David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
c247d6f145
added new chest model + alternative skins
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The chest is a pretty important object and something a player sees over and over again. This patch adds some detail to the mesh which should look better with the new lighting we have. Additionally, the texture's resolution has been bumped up a little.
2015-11-20 20:05:53 +01:00
Clonkonaut
a01d7572c1
Merged the three new trees and the correct normals for Coniferous2 and 3 from the milestone repository.
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Tree_Deciduous into Objects
Deco_Tree_Deciduous2 into Decoration
Deco_Tree_Deciduous2 into Decoration
2015-10-25 13:43:54 +01:00
Maikel de Vries
56d228b6e4
add scorches to Decoration.ocd
2015-10-11 12:11:49 +02:00
Clonkonaut
acec73dd51
New global const FIRE_LIGHT_COLOR. Added fire light color to various objects.
2015-10-07 23:26:03 +02:00
Armin Burgmeier
651dadccb2
Convert hat and windmill rocket meshes to new coordinate space
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Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Clonkonaut
8054297cf3
Boomshire: Overhaul, added lights ( #1269 ), map fixes ( #1262 ), new decoration and ambience!
2015-10-05 23:48:29 +02:00
Clonkonaut
5f11cfd501
Added light radius to decoration light sources.
2015-10-05 23:46:52 +02:00
Sven Eberhardt
cedbeb1afb
Fix Pyrit's hat display in the storyline missions.
2015-10-03 21:11:18 -04:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Julius Michaelis
0df19491e7
Get rid of incorrect sRGB headers in png files.
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libpng >1.6 keeps nagging because of that.
Quick bash script to do so:
find . -name *.png \
| while read f; do
n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
if [[ $n -gt 0 ]]; then
git add "$f"
else
git checkout "$f"
fi
done
2015-09-12 21:27:53 +09:00
Sven Eberhardt
49c5b22591
Remove some empty graphics files.
2015-01-17 18:22:06 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
1fa2cffe4b
moved crashed airplane skin to Decoration.ocd
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This allows other scenarios to use the skin besides DarkCastle
2014-10-24 18:05:03 +02:00
Maikel de Vries
7f6bf8c359
Chine.ocs: golden cannon with infinite ammo
2014-09-23 19:44:51 +02:00
Sven Eberhardt
84cc072405
TreasureHunt storyline integration: Intro, Outro, NPCs
2014-09-21 21:49:03 +02:00
Maikel de Vries
ae1b0ca383
make cave mushrooms look frozen
2014-08-23 18:43:05 +02:00
Sven Eberhardt
46d9162d56
Fix typo in chemical lab ruin name
2014-08-05 17:02:18 +02:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
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Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt
68c297c210
Sorted decoration from scenarios into main decoration folder.
2014-05-11 16:27:13 +02:00
Maikel de Vries
2d8767bde3
Added straw man to decoration
2014-04-06 17:18:00 +02:00
Maikel de Vries
fa6795370f
Decoration.ocd added and includes ruins from DarkCastle
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Please start using this folder for decorative objects other developers might want to use as well.
2014-04-06 15:50:06 +02:00