Nicolas Hake
f0eeb3f6b3
Make headless build compile again
2015-12-15 19:45:32 +01:00
Sven Eberhardt
e0bcaf8d7d
Sound UI::Confirmed (instead of Objects::Connect)
2015-12-15 01:41:25 -05:00
Sven Eberhardt
1d7c5c00c8
Add some missing UI sounds.
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Still missing UI::Error.
2015-12-15 00:25:44 -05:00
David Dormagen
d81e82a7b4
large cave mushroom: fixed possible use-after-deletion
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The inherited Damage() can remove the object.
2015-12-14 20:25:37 +01:00
David Dormagen
30524f3e98
large cave mushroom: fixed reproduction
2015-12-14 20:23:12 +01:00
Maikel de Vries
f28029923c
improve the moving out of basement of objects on construction
2015-12-14 18:13:18 +01:00
Maikel de Vries
1523c3f012
add growth to animal library
2015-12-14 18:13:18 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
...
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
278584578f
scorched gardens: tune down meteor effects (and increase BAM)
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Because otherwise the map is completely smoked all the time.
2015-12-13 20:48:02 +01:00
David Dormagen
cfae622ba7
scorched gardens: eliminate obvious camping locations for players
2015-12-13 20:48:02 +01:00
David Dormagen
848471502f
scorched gardens: disallow "Deathmatch" goal (in favour of Last Man Standing)
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Most kills do not count in this map or are suicides or environment-kills. The round is currently nearly unplayable as Deathmatch as it takes an eternity (also due to penalty points).
2015-12-13 20:48:01 +01:00
Sven Eberhardt
f12a07c447
Volcano Escape: Fix volcano bubbling sound.
2015-12-13 11:30:50 -05:00
Sven Eberhardt
1deb7e8176
Add range parameter to ShakeViewport.
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Controls the falloff distance, so you can create more localized (or more global) shakes.
2015-12-13 11:11:01 -05:00
Nicolas Hake
2fcbd56316
Remove some autotools relics from .gitignore
2015-12-13 16:13:47 +01:00
Nicolas Hake
72002cc366
Kill netpuncher
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Another piece of code that hasn't been tested in ages, gone. The default
puncher address was still pointing to clonk.de, which I'm very certain
isn't providing UDP hole punching services anymore.
Instead of a bespoke hole punching implementation we should use a STUN
lib.
2015-12-13 16:11:08 +01:00
Sven Eberhardt
9727a5d25d
Merge branch 'master' of ssh://git.openclonk.org/openclonk
2015-12-13 09:36:55 -05:00
Sven Eberhardt
fbda2f1843
FightForGidl: Chippie bounty and developer msgboardcmds.
2015-12-13 09:36:11 -05:00
Sven Eberhardt
b40fb83268
Move Breathing.wav and sound credits from Arena.ocf to main sounds file.
2015-12-13 09:31:31 -05:00
Nicolas Hake
ff57c03295
CMake: Move pthread, rt deps to libmisc
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libmisc is the support library that references thread code and timing.
So the dependencies on pthread and rt should be attached to libmisc
instead of every single binary.
2015-12-13 14:34:02 +01:00
Nicolas Hake
7d186516a8
Tests: Move pthread dependency to gtest
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The test binaries don't directly use pthread (but gtest does), so the
dependency should be added to gtest instead of the binary itself.
2015-12-13 14:33:02 +01:00
Nicolas Hake
b6327fdf93
CMake: make explicit that libc4script depends on libmisc
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libc4script uses C4Group, so it has a dependency on libmisc. Make this
dependency explicit so all targets that use libc4script also
automatically pull in libmisc.
2015-12-13 14:23:52 +01:00
Clonkonaut
0b83fc2e26
Removed granite from starting cave in Deadly Grotto.
...
Sometimes clonks got stuck in that right at the beginning.
2015-12-13 13:38:42 +01:00
David Dormagen
2ca71d061b
chippie: made some particle effects a bit nicer
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The death-particles match the color of the chippie better (by mixing in some less pre-modulated graphics). The egg particles are also a bit more intense (as the graphics file is already not full white).
2015-12-13 08:20:38 +01:00
Sven Eberhardt
923abe9333
Add simple (~CR-like) corrode sound.
2015-12-13 01:37:26 -05:00
Sven Eberhardt
4de7a42ac1
DeadlyGrotto: Starting platform fix and Chest to knowledge.
2015-12-13 01:36:55 -05:00
Sven Eberhardt
3174d0b156
Remove WindLoop sound from engine.
