Set VIS_Editor in Library_Goal to avoid forgetting it in future goals

Fixes #1932
install-platforms
Julius Michaelis 2017-08-31 06:08:34 +02:00
parent 94394c2e2a
commit c4cd9dda63
16 changed files with 2 additions and 15 deletions

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@ -119,4 +119,3 @@ public func GetShortDescription(int plr)
/*-- Proplist --*/
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -183,4 +183,3 @@ public func GetShortDescription(int plr)
}
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -107,7 +107,6 @@ public func GetShortDescription(int plr)
/*-- Proplist --*/
local Name = "$Name$";
local Visibility = VIS_Editor;
func Definition(def)
{

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@ -144,4 +144,3 @@ public func GetShortDescription(int plr)
}
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -479,5 +479,4 @@ public func TestWave(int nr)
local Name = "$Name$";
local Description = "$Description$";
local Visibility = VIS_Editor;
local EditorPlacementLimit = 1;

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@ -158,4 +158,3 @@ public func GetShortDescription(int plr)
/*-- Proplist --*/
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -305,4 +305,3 @@ public func SaveScenarioObject(props)
}
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -74,4 +74,3 @@ protected func RemovePlayer(int plr)
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -105,4 +105,3 @@ public func GetShortDescription(int plr)
}
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -741,4 +741,3 @@ public func Definition(def)
/*-- Proplist --*/
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -207,4 +207,3 @@ func ObjectCount2MaterialCount(int count, int material)
/*-- Proplist --*/
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -123,4 +123,3 @@ public func GetShortDescription(int plr)
/*-- Proplist --*/
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -92,4 +92,3 @@ private func EvalAct_SetData(props, context)
/*-- Proplist --*/
local Name = "$Name$";
local Description = "$Description$";
local Visibility = VIS_Editor;

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@ -110,4 +110,3 @@ public func GetShortDescription(int plr)
/*-- Proplist --*/
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -107,4 +107,3 @@ public func GetShortDescription(int plr)
/*-- Proplist --*/
local Name = "$Name$";
local Visibility = VIS_Editor;

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@ -169,3 +169,5 @@ func SetGraphics(string new_gfx, ...)
func GetGraphics(int plr) { return goal_custom_graphics; }
public func IsGoal() { return true; }
local Visibility = VIS_Editor;