Felix Wagner
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abcee8afa3
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Plant library: RootSurface() limits for positioning added
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2011-10-21 21:16:44 +01:00 |
Felix Wagner
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cf71fb48b6
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Plant library: renamed CanBeHarvested -> IsCrop
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2011-10-21 21:14:51 +01:00 |
Günther Brammer
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7dcc36b27a
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Post-release version bump
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2011-10-21 20:35:06 +02:00 |
Günther Brammer
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78b6f73efe
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docs: Update Sound() for recent changes
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2011-10-21 20:19:26 +02:00 |
Charles Spurrill
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fbb8440b7e
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Sawmill animation is no longer jumpy
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2011-10-20 14:05:26 -07:00 |
Charles Spurrill
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66e261572b
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Boompack doesn't weigh so much
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2011-10-20 01:53:27 -07:00 |
Felix Wagner
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2017d4bd44
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Standard smoke particle (to use in Smoke(x,y,strength))
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2011-10-20 00:42:35 +01:00 |
Felix Wagner
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096c07a251
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Sawmill added. Just push chopped trees in front of it.
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2011-10-20 00:42:32 +01:00 |
Felix Wagner
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60f9064d8e
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Removed hit sound for mushroom (was a horrible idea)
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2011-10-20 00:42:28 +01:00 |
Charles Spurrill
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3e5a4f46d5
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Fixed stupid mistake in airship script I made
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2011-10-19 15:35:14 -07:00 |
Günther Brammer
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8af0bb03be
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docs: Updates for Physical and Category changes
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2011-10-20 00:26:22 +02:00 |
Charles Spurrill
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3439704dc0
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Airship: Draws over clonk, solidmask position fixed, and smoke emits properly
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2011-10-19 14:36:17 -07:00 |
Charles Spurrill
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23d2508602
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fixed shovel topology
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2011-10-18 17:07:43 -07:00 |
Charles Spurrill
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ec1e9fba5c
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Fix orangey-ness of hammer and boompack
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2011-10-18 15:40:44 -07:00 |
Günther Brammer
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ed6eeb3179
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Update README.linux.txt for the search path changes and other stuff
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2011-10-18 23:57:00 +02:00 |
Charles Spurrill
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8925f85af1
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Sword is finally shaded like it is supposed to be :)
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2011-10-17 03:59:42 -07:00 |
Charles Spurrill
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a611d019ba
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HaseFuse() for objects that are lit to detonate. Only used by cannon for now.
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2011-10-17 03:29:15 -07:00 |
Tobias Zwick
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e8a5a3645e
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updated licenses
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2011-10-16 18:30:57 +02:00 |
Charles Spurrill
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e4c08a7288
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Nugget and Ore are IsFoundryIngredient()
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2011-10-16 09:48:13 -07:00 |
Nicolas Hake
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d5669964b8
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tests: Fix on linux-gcc
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2011-10-16 14:17:43 +02:00 |
Charles Spurrill
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f1d07f8449
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Foundry only collects objects that are IsFuel() or IsFoundryIngredient()
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2011-10-15 18:03:13 -07:00 |
Armin Burgmeier
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e44b216230
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Enable face ordering individually for all submeshes
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2011-10-15 21:35:39 +02:00 |
Charles Spurrill
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3fab3265f9
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Fixed bug where clonk could hold other items when chopping trees
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2011-10-15 11:58:47 -07:00 |
Julius Michaelis
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926e251931
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Fix SoundSystem, attempt #4
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2011-10-15 14:43:18 +02:00 |
Julius Michaelis
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eda64786fc
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Fix Windows build (C4VidePlayback vs f1202c46e544)
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2011-10-15 12:55:24 +02:00 |
Charles Spurrill
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09d1ce8cf3
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Balancing: Coal yields more pieces when dug
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2011-10-15 03:13:34 -07:00 |
Charles Spurrill
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3349a485bb
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Retopologized steampunk's face
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2011-10-15 02:59:44 -07:00 |
Julius Michaelis
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74af3071e3
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C4SoundSystem: Load all sounds statically
Enable true wildcards in sound names
Fix #680 / 115b63d14d54
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2011-10-13 17:05:40 +02:00 |
Charles Spurrill
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dab09d89d6
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Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!)
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2011-10-15 02:25:44 -07:00 |
Charles Spurrill
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7139d6b4ad
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Fixed the collection chute/zone of the Foundry and Tools Workshop
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2011-10-15 00:05:49 -07:00 |
Charles Spurrill
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aa7216aa49
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Windmill tweaks and fixes
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2011-10-14 23:04:16 -07:00 |
Charles Spurrill
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114e127e2f
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Windmills don't fall off the bottom in Guardian of Windmill scenario
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2011-10-14 20:27:31 -07:00 |
Felix Wagner
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6c75d3f625
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Windmill added. Enjoy your meal!
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2011-10-15 02:47:24 +01:00 |
Felix Wagner
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28441018f3
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Renamed wind generator mesh files from wind mill to wind generator
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2011-10-15 02:46:25 +01:00 |
Felix Wagner
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a183984efd
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foundry checks for IsFuel instead of hardcoding coal and wood
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2011-10-15 02:46:53 +01:00 |
Maikel de Vries
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724eac83c8
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BeyondTheRocks: Added Ore mine scenario
A somewhat more difficult scenario for suitable for a next release, may also be used for testing stuff in the meanwhile,
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2011-10-15 01:24:24 +02:00 |
Maikel de Vries
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d26689f8be
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BeyondTheRocks: Added goldmine scenario
This scenario can be used as a testing scenario and will be the most elementary settlement scenario.
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2011-10-15 01:22:50 +02:00 |
Charles Spurrill
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5e3a9f9450
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Gold bar is smaller
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2011-10-14 14:38:53 -07:00 |
Felix Wagner
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893702a3c6
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ignore openclonk.sln
|
2011-10-14 18:02:50 +01:00 |
Daniel
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79d44490b6
|
Liquid Pipe System Update
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2011-10-12 00:32:46 +02:00 |
Charles Spurrill
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b585d25295
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Gender-neutral munching sounds
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2011-10-14 01:44:54 -07:00 |
Charles Spurrill
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5516dea6fe
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Larger bread (graphic in landscape)
|
2011-10-14 01:24:04 -07:00 |
Charles Spurrill
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e568750d35
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Added Gold Bar (3 nuggets to smelt)
|
2011-10-14 01:03:56 -07:00 |
Charles Spurrill
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074f473d05
|
Metal-barrel has proper strings
|
2011-10-14 00:58:16 -07:00 |
Charles Spurrill
|
89ebfa9b92
|
Allow chest to be constructed
|
2011-10-13 23:22:10 -07:00 |
Charles Spurrill
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619a1f6424
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Fire comes out at the right spot for the foundry when metal pours
|
2011-10-13 23:00:10 -07:00 |
Felix Wagner
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865b91849b
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The axe can now chop trees and split them into wood (lossy)
|
2011-10-14 01:04:33 +01:00 |
Maikel de Vries
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4f6ee17884
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Objects: Weapons are armory products
Also boolean functions should return booleans
|
2011-10-14 00:03:55 +02:00 |
Charles Spurrill
|
d836d89b9d
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Better animation for the catapult
|
2011-10-13 12:03:23 -07:00 |
Charles Spurrill
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334ded8a00
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BowAimArms animation blending fix
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2011-10-13 11:32:51 -07:00 |