Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Julius Michaelis
c4cd9dda63
Set VIS_Editor in Library_Goal to avoid forgetting it in future goals
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Fixes #1932
2017-09-01 15:59:51 +02:00
Maikel de Vries
f3291bb84f
clean up and document relaunch rule
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Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Maikel de Vries
cb68f9b26b
fix parkour in combination with new relaunch rule
2017-04-25 10:26:27 +02:00
Fulgen301
22bf8ad1f7
Remove Rule_Restart from Goal_Parkour
2017-03-30 20:55:07 +02:00
Fulgen301
00cc450331
Goal_Parkour: Fix searching Rule_Restart
2017-03-30 20:55:07 +02:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Sven Eberhardt
4df8679be2
Simplify saving of scenario properties in saved scenarios.
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Just need to set "Save" to an identifier now.
2016-08-20 01:55:21 -04:00
Sven Eberhardt
0c31bc7985
Fix parkour checkpoint initialization when loaded form scenario
2016-08-08 14:56:57 -04:00
Sven Eberhardt
be58ef5ae1
Goal_Parkour: Also reset last respawn checkpoint on "reset all" editor action
2016-08-07 02:07:27 -04:00
Sven Eberhardt
009dc4221f
Parkour checkpoint US string fix
2016-08-07 01:14:23 -04:00
Sven Eberhardt
7a9ff289f5
Make parkour checkpoint and respawn management more robust to runtime editor development
2016-08-07 01:02:23 -04:00
Sven Eberhardt
596d2a5e68
Add "Reset all cleared" editor command to parkour goal
2016-08-07 00:28:53 -04:00
Sven Eberhardt
c70a2e94f2
Auto re-number and re-assign start and finish checkpoints when points get deleted
2016-08-06 23:41:50 -04:00
Sven Eberhardt
a993b6e1ec
Add distinct graphics for parkour start
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It used to be the same as the end (flag), which was a bit confusing
2016-08-06 22:24:59 -04:00
Sven Eberhardt
1cdf22ae81
Fix restart rule creation in parkour goal
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Was created at a large offset and multiple copies could be created.
2016-08-06 21:34:01 -04:00
Sven Eberhardt
8ec12d8490
Add cleared and respawn user callback actions to parkour goal and checkpoints
2016-08-06 14:50:43 -04:00
Sven Eberhardt
7aaa581908
Auto-update checkpoint assignment to parkour goal in editor
2016-08-06 02:38:01 -04:00
Sven Eberhardt
c15a821a51
Name parkour checkpoints by index
2016-08-06 01:13:35 -04:00
Sven Eberhardt
e6b286b126
Add parkour checkpoint EditorProps and EditorActions
2016-08-05 01:09:34 -04:00
Sven Eberhardt
c14721523c
Make standard goals and rules visible as icons in editor
2016-08-04 19:32:57 -04:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
0e32757aa9
parkour: allow resetting pb with /resetpb
2016-01-25 22:44:05 +01:00
Maikel de Vries
08dfaeed9e
parkour: clear checkpoint for team members by default
2016-01-25 22:44:05 +01:00
Maikel de Vries
93c20b19a0
improve parkour scoreboard column descriptions
2016-01-23 18:24:30 +01:00
Nicolas Hake
4b68d82380
planet: Remove Array(Min,Max) in favor of Min,Max
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Since the native functions now accept array parameters, we don't need a
C4Script implementation anymore.
2016-01-23 13:49:11 +01:00
Maikel de Vries
a32cfc2072
Parkour goal: methods to get the number of checkpoints a player completed
2016-01-22 20:55:06 +01:00
Maikel de Vries
5b04eef7f2
fix handling of parkour respawn for removed players
2016-01-22 00:43:33 +01:00
Maikel de Vries
70f74626b9
add option to transfer contents on parkour relaunch
2016-01-22 00:14:59 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
40f46403ba
Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside).
2015-12-13 01:09:48 -05:00
Sven Eberhardt
7f6c13084a
Register definition-local sounds into definition namespace (id::Soundname) #1185 .
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Also move all object sounds to global Sound.ocg so they are still played.
This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.
It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Maikel de Vries
54a5c5b672
parkour: players respawn at best team checkpoint
2015-05-18 20:14:29 +02:00
Maikel de Vries
346d5cd709
another batch of Graphics.png removals
2015-02-15 22:37:08 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt
369262f423
Ignore fog of war on parkour checkpoints ( #1203 ).
2015-01-01 21:04:51 +01:00
Sven Eberhardt
cc17194a2b
Ignore fog of war for parkour goal direction arrow.
2015-01-01 20:46:47 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
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This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
328bf6d330
updated ParkourCheckpoint to use the new particle system; renamed "PSpark" to "SphereSpark"; moved CheckPoint/PSpark to Effects/PSpark
2013-11-26 21:25:00 +01:00
Tobias Zwick
064166d09e
make most sound effects mono
2013-05-26 17:42:37 +02:00
Martin Plicht
a915cdb15f
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Sven Eberhardt
924b0b46fc
Fix parkour checkpoint count display in scoreboard title ( #941 )
2013-03-29 15:45:14 +01:00
Sven Eberhardt
fef5605217
Parkour goal: Added function to disable respawn.
2013-02-06 01:11:08 +01:00
David Dormagen
da976b4770
added new scoreboard abstraction layer on top of the engine functions - it scales!
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for a complete description see the forum post
2012-06-28 00:17:15 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00