Commit Graph

24 Commits (c00a8cf3c3a33a88c5a8aba152d06d9f483921a5)

Author SHA1 Message Date
Maikel de Vries 956108b415 fix scoreboard kills, deaths, etc.
This is better done through the clonk death callback such that all deaths and not just last clonk deaths are registered.
2017-12-03 20:56:51 +01:00
Julius Michaelis c4cd9dda63 Set VIS_Editor in Library_Goal to avoid forgetting it in future goals
Fixes #1932
2017-09-01 15:59:51 +02:00
Maikel de Vries f3291bb84f clean up and document relaunch rule
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Fulgen301 f74ee93b5c DeathMatch: Use tabs for indentation 2017-03-25 14:34:32 +01:00
Fulgen301 b31355391b DeathMatch: Enable unlimited relaunches 2017-03-25 13:55:42 +01:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Mark 94ec4e336b Fix inherited(...) calls
The named parameters have to be handed down, because the ... operator only passes all the unnamed parameters.
2016-11-26 17:56:41 +01:00
Sven Eberhardt 591b20b6ca Fix some variable name shadowing errors 2016-10-24 21:21:55 -04:00
Sven Eberhardt 0cdad64934 Fix goal and rule displays (#1811) 2016-09-14 21:46:16 -04:00
Sven Eberhardt c14721523c Make standard goals and rules visible as icons in editor 2016-08-04 19:32:57 -04:00
Maikel de Vries 97cc3dd901 arena goals: pass whether it is a relaunch to OnPlayerRelaunch callback 2016-01-02 21:53:43 +01:00
Maikel de Vries 3a4c3c1d26 five new goal graphics thanks to Foaly 2015-04-02 19:07:49 +02:00
Maikel de Vries 346d5cd709 another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Clonkonaut 964e1a138a Deathmatch goal ends game when all but one player (or team) leave (#893). 2014-05-02 00:01:21 +02:00
Maikel de Vries c075103bb9 Added GetDescription to all goals
This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
David Dormagen ee1a8e8ce9 fixed deathmatch description in case that only one player is remaining 2012-10-14 13:20:37 +02:00
David Dormagen da976b4770 added new scoreboard abstraction layer on top of the engine functions - it scales!
for a complete description see the forum post
2012-06-28 00:17:15 +02:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Maikel de Vries d794b6d20f Objects: Fixed deathmatch elimination
Not sure what it was supposed to do, but player 0 won a round with less than max_kills kills.
2011-10-11 00:57:34 +02:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Tobias Zwick ecd6de1d65 refactor: schedulecalls without object can now be made from object context
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00