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It was almost never appropriate (played underground etc.), could not be turned off and was very repetitive. Mountain scenarios with lots of wind may activate the sound.
2015-12-13 01:22:00 -05:00
Sven Eberhardt
40f46403ba
Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside).
2015-12-13 01:09:48 -05:00
Sven Eberhardt
9f6c45b832
Fix some simple missing sounds.
2015-12-13 00:47:00 -05:00
Sven Eberhardt
42a0c5d188
Increase wealth cap to ONE BILLION!!!
...
It makes sense to have a cap because of integer overflow, but it was set very low. Increase it to the largest round number below MAX_INT.
2015-12-12 15:52:22 -05:00
Sven Eberhardt
68c1ac8694
FightForGidl: Fix rewards, more gold, debug commands ( #1494 )
2015-12-12 15:09:14 -05:00
Clonkonaut
309aa5416b
Melee weapons: reset clonk's running speed if thrown ( #1487 ).
2015-12-12 20:37:42 +01:00
Sven Eberhardt
499959fa14
Fix team distribution of savegame resume and initial script players #1494
2015-12-12 14:09:42 -05:00
Sven Eberhardt
3247360bec
FightForGidl: Fixes and life upgrade for clonk.
2015-12-12 13:31:38 -05:00
Maikel de Vries
ef1b8b548e
add frontend song (UrbanBolero) by K-Pone
2015-12-12 18:32:34 +01:00
Sven Eberhardt
a65768e853
Provisional title for Defense.ocf
2015-12-12 12:22:31 -05:00
Maikel de Vries
2e297b6563
time isday and isnight return true and false if no time object is present
2015-12-12 18:15:55 +01:00
Sven Eberhardt
171080cbd5
Play frontend music by tag.
2015-12-12 12:08:45 -05:00
Sven Eberhardt
bf63f2ef17
Gidl+Windmill moved to new "Defense.ocf" (title picture missing)
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They aren't quite fitting at the moment and Clonko wants to share the buy menu.
2015-12-12 12:06:25 -05:00
Clonkonaut
461d147859
Fixing my own stupid crap (coconut).
2015-12-12 16:16:24 +01:00
Clonkonaut
f9f7d17208
Coconuts grow in the treetops, fall down after some time.
2015-12-12 16:08:34 +01:00
David Dormagen
dd3fc7610e
sawmill: fix missing info menu
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The production menu was used for showing information. Now the sawmill is no producer anymore and thus has no production menu. Instead, the sawmill adds the hint manually now.
2015-12-12 12:06:14 +01:00
Sven Eberhardt
82e15926eb
FightForGidl: Boomattack enemy waves. Also map rework to be open for flying attackers.
2015-12-12 01:34:49 -05:00
Sven Eberhardt
1dca9cf1b5
FightForGidl: No friendly fire and some AI fixes.
2015-12-12 00:02:31 -05:00
Clonkonaut
680505c078
Sawmill now independent from Producer library.
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This was hacky to begin with and often caused problems. Lately it made the saw blade spin down after each piece of wood was cut which was something I had fixed before. This won't happen anymore.
I also made the sawing a little bit nicer by adding an engine sound. I WILL MOVE THIS TO SOUND.OCG WHEN ITS DONE
2015-12-12 01:34:08 +01:00
Maikel de Vries
a3af12e8a5
fix Flooded Veins map ( #1493 )
2015-12-11 23:32:33 +01:00
Maikel de Vries
6065571742
fix rope particles on ladder and clean up rope related scripts
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The ladder only had one of the ropes drawn and the clean up resulted in some small speed up for the rope related objects. See also (#1143 ).
2015-12-11 23:32:33 +01:00
David Dormagen
8d9d3a1ef9
producer: use infinity symbol instead of text "always"
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After some testing, the text turned out to be the worse solution. At least Sven complained that the text was split into two lines on his resolution from 1997.
2015-12-11 20:42:15 +01:00
Sven Eberhardt
fcba917a04
FightForGidl: Buy menu improvements and fixes.
2015-12-10 23:59:06 -05:00
Sven Eberhardt
a69ca73ec9
FightForGidl: 3-tiered shoot speed upgrade.
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Last upgrade + musket is practically a machine gun! You have to click each shot though.
2015-12-10 23:41:15 -05:00
Sven Eberhardt
ee832ffe0b
FightForGidl: Add description box to buy menu.
2015-12-10 22:45:57 -05:00