Commit Graph

1779 Commits (9f0ba09c0439385d6f90ffbcab8c09ff5e3685da)
 

Author SHA1 Message Date
Maikel de Vries 319ee0d1db Fixed C4Script runtime error in HitChecks.c 2010-09-21 15:12:23 +02:00
Tobias Zwick aa9e4e8263 some adjustments to the Tutorial2 2010-09-21 00:57:07 +02:00
Tobias Zwick 692f1902f9 many FindObject-calls made layer-aware 2010-09-21 00:53:16 +02:00
David Dormagen 57a476a7fb fix 2010-09-20 18:46:54 +02:00
David Dormagen 04ef336094 some melee weapon changes 2010-09-20 18:17:53 +02:00
David Dormagen 10a647a5d9 particles for sword hit 2010-09-20 16:55:47 +02:00
Tobias Zwick 71a04dfbd8 German strings for tutorial 1 2010-09-20 16:53:28 +02:00
David Dormagen 3f1ba8ea01 some melee weapon changes (not tested yet) 2010-09-20 15:34:39 +02:00
Tobias Zwick 18473bc7e3 German strings for tutorial 1 2010-09-20 01:08:54 +02:00
Tobias Zwick 8d7d4ca3dc removed copy&paste code in the cannon 2010-09-20 01:08:16 +02:00
Tobias Zwick 506767d127 some changes on tutorial 1 (polishing, clearing up strings) 2010-09-19 18:07:45 +02:00
Tobias Zwick 20f163747e Loambridge is not 3 clonks high anymore 2010-09-19 18:06:15 +02:00
Dominik Bayerl 88946a8f10 Fix viewport flickering 2010-09-19 17:39:00 +02:00
David Dormagen d42c6c5b5b speak bubble graphics added for the tutorial guide 2010-09-19 16:55:39 +02:00
Tobias Zwick 17dd7f36f9 Tutorial1: locked zoom, no time limit on new hint notification 2010-09-19 16:57:20 +02:00
Tobias Zwick 33474a575e tutorial arrow looks a bit better (larger, more red) 2010-09-19 16:20:48 +02:00
Tobias Zwick ed81db4782 fix out-of-range access in tutorial guide 2010-09-19 16:20:22 +02:00
David Dormagen 638dc6ceed the parcour arrow is no longer C4D_Foreground until someone changes so that foreground does not mean GUI 2010-09-19 12:19:07 +02:00
Tobias Zwick d8b88cd76a new sounds for the sword 2010-09-19 02:35:05 +02:00
Maikel de Vries 468075e23c Grass: removed environment object, PlaceGrass() will now place grass under sky islands also 2010-09-18 16:31:38 +02:00
Maikel de Vries 3c42235c45 Don´t switch cursor on clonk death in tut 2 (#411) 2010-09-18 11:02:34 +02:00
Maikel de Vries 47774466dd Parkour: Checkpoints can now have variable size, arrow is shown for controlled vehicles also 2010-09-15 21:15:46 +02:00
Julius Michaelis dcd3065243 add #openclonk* to allowed IRC-client channels (#381)
change default channel to #openclonk-lobby
2010-09-16 23:22:38 +02:00
Armin Burgmeier ba3308d1c6 Fix initialization order in C4Value constructors 2010-09-15 21:23:02 +02:00
Armin Burgmeier d1dcffc86b Animation mirroring: Mirror all bones, not just .R and .L ones (#402)
Except those ending on .N
2010-09-14 00:18:25 +02:00
Julius Michaelis b2018f76d1 Cleaned scripts from artefacts and wrong indentation 2010-09-13 17:27:48 +02:00
Richard Gerum 425a7739c8 fixes to the pickaxe (#383) 2010-09-13 13:50:11 +02:00
Richard Gerum 6df1001dd1 fixes to the pickaxe (#383) 2010-09-13 13:09:10 +02:00
Richard Gerum e16725db76 fixed drawing in of hook when shootin in the sky (#379) 2010-09-13 10:51:52 +02:00
Tobias Zwick b1925906b7 Ring menu icons shrink (#403) 2010-09-13 10:46:13 +02:00
Richard Gerum bf23c6483c fixed not displaying swing animations when letting go from scale (#378) 2010-09-13 10:35:49 +02:00
Richard Gerum c2a897a36a using two grapplers is now possible, grappler doesn't slam clonk into the ceiling (#376), fixed weird hook movement when hook was not stuck (#387) 2010-09-13 10:21:27 +02:00
Günther Brammer f1e27ca7db Script: a[0:GetLength(a)-1] returns a copy of the array
Previously, returning the same array was an optimization that could not be
noticed from script, because arrays were copied on write.
