make it work with more
restrictive NATs as well.
This reverts commit 72002cc366
.
2016-09-08 21:10:06 +02:00
Sven Eberhardt
53b365a6d2
Editor: Add shortcuts, menu items, tooltips
2016-09-08 01:56:01 -04:00
Sven Eberhardt
0e02bad837
Editor: Disable reinit scenario button if no scenario is loaded
2016-09-08 00:25:17 -04:00
Sven Eberhardt
b95d1387a4
Editor: Add "reset to saved scenario" command
2016-09-07 01:53:54 -04:00
Sven Eberhardt
856730aabd
Fix some signed/unsigned warnings
2016-09-07 01:53:54 -04:00
Sven Eberhardt
2c20204021
Add C4SECT_ReinitScenario flag for LoadScenarioSection
...
This also resets the script engine and does player init callbacks. Useful to restart the scenario in the editor.
2016-09-07 01:53:53 -04:00
Lukas Werling
3d5f2f012a
Fix openclonk-server build
2016-09-06 22:12:06 +02:00
Maikel de Vries
f76e056cea
add new items to knowledge in worlds
2016-09-06 17:06:05 +02:00
Maikel de Vries
17f98bd235
add helper functions chars
2016-09-06 17:06:05 +02:00
Sven Eberhardt
a882a6e64b
Fix black editor screen due to GL object creation and removal in wrong context
2016-09-06 02:45:17 -04:00
Sven Eberhardt
5523e685fb
Fix script engine assertion on game clear
2016-09-06 01:13:53 -04:00
Sven Eberhardt
dee6086e1d
Fix access violation in proplist-to-static conversion
2016-09-06 01:09:29 -04:00
Sven Eberhardt
282a561462
Add editor props and user actions for boiling lava and acid
...
Also optimize the timer
2016-09-06 00:06:37 -04:00
Sven Eberhardt
6aeeff0545
Add Library_Stackable editor props
2016-09-05 20:19:25 -04:00
Sven Eberhardt
db986e3dd7
Allow repeated ejection of infinite material stack counts in bucket and barrel
2016-09-05 20:08:30 -04:00
Sven Eberhardt
3330c592e3
Improve PlayerStart initial material setting to allow specification of weapon ammo, stackable stack count and liquid contents
2016-09-05 20:01:47 -04:00
Sven Eberhardt
ba371db0e6
Editor property enum delegate: Improve grouping when an item is also a group
2016-09-05 19:19:33 -04:00
Sven Eberhardt
d70506ee2e
Improve GetDefinitionGroupPath script function
...
* Now works on _this instead of parameter
* Now works before editor window opened
2016-09-05 18:30:04 -04:00
Sven Eberhardt
41dde5e7d0
Add script function GetDefinitionGroupPath
2016-09-05 02:00:01 -04:00
Sven Eberhardt
34058e13f9
Fix default assignment of selected object in user action filtered object evaluators
2016-09-05 02:00:00 -04:00
Sven Eberhardt
117ddac8b4
Auto-unstick animals and objects on ground in saved scenarios
2016-09-05 01:59:59 -04:00
Sven Eberhardt
31ead2507a
Add Unstick() script function
...
Also add a position parameter to Stuck() script function.
2016-09-05 01:59:58 -04:00
Nicolas Hake
2e4afb70a9
OS X: Make bundling of libraries recursion-safe ( #1818 )
...
Bash variables are global by default. Therefore, recursing into sub-
dependencies was breaking ID updates in the dependency parent.
Mark variables that are local to each recursion step as local so that
their original value gets restored when the recursion returns.
2016-09-04 14:11:51 +02:00
Sven Eberhardt
6a78a9facb
Fix scenario saving of some animal and plant properties
2016-09-04 02:52:03 -04:00
Sven Eberhardt
ebfebca87b
Sequence: "Start Game" trigger uses first player as triggering player
2016-09-04 02:15:09 -04:00
Sven Eberhardt
3669f28b75
Fix array property delegate default value to write a copy instead of a reference when it's a static prop list
2016-09-04 02:14:30 -04:00
Sven Eberhardt
dc77020586
Add user actions: Invincibility and invisibility
2016-09-03 22:07:10 -04:00
Sven Eberhardt
692ff39c0e
Add invisibility EditorProp to all object
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Also localize some property names.
2016-09-03 22:07:10 -04:00
Sven Eberhardt
5a149b3b8a
Add alpha mask option to editor property color delegate
2016-09-03 22:07:09 -04:00
Sven Eberhardt
392dc7b49e
Fix portrait reset when switching skin to non-extended decoration skin in editor while decoration definition is loaded
2016-09-03 22:07:08 -04:00
Sven Eberhardt
bae26bb0d7
Add user action: Set clonk direction
2016-09-03 22:07:08 -04:00
Maikel de Vries
8e75b8fed9
allow branch placement in alternative materials
2016-09-03 19:38:52 +02:00
Maikel de Vries
914d0f4f8e
fix scenario saving of waterfall
2016-09-03 19:37:39 +02:00
David Dormagen
4dd9be0e46
chippies: fix unintended growth through animal library
...
Inclusion of the library buffed the damage wild chippies do by 100%. This is unintended. Chippies grow (and get stronger) through sucking blood.
A commit that changes this behavior should address this directly. (This commit also makes chippies gain size a bit faster - as a compromise.)
The additional check in StartGrowth reduces overhead in the animals (and possibly plants) library. It is kept in this commit to give reviewers an example case for the check.
2016-09-02 09:34:19 +02:00
Sven Eberhardt
bdbce1c4c9
Fixes and EditorProps for plant reproduction
2016-09-01 23:54:27 -04:00
Sven Eberhardt
31121d682c
Rename option default value function property to DefaultValueFunction
...
It was "Get" and later "Set", which was always a bit confusing.
2016-09-01 18:32:24 -04:00
Sven Eberhardt
3b7e36abd8
Adjust chippie to use animal library for reproduction
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(It still reproduces independently after sucking out a clonk)
2016-09-01 02:24:43 -04:00
Sven Eberhardt
9cec9b5071
Make animal library properties editor-adjustable
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Allows e.g. placement of animals that do not reproduce.
2016-09-01 02:23:42 -04:00
Sven Eberhardt
cd4e419aef
Disallow interaction menu on hostile and neutral clonks
...
Stealing items in melees or taking quest items from NPCs is a bit odd.
2016-08-30 19:54:58 -04:00
Sven Eberhardt
4c56b41de0
Fix color group in "any" value evaluator of user actions
2016-08-30 19:42:31 -04:00
Sven Eberhardt
0093555b49
Fix sorting between groups and names in enum editor properties
2016-08-30 19:37:42 -04:00
Sven Eberhardt
30738c760e
Fix water splashing particles
2016-08-30 18:56:46 -04:00
Sven Eberhardt
6ac3bde3de
Fix possible crash in viewport drawing
2016-08-30 18:56:27 -04:00
Sven Eberhardt
a291ba2144
Fix a warning in random number generator
2016-08-30 18:55:35 -04:00