Mark
22e05d7a8f
Gold statue: Decorative items
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Can place items in the gold statue hands. In the future, it might be
actual items that get displayed correctly in the hands by themselves
(maybe I have to tinker with the model here, unless we want to have
custom transformation callbacks for every item).
2017-08-11 21:29:52 +02:00
Mark
daae41e61d
Golden statue: Editor properties for pose
2017-08-11 15:34:36 +02:00
Mark
09eec4b53c
MoltenMonarch: Moved materials to weapons
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Weapon materials are now defined in the basic objects, so that other
scenarios can use the alternate skins, too.
2017-08-11 14:22:45 +02:00
Mark
e0662bc206
Fight for Gidl: Adjust statue position
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Made the statue not movable, so there is no need to make it stuck in the
ground.
Other scenarios do not need an adjustment, because they use
CreateObjectAbove(), so the positions will be OK (tested with 3
scenarios).
2017-08-10 22:43:09 +02:00
Mark
be9f477a16
Gold statue: New graphics
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Added a new mesh with 6 different poses for the gold statue.
2017-08-10 22:27:32 +02:00
Maikel de Vries
07a945ee8e
playground: do not show plant library in spawn menu ( #1911 )
2017-08-05 16:17:28 +02:00
Maikel de Vries
bb970f1d8c
improve volcano escape atmosphere ( #1566 )
2017-08-05 10:49:54 +02:00
Mark
e73c206bdd
Constructor: Modular construction menu
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Makes it easier to overload the individual parts
2017-07-28 23:01:19 +02:00
Mark
f8e30e3a00
Animations: Parameter for rolling
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Certain packs/objects may want to restrict your ability to roll. The
parameter that distinguishes between rolling from a fall and rolling
while running is helpful here.
2017-07-28 22:08:19 +02:00
Mark
349529fa02
ConstructionSite: Cleaned script
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Made the script a little more readable in some places
2017-07-27 22:04:49 +02:00
Mark
3fcee70f60
Fix breathing sound
2017-07-27 21:51:07 +02:00
Mark
7f30f4d971
Fix #1930
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Contained clonks can interact with their container now. Changed the
order of issued calls around a little, but it should not create unwanted
effects.
2017-07-23 20:37:53 +02:00
Maikel de Vries
81330d5b34
make lightning move to nearby lightning attractors
2017-07-23 10:47:16 +02:00
Fulgen301
d8579607ac
Tutorial.ocf: Fix string tables
2017-07-23 10:00:22 +02:00
Fulgen301
69538d4962
Add rain drop effect and modify the stalactite in order to use this effect
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Squashed three commits, see https://github.com/openclonk/openclonk/pull/47
2017-07-23 09:55:30 +02:00
Mark
62ff92aa97
Structure: Allow basement override
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Structures created basements with ID Basement, now the basement type can
be defined with the callback GetBasementID (default value is Basement)
2017-07-22 23:47:16 +02:00
Mark
ee4ac9e825
Structure: Callback for too much damage
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Added callback OnNoHitPointsRemaining() that is called if whenever the
structure is about to be removed because it took too much damage. Should
the callback return true, then the damage counts as handled and the
structure will not be removed.
2017-07-22 23:47:15 +02:00
Maikel de Vries
efe7dcf251
add Find_Cone to find objects in a cone
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The reason for an engine function for this is speed, an implementation in script needs Find_Func and ensures slowness.
2017-07-19 22:04:43 +02:00
Maikel de Vries
0d58380dbf
unify two implementations of Angle in the engine
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There seems to be no reason to have two different implementation and the one in FnAngle seemed the most sane and complete one.
2017-07-19 22:04:43 +02:00
Nicolas Hake
e5b15a494c
Drop C4AulParSet defaulted ctor
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Having the ctor defaulted confuses MSVC 2015 and makes it not use the
templated ctor below even for calls with a parameter list,
thus skipping required initialization.
2017-07-18 02:24:04 +02:00
Maikel de Vries
f5f8b18204
remove unused AttractLightning defcore entry
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Not used in either the engine or in script, script implementation of lightning can use a script defined property.
2017-07-15 14:00:19 +02:00
Maikel de Vries
4a093b747e
remove unused FireTop defcore entry
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This has been obsolete since fire is implemented in C4Script.
