Maikel de Vries
956108b415
fix scoreboard kills, deaths, etc.
...
This is better done through the clonk death callback such that all deaths and not just last clonk deaths are registered.
2017-12-03 20:56:51 +01:00
Julius Michaelis
c4cd9dda63
Set VIS_Editor in Library_Goal to avoid forgetting it in future goals
...
Fixes #1932
2017-09-01 15:59:51 +02:00
Maikel de Vries
f3291bb84f
clean up and document relaunch rule
...
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Fulgen301
f74ee93b5c
DeathMatch: Use tabs for indentation
2017-03-25 14:34:32 +01:00
Fulgen301
b31355391b
DeathMatch: Enable unlimited relaunches
2017-03-25 13:55:42 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
94ec4e336b
Fix inherited(...) calls
...
The named parameters have to be handed down, because the ... operator only passes all the unnamed parameters.
2016-11-26 17:56:41 +01:00
Sven Eberhardt
591b20b6ca
Fix some variable name shadowing errors
2016-10-24 21:21:55 -04:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Sven Eberhardt
c14721523c
Make standard goals and rules visible as icons in editor
2016-08-04 19:32:57 -04:00
Maikel de Vries
97cc3dd901
arena goals: pass whether it is a relaunch to OnPlayerRelaunch callback
2016-01-02 21:53:43 +01:00
Maikel de Vries
3a4c3c1d26
five new goal graphics thanks to Foaly
2015-04-02 19:07:49 +02:00
Maikel de Vries
346d5cd709
another batch of Graphics.png removals
2015-02-15 22:37:08 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Clonkonaut
964e1a138a
Deathmatch goal ends game when all but one player (or team) leave ( #893 ).
2014-05-02 00:01:21 +02:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
...
This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
David Dormagen
ee1a8e8ce9
fixed deathmatch description in case that only one player is remaining
2012-10-14 13:20:37 +02:00
David Dormagen
da976b4770
added new scoreboard abstraction layer on top of the engine functions - it scales!
...
for a complete description see the forum post
2012-06-28 00:17:15 +02:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Maikel de Vries
d794b6d20f
Objects: Fixed deathmatch elimination
...
Not sure what it was supposed to do, but player 0 won a round with less than max_kills kills.
2011-10-11 00:57:34 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Tobias Zwick
ecd6de1d65
refactor: schedulecalls without object can now be made from object context
...
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00