After noref, this caused a big difference between a[0:] and a[1:], which is
bad.
2010-09-12 18:27:09 +02:00
Charles Spurrill 1bc54ad197 Autotools: Fix windows build 2010-09-10 14:01:14 +01:00
David Dormagen 404469991b some melee weapon changes 2010-09-12 22:59:02 +02:00
Charles Spurrill 5fdf855b86 Merge weird doubled commit in different branch 2010-09-12 08:21:15 -07:00
Tobias Zwick 419b12a5e4 removed possible crash 2010-09-12 16:03:49 +02:00
Tobias Zwick 2a6e2cbc89 added callback OnMaterialChanged (#217) 2010-09-12 15:04:16 +02:00
Maikel de Vries 4d248d85c5 Fix dynamite error 2010-09-12 11:25:21 +02:00
Charles Spurrill 27aaee8cde new scenario frontend icons 2010-09-11 03:29:15 -07:00
Charles Spurrill f1c5ca300c new sword animations 2010-09-11 03:20:22 -07:00
Günther Brammer cf92ceae2d Merge branch 'norefs'
Conflicts:
	planet/Melees.c4f/Ruins.c4s/ObjectFade.c4d/Script.c
	planet/Objects.c4d/Goals.c4d/KingOfTheHill.c4d/Script.c
	planet/Objects.c4d/Goals.c4d/LastManStanding.c4d/Relaunch.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/BlackPowder.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Coal.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Earth.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Firestone.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Gold.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Ice.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Loam.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Metal.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Ore.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Rock.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Snow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Sulphur.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Wood.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Axe.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Balloon.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Barrel.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Boompack.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/PowerLine.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Dynamite.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Fuse.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Igniter.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Hook.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Rope.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Hammer.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/OrbOfTelekinesis.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Pickaxe.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/PowderKeg.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderGrabber.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderSegment.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Shovel.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Arrow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Club.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Javelin.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Ammo.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Shield.c4d/Script.c
	planet/Objects.c4d/Vehicles.c4d/Cannon.c4d/Script.c
	planet/Objects.c4d/Vehicles.c4d/Lorry.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Flag.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/MenuDeco.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/ObjectRestorer.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/TutGuide.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/TutorialGoal.c4d/Script.c
	planet/Tutorial.c4f/Tutorial03.c4s/ShootTheTargets.c4d/Script.c
	src/game/object/C4Def.h
2010-09-11 19:30:45 +02:00
Günther Brammer efad172ec6 Script: Compare readonly proplists by their contents
This way, breaking the identity relationship on savegame load will not be
noticable by script.
2010-09-10 23:01:30 +02:00
Charles Spurrill 6694cb85c8 new scenario front-end icons 2010-09-10 06:01:14 -07:00
Günther Brammer f993562b3c Objects: Convert Definition functions to local variable declarations
Only some functions calling functions are left.
2010-09-09 23:29:11 +02:00
Günther Brammer 41e8fcc4a6 Objects: Make the Clonk's ActMap static 2010-09-09 22:51:49 +02:00
Günther Brammer 64f424cc51 Script: Add | operator to constants
This is the only operator that is necessary for the ActMaps. Ideally, every
operator would work, but I don't know how to achieve that without massive
code duplication. So just duplicate a little to make it work.
2010-09-09 22:41:41 +02:00
Armin Burgmeier 5819c34211 Create a mirror animation for each animation ending on .R or .L (#401) 2010-09-09 22:40:07 +02:00
Günther Brammer 153646b3d7 Script: Move Action initialization to script, make it static const
Finally. :-)
2010-09-09 22:38:25 +02:00
Armin Burgmeier 8f0af13a62 Fix a crash when opening a player viewport in developer mode 2010-09-09 22:38:18 +02:00