Commit Graph

3491 Commits (abcee8afa3b37a43b30496753aa3750f711cd8d6)
 

Author SHA1 Message Date
Felix Wagner abcee8afa3 Plant library: RootSurface() limits for positioning added 2011-10-21 21:16:44 +01:00
Felix Wagner cf71fb48b6 Plant library: renamed CanBeHarvested -> IsCrop 2011-10-21 21:14:51 +01:00
Günther Brammer 7dcc36b27a Post-release version bump 2011-10-21 20:35:06 +02:00
Günther Brammer 78b6f73efe docs: Update Sound() for recent changes 2011-10-21 20:19:26 +02:00
Charles Spurrill fbb8440b7e Sawmill animation is no longer jumpy 2011-10-20 14:05:26 -07:00
Charles Spurrill 66e261572b Boompack doesn't weigh so much 2011-10-20 01:53:27 -07:00
Felix Wagner 2017d4bd44 Standard smoke particle (to use in Smoke(x,y,strength)) 2011-10-20 00:42:35 +01:00
Felix Wagner 096c07a251 Sawmill added. Just push chopped trees in front of it. 2011-10-20 00:42:32 +01:00
Felix Wagner 60f9064d8e Removed hit sound for mushroom (was a horrible idea) 2011-10-20 00:42:28 +01:00
Charles Spurrill 3e5a4f46d5 Fixed stupid mistake in airship script I made 2011-10-19 15:35:14 -07:00
Günther Brammer 8af0bb03be docs: Updates for Physical and Category changes 2011-10-20 00:26:22 +02:00
Charles Spurrill 3439704dc0 Airship: Draws over clonk, solidmask position fixed, and smoke emits properly 2011-10-19 14:36:17 -07:00
Charles Spurrill 23d2508602 fixed shovel topology 2011-10-18 17:07:43 -07:00
Charles Spurrill ec1e9fba5c Fix orangey-ness of hammer and boompack 2011-10-18 15:40:44 -07:00
Günther Brammer ed6eeb3179 Update README.linux.txt for the search path changes and other stuff 2011-10-18 23:57:00 +02:00
Charles Spurrill 8925f85af1 Sword is finally shaded like it is supposed to be :) 2011-10-17 03:59:42 -07:00
Charles Spurrill a611d019ba HaseFuse() for objects that are lit to detonate. Only used by cannon for now. 2011-10-17 03:29:15 -07:00
Tobias Zwick e8a5a3645e updated licenses 2011-10-16 18:30:57 +02:00
Charles Spurrill e4c08a7288 Nugget and Ore are IsFoundryIngredient() 2011-10-16 09:48:13 -07:00
Nicolas Hake d5669964b8 tests: Fix on linux-gcc 2011-10-16 14:17:43 +02:00
Charles Spurrill f1d07f8449 Foundry only collects objects that are IsFuel() or IsFoundryIngredient() 2011-10-15 18:03:13 -07:00
Armin Burgmeier e44b216230 Enable face ordering individually for all submeshes 2011-10-15 21:35:39 +02:00
Charles Spurrill 3fab3265f9 Fixed bug where clonk could hold other items when chopping trees 2011-10-15 11:58:47 -07:00
Julius Michaelis 926e251931 Fix SoundSystem, attempt #4 2011-10-15 14:43:18 +02:00
Julius Michaelis eda64786fc Fix Windows build (C4VidePlayback vs f1202c46e544) 2011-10-15 12:55:24 +02:00
Charles Spurrill 09d1ce8cf3 Balancing: Coal yields more pieces when dug 2011-10-15 03:13:34 -07:00
Charles Spurrill 3349a485bb Retopologized steampunk's face 2011-10-15 02:59:44 -07:00
Julius Michaelis 74af3071e3 C4SoundSystem: Load all sounds statically
Enable true wildcards in sound names
Fix #680 / 115b63d14d54
2011-10-13 17:05:40 +02:00
Charles Spurrill dab09d89d6 Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!) 2011-10-15 02:25:44 -07:00
Charles Spurrill 7139d6b4ad Fixed the collection chute/zone of the Foundry and Tools Workshop 2011-10-15 00:05:49 -07:00
Charles Spurrill aa7216aa49 Windmill tweaks and fixes 2011-10-14 23:04:16 -07:00
Charles Spurrill 114e127e2f Windmills don't fall off the bottom in Guardian of Windmill scenario 2011-10-14 20:27:31 -07:00
Felix Wagner 6c75d3f625 Windmill added. Enjoy your meal! 2011-10-15 02:47:24 +01:00
Felix Wagner 28441018f3 Renamed wind generator mesh files from wind mill to wind generator 2011-10-15 02:46:25 +01:00
Felix Wagner a183984efd foundry checks for IsFuel instead of hardcoding coal and wood 2011-10-15 02:46:53 +01:00
Maikel de Vries 724eac83c8 BeyondTheRocks: Added Ore mine scenario
A somewhat more difficult scenario for suitable for a next release, may also be used for testing stuff in the meanwhile,
2011-10-15 01:24:24 +02:00
Maikel de Vries d26689f8be BeyondTheRocks: Added goldmine scenario
This scenario can be used as a testing scenario and will be the most elementary settlement scenario.
2011-10-15 01:22:50 +02:00
Charles Spurrill 5e3a9f9450 Gold bar is smaller 2011-10-14 14:38:53 -07:00
Felix Wagner 893702a3c6 ignore openclonk.sln 2011-10-14 18:02:50 +01:00
Daniel 79d44490b6 Liquid Pipe System Update 2011-10-12 00:32:46 +02:00
Charles Spurrill b585d25295 Gender-neutral munching sounds 2011-10-14 01:44:54 -07:00
Charles Spurrill 5516dea6fe Larger bread (graphic in landscape) 2011-10-14 01:24:04 -07:00
Charles Spurrill e568750d35 Added Gold Bar (3 nuggets to smelt) 2011-10-14 01:03:56 -07:00
Charles Spurrill 074f473d05 Metal-barrel has proper strings 2011-10-14 00:58:16 -07:00
Charles Spurrill 89ebfa9b92 Allow chest to be constructed 2011-10-13 23:22:10 -07:00
Charles Spurrill 619a1f6424 Fire comes out at the right spot for the foundry when metal pours 2011-10-13 23:00:10 -07:00
Felix Wagner 865b91849b The axe can now chop trees and split them into wood (lossy) 2011-10-14 01:04:33 +01:00
Maikel de Vries 4f6ee17884 Objects: Weapons are armory products
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Charles Spurrill d836d89b9d Better animation for the catapult 2011-10-13 12:03:23 -07:00
Charles Spurrill 334ded8a00 BowAimArms animation blending fix 2011-10-13 11:32:51 -07:00