2017-07-15 13:40:37 +02:00
Mark
2da7768a8e
Remove if-block in Eat()
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The check should be made in the object that call Eat()
2017-07-13 21:49:07 +02:00
Mark
e20d5e87ae
Library: Edible items
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All the functionality for food is bundled in one library now
2017-07-13 21:48:36 +02:00
Maikel de Vries
12e8ee6636
fix lightning striking certain objects and loosing strength
2017-07-12 22:37:03 +02:00
Sven Eberhardt
856dfc9aa9
Fix duplicate editor action buttons #1884
2017-07-11 21:25:08 -07:00
Sven Eberhardt
0c50e81413
Scenario list loader: Ignore .ocd and .ocg files when looking recursively for scenarios
2017-07-11 20:45:57 -07:00
Sven Eberhardt
17153c6fbe
Show currently loaded item in gray while loading scenario list for scenario selection
2017-07-11 20:45:19 -07:00
Sven Eberhardt
aa7c964fab
Ignore main exe path for group loading when loading data from planet/ subfolder
...
This fixes a slowdown in scenario selection when some of the dependency folders (e.g. qt) are searched for scenarios.
Should also fix a bug where music is loaded from the exe path instead of planet/ if present
2017-07-11 20:43:21 -07:00
Sven Eberhardt
8dffeadc56
Fix slowdown during startup scenario list loading #1721
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(the one that could be averted by wiggling the mouse)
2017-07-11 18:24:14 -07:00
Maikel de Vries
57c0aacbfa
reduce lightning strength if an object is struck
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This prevents lightning to be an infinite path of destruction.
2017-07-10 19:14:07 +02:00
Martin Strohmeier
2d0a178b87
HotIce: Fix Syntax error
2017-07-09 19:26:10 +02:00
Maikel de Vries
03b6024aca
explode meteor when struck by projectile or lightning
2017-07-09 18:35:15 +02:00
Maikel de Vries
cc92a58388
pass lightning object to OnLightningStrike for kill tracing
2017-07-09 18:35:15 +02:00
Maikel de Vries
906ccb6733
fix not playing thunder sound in lightning strikes when requested
2017-07-09 18:35:15 +02:00
David Dormagen
c3fbdd538a
coral: added comment
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The intention of the underscore was not clear at a first glance. To avoid people thinking it's a bug and accidentally renaming it, it's commented now.
2017-07-09 17:56:12 +02:00
Maikel de Vries
b1542a3338
horrid highway: resolve meteor spawn problem and adjust difficulty settings
2017-07-08 18:17:16 +02:00
Martin Strohmeier
ea4aa3eae2
Hot Ice: Fix Clonks stuck in RelaunchContainer on classic spawn in first round
2017-07-08 15:06:47 +02:00
Clonkonaut
c2f1d47f63
Added OnClonkEnteredRelaunch when the clonk enters the relaunch container (in accordance to OnClonkLeftRelaunch), request by the Knüppeln team.
...
I also use this commit to shamefully hide the bugfix of the bug I previously committed.
2017-07-07 00:52:23 +02:00
Clonkonaut
1144837e7e
Make a positive return of the OnPlayerRelaunch game call suppress regular relaunch behavior.
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I suspect this was intended all along (compare to line #223 ) but not implemented by mistake.
2017-07-07 00:27:08 +02:00
Maikel de Vries
d34f0a689b
add new world: horrid highway
2017-07-06 10:18:27 +02:00
Maikel de Vries
d458b0a25a
fix script error in relaunch rule when buying new clonk fails
2017-07-06 10:12:30 +02:00
Maikel de Vries
f56e10c082
fix pump liquid selection menu entry for german language
2017-07-04 22:44:23 +02:00
Maikel de Vries
b2a966150c
pump: fix connecting already defined drain and source pipes
2017-07-04 15:19:31 +02:00
Maikel de Vries
c20698060c
airplane: allow changing direction while pushing, better landing, clean-up
2017-07-04 14:49:22 +02:00
Maikel de Vries
50221615b8
adapt clonkomotive scenario to new locomotive
2017-07-04 09:00:16 +02:00
Maikel de Vries
1775684038
locomotive: make liquid tank for easier use
2017-07-04 08:38:49 +02:00
Maikel de Vries
7d98d29b33
moved locomotive to main object folder
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Now it can be used by other scenarios as well.
2017-07-03 16:05:58 +02:00
Martin Strohmeier
a7c139bb68
Sandbox: Added object removing tool and feedback for invincibility tweak
2017-06-28 23:48:04 +02:00
Mark
b7297c1358
Eat: Use existing function call instead of hardcoded comparison
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Should the criteria for walking change then eating will still work
2017-06-28 19:36:39 +02:00