Commit Graph

57 Commits (c00a8cf3c3a33a88c5a8aba152d06d9f483921a5)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Julius Michaelis c4cd9dda63 Set VIS_Editor in Library_Goal to avoid forgetting it in future goals
Fixes #1932
2017-09-01 15:59:51 +02:00
Maikel de Vries f3291bb84f clean up and document relaunch rule
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Maikel de Vries cb68f9b26b fix parkour in combination with new relaunch rule 2017-04-25 10:26:27 +02:00
Fulgen301 22bf8ad1f7 Remove Rule_Restart from Goal_Parkour 2017-03-30 20:55:07 +02:00
Fulgen301 00cc450331 Goal_Parkour: Fix searching Rule_Restart 2017-03-30 20:55:07 +02:00
Sven Eberhardt 0cdad64934 Fix goal and rule displays (#1811) 2016-09-14 21:46:16 -04:00
Sven Eberhardt 4df8679be2 Simplify saving of scenario properties in saved scenarios.
Just need to set "Save" to an identifier now.
2016-08-20 01:55:21 -04:00
Sven Eberhardt 0c31bc7985 Fix parkour checkpoint initialization when loaded form scenario 2016-08-08 14:56:57 -04:00
Sven Eberhardt be58ef5ae1 Goal_Parkour: Also reset last respawn checkpoint on "reset all" editor action 2016-08-07 02:07:27 -04:00
Sven Eberhardt 009dc4221f Parkour checkpoint US string fix 2016-08-07 01:14:23 -04:00
Sven Eberhardt 7a9ff289f5 Make parkour checkpoint and respawn management more robust to runtime editor development 2016-08-07 01:02:23 -04:00
Sven Eberhardt 596d2a5e68 Add "Reset all cleared" editor command to parkour goal 2016-08-07 00:28:53 -04:00
Sven Eberhardt c70a2e94f2 Auto re-number and re-assign start and finish checkpoints when points get deleted 2016-08-06 23:41:50 -04:00
Sven Eberhardt a993b6e1ec Add distinct graphics for parkour start
It used to be the same as the end (flag), which was a bit confusing
2016-08-06 22:24:59 -04:00
Sven Eberhardt 1cdf22ae81 Fix restart rule creation in parkour goal
Was created at a large offset and multiple copies could be created.
2016-08-06 21:34:01 -04:00
Sven Eberhardt 8ec12d8490 Add cleared and respawn user callback actions to parkour goal and checkpoints 2016-08-06 14:50:43 -04:00
Sven Eberhardt 7aaa581908 Auto-update checkpoint assignment to parkour goal in editor 2016-08-06 02:38:01 -04:00
Sven Eberhardt c15a821a51 Name parkour checkpoints by index 2016-08-06 01:13:35 -04:00
Sven Eberhardt e6b286b126 Add parkour checkpoint EditorProps and EditorActions 2016-08-05 01:09:34 -04:00
Sven Eberhardt c14721523c Make standard goals and rules visible as icons in editor 2016-08-04 19:32:57 -04:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Maikel de Vries 0e32757aa9 parkour: allow resetting pb with /resetpb 2016-01-25 22:44:05 +01:00
Maikel de Vries 08dfaeed9e parkour: clear checkpoint for team members by default 2016-01-25 22:44:05 +01:00
Maikel de Vries 93c20b19a0 improve parkour scoreboard column descriptions 2016-01-23 18:24:30 +01:00
Nicolas Hake 4b68d82380 planet: Remove Array(Min,Max) in favor of Min,Max
Since the native functions now accept array parameters, we don't need a
C4Script implementation anymore.
2016-01-23 13:49:11 +01:00
Maikel de Vries a32cfc2072 Parkour goal: methods to get the number of checkpoints a player completed 2016-01-22 20:55:06 +01:00
Maikel de Vries 5b04eef7f2 fix handling of parkour respawn for removed players 2016-01-22 00:43:33 +01:00
Maikel de Vries 70f74626b9 add option to transfer contents on parkour relaunch 2016-01-22 00:14:59 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt 40f46403ba Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Sven Eberhardt 7f6c13084a Register definition-local sounds into definition namespace (id::Soundname) #1185.
Also move all object sounds to global Sound.ocg so they are still played.

This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.

It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Maikel de Vries 54a5c5b672 parkour: players respawn at best team checkpoint 2015-05-18 20:14:29 +02:00
Maikel de Vries 346d5cd709 another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt 369262f423 Ignore fog of war on parkour checkpoints (#1203). 2015-01-01 21:04:51 +01:00
Sven Eberhardt cc17194a2b Ignore fog of war for parkour goal direction arrow. 2015-01-01 20:46:47 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries c075103bb9 Added GetDescription to all goals
This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 328bf6d330 updated ParkourCheckpoint to use the new particle system; renamed "PSpark" to "SphereSpark"; moved CheckPoint/PSpark to Effects/PSpark 2013-11-26 21:25:00 +01:00
Tobias Zwick 064166d09e make most sound effects mono 2013-05-26 17:42:37 +02:00
Martin Plicht a915cdb15f Make Eclipse happy by changing some zeros to nils and stuff 2013-05-26 00:01:08 +02:00
Sven Eberhardt 924b0b46fc Fix parkour checkpoint count display in scoreboard title (#941) 2013-03-29 15:45:14 +01:00
Sven Eberhardt fef5605217 Parkour goal: Added function to disable respawn. 2013-02-06 01:11:08 +01:00
David Dormagen da976b4770 added new scoreboard abstraction layer on top of the engine functions - it scales!
for a complete description see the forum post
2012-06-28 00:17:15 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00