Commit Graph

5649 Commits (a44bd69b2f92bea7a3dcdd63562ba9046eda423b)

Author SHA1 Message Date
Sven Eberhardt da4f49d7ca Add AI attack mode (weapon) to editor properties 2017-02-14 01:36:12 -05:00
Maikel de Vries 60f3e206cc fix variable shadowing in some scripts 2017-02-13 19:04:27 +01:00
Maikel de Vries 60e0417dd2 defense enemy: refactor code for better overloading 2017-02-10 17:57:33 +01:00
Sven Eberhardt ef5626774d Add another default scenario template 2017-02-05 16:08:30 -05:00
Sven Eberhardt 22306bd266 Editor: Add templates for new scenarios 2017-02-05 16:08:29 -05:00
Sven Eberhardt 2f44b48e7d Fix German string table entry for map size in new scenario dialogue 2017-02-05 16:08:29 -05:00
Nicolas Hake 7284d65685 Remove unintentional semicolon after if()
Also changed some other instances of the if(); pattern to use an empty
block in order to suppress the new warning.
2017-02-05 14:22:09 +01:00
David Dormagen 56fa6ca157 fish: fixed silent defect (usage of wrong variable)
This most likely does not change the behaviour, as VisionMaxRange was a higher value than VisionMaxAngle and probably capped during the fuzzyfication.
2017-02-04 15:07:41 +01:00
Maikel de Vries 2be444c297 defense goal: clean up wave control
Merge this into enemy control, which did handle most of the control stuff already.
2017-02-04 15:01:03 +01:00
Maikel de Vries 27fa2410f4 defense: only provide infinite grenade launcher ammo if homebase is active 2017-02-02 21:47:57 +01:00
Maikel de Vries caca643c83 ai: add bomber and improve defense ai 2017-02-02 21:47:57 +01:00
Maikel de Vries 2807f36319 indicate which items are explosive 2017-02-02 21:47:57 +01:00
Maikel de Vries 0dbfa2dd91 ai: airship gets new pilot if old one is lost 2017-02-02 21:47:57 +01:00
Maikel de Vries 7b26e1fa13 ai: put a message when an intruder is spotted 2017-02-02 21:47:57 +01:00
Maikel de Vries ac38e1d23a ai: unify settings 2017-02-02 21:47:56 +01:00
Maikel de Vries b3ace26ae3 put ai movement into a separate script 2017-02-02 21:47:56 +01:00
Maikel de Vries b43ce3080a ai: prohibit movement if ai has command and climb down ladders correctly 2017-02-02 21:47:56 +01:00
Maikel de Vries a61743a4d5 improve movement of defense boom attack 2017-02-02 21:47:56 +01:00
Maikel de Vries c02a76119a ai: fix script runtime errors in target finding 2017-02-02 21:47:56 +01:00
Maikel de Vries d221289886 defense goal: fix awarding bonus after game has finished 2017-02-02 21:47:56 +01:00
Maikel de Vries 957d74bbae update king of the hill to new ai and small improvements 2017-02-02 21:47:56 +01:00
Maikel de Vries 21f82e6c41 update defense enemies to new ai 2017-02-02 21:47:56 +01:00
Maikel de Vries 7d3062277a ai: attack messages, logging and better target finding 2017-02-02 21:47:56 +01:00
Maikel de Vries 8159d73be6 ai: implement airship 2017-02-02 21:47:56 +01:00
Maikel de Vries c5078b269e windmill: remove obsolete HitCheck.c
Done by friendly fire rule.
2017-02-02 21:47:56 +01:00
Maikel de Vries da6ce3d5d6 ranged ai: use upper ballistic angle if lower is blocked 2017-02-02 21:47:56 +01:00
Maikel de Vries 706f4455d4 ai: add protection using the club 2017-02-02 21:47:55 +01:00
Maikel de Vries 4f420766b7 ai: implement healing 2017-02-02 21:47:55 +01:00
Maikel de Vries ef69ee9d5f move ai protection and target finding into separate definitions 2017-02-02 21:47:55 +01:00
Maikel de Vries a6fd976a77 ai: fix saving & editor props, make public calls safe 2017-02-02 21:47:55 +01:00
Maikel de Vries 8d56434fc5 fix possible script runtime error in aim manager library 2017-02-02 21:47:55 +01:00
Maikel de Vries a89af833c7 ai: fix ai getting and implement axe + club 2017-02-02 21:47:55 +01:00
Maikel de Vries ff51f07eeb fix double static declaration warnings in defense scenarios 2017-02-02 21:47:55 +01:00
Maikel de Vries 8ad872930b rework AI: new effects, use effect target
This is a big change but does make it possible to separate the different scripts into different definitions.
2017-02-02 21:47:55 +01:00
Maikel de Vries 2aa1b961ea AI: don't increase normal throw speed for javelin
Javelin uses ranged mechanism for using/throwing.
2017-02-02 21:47:55 +01:00
Maikel de Vries 3282806d7d move AI ranged and melee control to separate files 2017-02-02 21:47:55 +01:00
Maikel de Vries 7fb300896a fix AI SetGuardRange 2017-02-02 21:47:55 +01:00
Maikel de Vries 3fb539522d clean up AI script 2017-02-02 21:47:55 +01:00
Julius Michaelis 80c07d34e4 Add [Landscape] Secret to Scenario.txt to default-disable black NO_OWNER viewports
Related to: c569036d1d
2017-01-24 18:50:30 +01:00
Maikel de Vries 8208a19c8f delete interaction menu effect when menu is closed
This prevents a lot of effects without command target from floating around.
2017-01-22 10:49:58 +01:00
Sven Eberhardt b51dbc3717 Fix duplicate static definitions in Hot Ice 2017-01-21 21:31:57 -05:00
Sven Eberhardt 3f06882a4c Krakatoa: Add German translation of intro messages 2017-01-21 21:27:45 -05:00
Lukas Werling ef4f1d9231 Merge branch 'ipv6' 2017-01-18 21:59:16 +01:00
Maikel de Vries 8cc30baf02 add option to gravestone rule to fade them out 2017-01-18 18:21:12 +01:00
Maikel de Vries 5b796dd6d0 improve boom attack movement 2017-01-17 21:14:27 +01:00
Maikel de Vries 075f751a89 defense goal: scoring and achievements 2017-01-17 18:08:34 +01:00
Maikel de Vries 9466dd4b9b move script player control to defense goal 2017-01-16 18:57:00 +01:00
Maikel de Vries c632a6ed15 improve king of the hill scenario 2017-01-16 18:57:00 +01:00
Maikel de Vries 43d6abc802 order defense scenarios 2017-01-16 18:57:00 +01:00
Sven Eberhardt 218961f6a8 Add DuroLava liquid object #1879
The extra object is called "Magma" to distinguish it from Lava and has a slightly different color on the symbol. In the pump menu, only "Lava" is shown and magma is turned on/off with it automatically.

It would be nice to have only one object and control a flag somehow. However, this is bound to cause us headaches later on (combining materials, etc.). This solution is probably least error-prone.
2017-01-16 12:54:34 -05:00