Maikel de Vries
319ee0d1db
Fixed C4Script runtime error in HitChecks.c
2010-09-21 15:12:23 +02:00
Tobias Zwick
aa9e4e8263
some adjustments to the Tutorial2
2010-09-21 00:57:07 +02:00
Tobias Zwick
692f1902f9
many FindObject-calls made layer-aware
2010-09-21 00:53:16 +02:00
David Dormagen
57a476a7fb
fix
2010-09-20 18:46:54 +02:00
David Dormagen
04ef336094
some melee weapon changes
2010-09-20 18:17:53 +02:00
David Dormagen
10a647a5d9
particles for sword hit
2010-09-20 16:55:47 +02:00
Tobias Zwick
71a04dfbd8
German strings for tutorial 1
2010-09-20 16:53:28 +02:00
David Dormagen
3f1ba8ea01
some melee weapon changes (not tested yet)
2010-09-20 15:34:39 +02:00
Tobias Zwick
18473bc7e3
German strings for tutorial 1
2010-09-20 01:08:54 +02:00
Tobias Zwick
8d7d4ca3dc
removed copy&paste code in the cannon
2010-09-20 01:08:16 +02:00
Tobias Zwick
506767d127
some changes on tutorial 1 (polishing, clearing up strings)
2010-09-19 18:07:45 +02:00
Tobias Zwick
20f163747e
Loambridge is not 3 clonks high anymore
2010-09-19 18:06:15 +02:00
Dominik Bayerl
88946a8f10
Fix viewport flickering
2010-09-19 17:39:00 +02:00
David Dormagen
d42c6c5b5b
speak bubble graphics added for the tutorial guide
2010-09-19 16:55:39 +02:00
Tobias Zwick
17dd7f36f9
Tutorial1: locked zoom, no time limit on new hint notification
2010-09-19 16:57:20 +02:00
Tobias Zwick
33474a575e
tutorial arrow looks a bit better (larger, more red)
2010-09-19 16:20:48 +02:00
Tobias Zwick
ed81db4782
fix out-of-range access in tutorial guide
2010-09-19 16:20:22 +02:00
David Dormagen
638dc6ceed
the parcour arrow is no longer C4D_Foreground until someone changes so that foreground does not mean GUI
2010-09-19 12:19:07 +02:00
Tobias Zwick
d8b88cd76a
new sounds for the sword
2010-09-19 02:35:05 +02:00
Maikel de Vries
468075e23c
Grass: removed environment object, PlaceGrass() will now place grass under sky islands also
2010-09-18 16:31:38 +02:00
Maikel de Vries
3c42235c45
Don´t switch cursor on clonk death in tut 2 ( #411 )
2010-09-18 11:02:34 +02:00
Maikel de Vries
47774466dd
Parkour: Checkpoints can now have variable size, arrow is shown for controlled vehicles also
2010-09-15 21:15:46 +02:00
Julius Michaelis
dcd3065243
add #openclonk* to allowed IRC-client channels ( #381 )
...
change default channel to #openclonk-lobby
2010-09-16 23:22:38 +02:00
Armin Burgmeier
ba3308d1c6
Fix initialization order in C4Value constructors
2010-09-15 21:23:02 +02:00
Armin Burgmeier
d1dcffc86b
Animation mirroring: Mirror all bones, not just .R and .L ones ( #402 )
...
Except those ending on .N
2010-09-14 00:18:25 +02:00
Julius Michaelis
b2018f76d1
Cleaned scripts from artefacts and wrong indentation
2010-09-13 17:27:48 +02:00
Richard Gerum
425a7739c8
fixes to the pickaxe ( #383 )
2010-09-13 13:50:11 +02:00
Richard Gerum
6df1001dd1
fixes to the pickaxe ( #383 )
2010-09-13 13:09:10 +02:00
Richard Gerum
e16725db76
fixed drawing in of hook when shootin in the sky ( #379 )
2010-09-13 10:51:52 +02:00
Tobias Zwick
b1925906b7
Ring menu icons shrink ( #403 )
2010-09-13 10:46:13 +02:00
Richard Gerum
bf23c6483c
fixed not displaying swing animations when letting go from scale ( #378 )
2010-09-13 10:35:49 +02:00
Richard Gerum
c2a897a36a
using two grapplers is now possible, grappler doesn't slam clonk into the ceiling ( #376 ), fixed weird hook movement when hook was not stuck ( #387 )
2010-09-13 10:21:27 +02:00
Günther Brammer
f1e27ca7db
Script: a[0:GetLength(a)-1] returns a copy of the array
...
