forked from Mirrors/openclonk
scorched gardens: tune down meteor effects (and increase BAM)
Because otherwise the map is completely smoked all the time.shapetextures
parent
cfae622ba7
commit
278584578f
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@ -0,0 +1,73 @@
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#appendto Meteor
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private func OnAfterLaunch()
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{
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DoCon(100);
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return inherited(...);
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}
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private func FxIntMeteorStart(object target, effect fx, bool temp)
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{
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if (temp) return;
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fx.smoketrail =
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{
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R = 255,
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B = PV_KeyFrames(0, 0,100, 30,0, 100,255, 1000,255),
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G = PV_KeyFrames(0, 0,150, 30,0, 100,255, 1000,255),
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Alpha = PV_KeyFrames(1000, 0, 0, 30, 255, 1000, 0),
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Size = PV_Linear(10,30),
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Stretch = 1000,
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Phase = PV_Random(0,4),
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Rotation = PV_Random(-GetR() - 15, -GetR() + 15),
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DampingX = 1000,
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DampingY = 1000,
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BlitMode = 0,
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CollisionVertex = 0,
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OnCollision = PC_Stop(),
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Attach = nil
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};
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fx.brighttrail =
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{
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Prototype = fx.smoketrail,
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Alpha = PV_Linear(180,0),
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Size = PV_Linear(20,30),
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BlitMode = GFX_BLIT_Additive,
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};
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fx.frontburn =
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{
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R = 255,
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B = 50,
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G = 190,
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Alpha = PV_KeyFrames(0, 0, 0, 500, 25, 1000, 0),
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Size = PV_Linear(4,5),
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Stretch = 1000,
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Phase = PV_Random(0,4),
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Rotation = PV_Random(-GetR() - 15, -GetR() + 15),
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DampingX = 800,
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DampingY = 800,
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BlitMode = GFX_BLIT_Additive,
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CollisionVertex = 0,
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OnCollision = PC_Stop(),
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Attach = ATTACH_Front | ATTACH_MoveRelative,
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ForceX = PV_Random(-10, 10, 10),
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ForceY = PV_Random(-10, 10, 10),
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};
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}
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protected func FxIntMeteorTimer(object target, effect fx, bool temp)
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{
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var size = GetCon();
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// Air drag.
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var ydir = GetYDir(100);
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ydir -= size * ydir ** 2 / 11552000; // Magic number.
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SetYDir(ydir, 100);
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// Smoke trail.
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CreateParticle("SmokeThick", PV_Random(-5, 5), PV_Random(-5, 5), PV_Random(-3, 3), PV_Random(-3, 3), 20, fx.smoketrail, 5);
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// Flash
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CreateParticle("SmokeThick", PV_Random(-2, 2), PV_Random(-2, 2), PV_Random(-3, 3), PV_Random(-3, 3), 3, fx.brighttrail, 2);
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// left and right burn
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CreateParticle("FireDense", PV_Random(-5, 5), PV_Random(-5, 5), PV_Random(-20, 20), PV_Random(-20, 20), 40, fx.frontburn, 20);
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return 1;
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}
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