Commit Graph

36 Commits (c00a8cf3c3a33a88c5a8aba152d06d9f483921a5)

Author SHA1 Message Date
Maikel de Vries 017960cbc2 do not show compensator burning battery in editor creation list 2018-03-14 16:35:11 +01:00
Maikel de Vries 9e01a861ce fix some more structure vertices, also for asymmetric ones when flipped (#1979) 2018-01-31 19:59:41 +01:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 2fa7aabcac prevent buildings from partially burning down (#1880) 2017-08-18 17:59:25 +02:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Clonkonaut b6ca10d11a Constructor library: Changed to search through all available knowledge and filter using an overloadable function.
The hammer will now only construct definitions that have the callback "IsHammerBuidable". This will exclude all C4D_Structure objects that are not buildings and can't be build in a meaningful way.
Also, with the carry heavy branch I want to test adhoc built lorries (lorries as construction sites). Sven suggested this.
2016-06-18 19:45:45 +02:00
Maikel de Vries 2a731b2545 implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
Maikel de Vries 1df322b7ff adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Maikel de Vries 707e0ec041 fix kill tracing for exploding compensator 2016-01-29 13:25:46 +01:00
David Dormagen 8ad1ccf633 compensator: made sparkle prettier 2015-11-24 23:24:09 +01:00
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
Maikel de Vries 13a72c65f0 improved power system callbacks 2015-02-04 10:35:16 +01:00
Maikel de Vries 17c4049563 separate library for power storage 2015-02-04 10:35:15 +01:00
Maikel de Vries c0ff94eb75 normalize power values to multiples of ten
This makes it easier for internal calculations and that value of 10 now represents a single light bulb. It is advisable to only use multiples of 10 for production and consumption values.
2015-02-04 10:35:15 +01:00
Maikel de Vries 2d00588dff new power system (work in progress) 2015-02-04 10:35:14 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 2d1647ea77 improved prioritizing of power consumers 2014-12-19 21:47:08 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries 6ba0164c5b removed unnecessary defcore Value entries
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
David Dormagen 7ab65f8618 the compensator's charge-indicator-helper is no vehicle anymore 2014-03-22 19:52:27 +01:00
Lorenz Schwittmann 7678ad8f17 fixed compensator charged indicator (#1056)
- correct y offset
- show indicator in front of compensator
2014-03-21 22:22:06 +01:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 875823644d adapted remaining usages of ExploSmoke* to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen 3ffa87dd02 adapted StarSpark particle and occurences to new particle system 2013-11-26 21:24:59 +01:00
Sven Eberhardt e1b972f960 Added energy radius to power producing buildings.
See forum discussion on flags / energy distribution.
2013-09-16 22:39:56 +02:00
David Dormagen 4b3b56ff22 added new model for armory with texture 2012-10-14 16:56:49 +02:00
Maikel de Vries eff20344d8 Moved construction direction to stucture library 2012-05-12 10:16:33 +02:00
Maikel de Vries 80e1abc808 Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Felix Wagner 366d96680a Rotate your buildings in the construction preview using Space! 2012-04-16 16:31:38 +01:00
David Dormagen 6517b230e6 added NoPowerNeed rule, made requesting 0 power possible 2012-04-15 17:02:47 +02:00
Tobias Zwick 038ef1b4b6 descriptions for structures 2012-04-15 13:13:14 +02:00
David Dormagen 7c883df228 added building: Power Compensator 2012-02-23 21:45:13 +01:00