Previously, returning the same array was an optimization that could not be
noticed from script, because arrays were copied on write.
After noref, this caused a big difference between a[0:] and a[1:], which is
bad.
2010-09-12 18:27:09 +02:00
Charles Spurrill
1bc54ad197
Autotools: Fix windows build
2010-09-10 14:01:14 +01:00
David Dormagen
404469991b
some melee weapon changes
2010-09-12 22:59:02 +02:00
Charles Spurrill
5fdf855b86
Merge weird doubled commit in different branch
2010-09-12 08:21:15 -07:00
Tobias Zwick
419b12a5e4
removed possible crash
2010-09-12 16:03:49 +02:00
Tobias Zwick
2a6e2cbc89
added callback OnMaterialChanged ( #217 )
2010-09-12 15:04:16 +02:00
Maikel de Vries
4d248d85c5
Fix dynamite error
2010-09-12 11:25:21 +02:00
Charles Spurrill
27aaee8cde
new scenario frontend icons
2010-09-11 03:29:15 -07:00
Charles Spurrill
f1c5ca300c
new sword animations
2010-09-11 03:20:22 -07:00
Günther Brammer
cf92ceae2d
Merge branch 'norefs'
...
Conflicts:
planet/Melees.c4f/Ruins.c4s/ObjectFade.c4d/Script.c
planet/Objects.c4d/Goals.c4d/KingOfTheHill.c4d/Script.c
planet/Objects.c4d/Goals.c4d/LastManStanding.c4d/Relaunch.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/BlackPowder.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Coal.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Earth.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Firestone.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Gold.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Ice.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Loam.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Metal.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Ore.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Rock.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Snow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Sulphur.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Wood.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Axe.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Balloon.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Barrel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Boompack.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/PowerLine.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Dynamite.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Fuse.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Igniter.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Hook.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Rope.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Hammer.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/OrbOfTelekinesis.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Pickaxe.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/PowderKeg.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderGrabber.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderSegment.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Shovel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Arrow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Club.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Javelin.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Ammo.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Shield.c4d/Script.c
planet/Objects.c4d/Vehicles.c4d/Cannon.c4d/Script.c
planet/Objects.c4d/Vehicles.c4d/Lorry.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Flag.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/MenuDeco.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/ObjectRestorer.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/TutGuide.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/TutorialGoal.c4d/Script.c
planet/Tutorial.c4f/Tutorial03.c4s/ShootTheTargets.c4d/Script.c
src/game/object/C4Def.h
2010-09-11 19:30:45 +02:00
Günther Brammer
efad172ec6
Script: Compare readonly proplists by their contents
...
This way, breaking the identity relationship on savegame load will not be
noticable by script.
2010-09-10 23:01:30 +02:00
Charles Spurrill
6694cb85c8
new scenario front-end icons
2010-09-10 06:01:14 -07:00
Günther Brammer
f993562b3c
Objects: Convert Definition functions to local variable declarations
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Only some functions calling functions are left.
2010-09-09 23:29:11 +02:00
Günther Brammer
41e8fcc4a6
Objects: Make the Clonk's ActMap static
2010-09-09 22:51:49 +02:00
Günther Brammer
64f424cc51
Script: Add | operator to constants
...
This is the only operator that is necessary for the ActMaps. Ideally, every
operator would work, but I don't know how to achieve that without massive
code duplication. So just duplicate a little to make it work.
2010-09-09 22:41:41 +02:00
Armin Burgmeier
5819c34211
Create a mirror animation for each animation ending on .R or .L ( #401 )
2010-09-09 22:40:07 +02:00
Günther Brammer
153646b3d7
Script: Move Action initialization to script, make it static const
...
Finally. :-)
2010-09-09 22:38:25 +02:00
Armin Burgmeier
8f0af13a62
Fix a crash when opening a player viewport in developer mode
2010-09-09 22:38:18 +02:00