compensator: made sparkle prettier

shapetextures
David Dormagen 2015-11-24 23:24:09 +01:00
parent 72f7ea9c1e
commit 8ad1ccf633
1 changed files with 1 additions and 1 deletions

View File

@ -92,7 +92,7 @@ protected func FxSparkleTimer(object target, proplist effect, int time)
effect.Interval *= 2;
if (effect.Interval > 36 * 3)
return -1;
CreateParticle("StarSpark", PV_Random(-3, 3), PV_Random(-14, -10), PV_Random(-5, 5), PV_Random(-8, 0), 10, Particles_Magic(), 4);
CreateParticle("ElectroSpark", PV_Random(-3, 3), PV_Random(-15, -13), PV_Random(-5, 5), PV_Random(-5, 1), 10, Particles_ElectroSpark1(), 10);
return 1;
}