Maikel de Vries
017960cbc2
do not show compensator burning battery in editor creation list
2018-03-14 16:35:11 +01:00
Maikel de Vries
9e01a861ce
fix some more structure vertices, also for asymmetric ones when flipped ( #1979 )
2018-01-31 19:59:41 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
2fa7aabcac
prevent buildings from partially burning down ( #1880 )
2017-08-18 17:59:25 +02:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Clonkonaut
b6ca10d11a
Constructor library: Changed to search through all available knowledge and filter using an overloadable function.
...
The hammer will now only construct definitions that have the callback "IsHammerBuidable". This will exclude all C4D_Structure objects that are not buildings and can't be build in a meaningful way.
Also, with the carry heavy branch I want to test adhoc built lorries (lorries as construction sites). Sven suggested this.
2016-06-18 19:45:45 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
707e0ec041
fix kill tracing for exploding compensator
2016-01-29 13:25:46 +01:00
David Dormagen
8ad1ccf633
compensator: made sparkle prettier
2015-11-24 23:24:09 +01:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
...
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Maikel de Vries
13a72c65f0
improved power system callbacks
2015-02-04 10:35:16 +01:00
Maikel de Vries
17c4049563
separate library for power storage
2015-02-04 10:35:15 +01:00
Maikel de Vries
c0ff94eb75
normalize power values to multiples of ten
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This makes it easier for internal calculations and that value of 10 now represents a single light bulb. It is advisable to only use multiples of 10 for production and consumption values.
2015-02-04 10:35:15 +01:00
Maikel de Vries
2d00588dff
new power system (work in progress)
2015-02-04 10:35:14 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
2d1647ea77
improved prioritizing of power consumers
2014-12-19 21:47:08 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
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Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
David Dormagen
7ab65f8618
the compensator's charge-indicator-helper is no vehicle anymore
2014-03-22 19:52:27 +01:00
Lorenz Schwittmann
7678ad8f17
fixed compensator charged indicator ( #1056 )
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- correct y offset
- show indicator in front of compensator
2014-03-21 22:22:06 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
3ffa87dd02
adapted StarSpark particle and occurences to new particle system
2013-11-26 21:24:59 +01:00
Sven Eberhardt
e1b972f960
Added energy radius to power producing buildings.
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See forum discussion on flags / energy distribution.
2013-09-16 22:39:56 +02:00
David Dormagen
4b3b56ff22
added new model for armory with texture
2012-10-14 16:56:49 +02:00
Maikel de Vries
eff20344d8
Moved construction direction to stucture library
2012-05-12 10:16:33 +02:00
Maikel de Vries
80e1abc808
Implemented a simple Damage>HitPoints -> Destruction mechanism for structures
2012-05-10 21:20:06 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Felix Wagner
366d96680a
Rotate your buildings in the construction preview using Space!
2012-04-16 16:31:38 +01:00
David Dormagen
6517b230e6
added NoPowerNeed rule, made requesting 0 power possible
2012-04-15 17:02:47 +02:00
Tobias Zwick
038ef1b4b6
descriptions for structures
2012-04-15 13:13:14 +02:00
David Dormagen
7c883df228
added building: Power Compensator
2012-02-23 21:45:13 +01:00